Breach As a Core Game Mechanic
" still not had a build more than 4500 life and i play melee all the time Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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Hand of Wisdom and Action Nerfed why? GGG fail.
ES to Nerfed? omg idiot players... | |
The 2.6 league sounds like some kind of flashback, and therefore some kind of dead league that people won't play after 2 weeks and only exists due to morons on reddit whining about it..... Well lets hope it's actually interesting and not just old league mechanics with some minor twist.
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This actually looks pretty cool. I think all leagues/new content should be added to the core game, otherwise is just a waste of time to create all this kind of stuff.
Prophecy, essences, breachs, I like all this being added to the game and I miss what you didn't added. For example perandus. Could u add perandus to the core game as well? I would love to find Cadiro forever while playing poe instead of only on zana mod. If you add to the core game every single content of new leagues it's a way to PoE becomes bigger and bigger with tons of stuffs/items/boss/etc. That's what PoE needs. Otherwise it's all about play a new league for 2 weeks get lvl 90 kill the shaper make 36+ challanges get bored and quit the league. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Feb 12, 2017, 4:57:07 PM
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While reviewing Breach, is it possible for you to change Splinter drops to occur all at once at the origin when the Breach closes? This would make it easier to collect them, and make it feel a bit better for the player when compared to killing a Breach rare that drops none (since you wouldn't be able to tell what exactly caused the drops).
*You call into the void. You hear a sound in the distance.*
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"I really like you Qarl but i've been there long enough to know what this is all about You said the same thing about prophecy and yet nothing changed, we still have the vanilla Prophecy, but with lower coin drop rate... If after merging it to the core game(we can even go back to the launch of Prophecy), you cannot add and improve content for the most brilliant and game changing (enhancing) league mechanic you ever came up with, how can you guys expect us to be optimistic on something that is simply a loot&lag pinata? Just take a look at such threads https://www.reddit.com/r/pathofexile/comments/5jg3u1/prophecy_the_greatest_game_changer_mechanic/?st=iz37gnnq&sh=0b1a56ae people love and see the potential in such content. You cannot keep pushing new content for the sake of new content without putting half the effort of maintenance on the older content too. Love you guys, im just wishing Everybody's best by saying this ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure on Feb 12, 2017, 8:47:27 PM
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^^
IGN @VOC
See all my reddit posts (even the shadowbanned ones) https://www.reddit.com/user/minescsm/ | |
So, will HoWA be nerfed retroactively, like Voltaxic Rift, or become legacy, like VoV?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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So you are basically cementing clear-speed meta into the base game if you are keeping breach.
PLEASE NO! We fight to delay the end because it's the means that matter.
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Great to hear that Breaches will stay is some way :)
(PLEASE do not make it a map mod....) |