Breach As a Core Game Mechanic
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Of all the leagues i've participated in Breach has been my most hated. I will be plenty happy never to see it again.
I like the idea of being able to activate particular league mechanics on character generation in standard league. it would actually give me a reason to create or remap old chars on standard. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. | |
From my sight - we need Breach as Zana mod and Prophecy.
But I'd say adding some new map mods can work too. (like we already have bloodline and nemesis as normal rolled mod on map - might also try Essence, tempest, perandus, breach too). Interesting mechanics enthusiast.
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" I like this idea. Simple and elegant. Of course, it may need some rebalancing (especially if we implement it in normal locations outside of maps). Other option may be implementing league stones in core (this would allow implementing other leagues as well, no only Breach) "War's over, soldier. You just don't know it yet. Everybody lost."
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Hi
Breach has been a very successful league. It had a great launch, and continued with high player engagement. Players have also been very vocal about wanting to keep Breach in some form. When we look at Breach we can see it has the right recipe for being added into the game in a variety of ways. It has world interactable encounters that players can come across, and these open up the rest of the league's content (as well as the dangerous opening to another dimension that the monsters and Breachlords flow in from). This leaves us the questions of how should it be available. Randomly in the world, or only from Maps? From Zana? As a sextant mod? By some other means? How common should it be? When we ask these questions, the general answer we have is, we don't need to decide this all just yet, due to the nature of the 2.6.0 league. We'll try a few changes there, and see how they play out, and then work out the detailed plan of Breach integration for when 3.0.0 comes out. A few things have been worked out. We know that breaches are almost certainly going to be more rare and we will flatten out the odds of the various Breach realms. Uul-Netol and Chayula breaches will be more common relative to the other lord's realms, but will still be rare. Boss spawn chances have been considered, and will likely be increased based on the rarity of breaches. In the 2.6.0 league this change won't be in as a numerical change, rather, this will be handled through a league feature. If it works out well, we may need to incorporate that in the future also. The monsters, lords and general mechanics of the breaches will not be changing in any dramatic ways. One of the big successes of the Breach league was the new uniques that were introduced. These were designed for impact on gameplay and on build choices. There were some definite hits in the Breach unique line up. We won't be doing strong changes on the balance of these uniques, but will focus most rebalance efforts on older league-specific uniques. We had been considering a nerf to Hand of Wisdom and Action. As 2.6.0 will not be getting changes to damage-over-time mechanics (and damage bonuses applying in two ways to some damage over time), we are likely to hold off on major nerfs to this item. While the builds with Hand of Wisdom and Action are incredibly strong, they provide a non-degen counterbalance to the major degenerative builds. As builds relying on damage-over-time will be affected by mechanics changes in 3.0.0, the Hand of Wisdom and Action will likely be nerfed along with them. TOP 5 INTERACTIVE SOCIAL MEDIA MARKETING TOOLS Last edited by vvvishalll on Feb 20, 2017, 12:07:21 AM
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I haven't spent many time to play breach, but i really love the time i've passed on this league.
I hope for breach will be included randomly in the main campagn and the maps, as the essences, forsaken spirits, rogues, boxes, etc.... Or maybe as a random map mod like "Beyond", but not at a cost for Zana device. I never use it, too expensive for a one-time map. |
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I prefer randomly on maps...but NEVER pls as a mod...Also in campaign - same as it now...
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Personally, I think it should show up randomly in the world like Vaal zones do, but, of course, that it should be available in maps as well - either also randomly or via Zana.
After all, unlike Beyond and other league map mods that have an effect whether you like it or not - you can simply not trigger a Breach if you don't want it. Since minions etc. can't trigger it accidentally, I don't see a big problem for those who don't like it. | |
so... any idea when this is happening? i was hoping it would be implemented when 2.6.0. starts but still nothing
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I would love to see Breach as a Core game mechanic, pls add to the core game like shrine and strongboxes.
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