2.6.0 Area of Effect Changes
great!!!console going to kill this game...rip poe
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GGG has done a horrible job of balancing the game since closed beta. Always expect the worst in regards to balance from GGG and once in a blue moon they might actually create more build diversity rather than decrease build diversity.
These changes seem typical as of now. Thye will reduce options rather increase build options. Hope I am wrong, and GGG's "balancing" has actually improved build diversity! PS whose got life buffs? |
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yeah, melee suck, so GGG decide to nerf it... gj balance team, you suck.
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RIP "melee" builds that were hitting offscreen ( /laughs )
Your tears are delicious. " yeah, please more retard comments like that, make my day. IGN TylordRampage Last edited by Malone on Feb 27, 2017, 7:42:09 AM
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Spoiler
" " You are not getting it. Check the Video comparsion from the Streamer who did the Flameblast video! After this patch your aoe will be smaller with all the tools you listet, than Flameblast with only 3 aoe nodes WITHOUT lvl 20 inc AoE gem! You cant even reach the size with dying sun. Thats 40% smaller (minimum). Holy shit people are either dumb or blind. | |
" LOL said the bow player. | |
" Literally wanted to point this out. Reave / EQ / Lacerate nerfed QQ "MELEE" is dead... melee... they should really remove 'melee' tag from all those. Killing enemies by weaving weapon/-s at him from screen away is as melee as shooting them with an arrow. Only thing I don't understand is obvious Melee splash nerf (judging from picture only) while they advertised "SIGNIFICANT" buff, but will hold with judgement until I see full patch notes and release splash to compare. Last edited by Eli86x on Feb 27, 2017, 8:00:08 AM
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" 1) Templar and Witch clusters now give 10+8+8 = 26, not 20 2) you are ignoring completely diminishing returns, the focus point of the nerf that makes people complain, thus all those maths are definitely not valid with 2.6 ( also diminishing returns seeems to start VERY early, given how much increase aoe they gave to map mods with just 20% increase to match the old effective area Last edited by Beregondz on Feb 27, 2017, 7:53:15 AM
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The Averagejoe will just stick to their Projectiles or maybe RF now. If you want to gimp your clearspeed to the max, go first > and use gems like Flameblast or proliferation etc. REMEMBER, all things, that are not listet in here (so no baseline AoE buff) got a HUGE NERF. That includes things like prolif gem etc. You all remember how many people took prolif when they fucking obliterated it? NOBODY so all played other things. The same shit will happen now, it does not help when you say "uhhh ahhh all is fine, it needed a nerf". A NERF was needed but not this RETARDEDLY HUGE. They start to remind me on Blizzards imbecile Balance-designers. They also buffed/nerfed shit 500% people told them whole betatests long : Hey DEVS!, you have to revert that shit, its broken!, but they still bring it live. I would not be surprised, if they buff some shit in the middle of the new league. This nerf is idiotically overdone, especially some of the Meleegems.
I will play some 0/8/15 Vaalspark or some other Projectile shit, I bet 50% of you hypocrites who are saying the nerf is good/fair, will do the same! Go play Flameblast or EQ/Cyclone after this patch. You will see... Last edited by xX999Xx on Feb 27, 2017, 8:03:27 AM
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" Oh, i fucked up 8%. So its a buff for 1 and 2 clusters. 1,56R and 1.71R after 2.6 with aoe gem. Diminishing returns is a "clever" word to describe growth of square root function. These "diminishing returns" are already there in every formula. And yes, with dying sun radius will be a bit lower, you should be able to do math yourself. |