[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
Quick question here. Do we still use the same skill tree, even when using the Occultist Ascendancy ?
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" Just crafted this So time to wait changelog to see |
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" " Hey :) My bad, totally forgot about the new skill. They seem interesting, but not sure how to use them while not lowering other minions damage too much. We will see how they work after patch is out ;) " Hello :) The skill tree is almost totally same. Just have to drop extra curse and curse effectiveness nodes as Ascendancy provides both now. The free nodes can be assigned to boost EHP (HP + ES) even more. " Wow, pretty sick helmet, gz! 0_o Did you chaos spam it or craft in other way? UPDATE Patch notes are out and no changes to Golems or Specters! This means that build is online as fast as I complete skill tree updates and finalize gear / gem section \o/ I will spec my lvl 100 char immediately after patch for Occultist and post video + thoughts about how well Occultist works in endgame as summoner. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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" Too early to tell right now IMO. It could either be nothing or totally different than it was. Hopefully they didn't touch golems too much. Last edited by madriz#3565 on Feb 28, 2018, 4:50:55 PM
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Minion damage has been adjusted, and all minion types (except Raging Spirits) will now attack more quickly, but deal less base damage. This also fixes a long-standing issue where added damage would only apply in-part to most minions, so many minions will also get up to 50% more damage from sources of added damage. Sources of increased attack speed for your minions will now be correctly multiplicative with their base attack speed.
The Slam skill used by Raised Zombies can no longer be evaded. ░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
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" Alteration spam + augment + regal |
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One more question....how does this build act in Ueber Lab? (Budged version)
Good Ueber Lab farmer or not the best choice for it? |
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" Imho there are better specs for it ... at least as your minions will be harmed by traps, stuck behind walls etc. ... |
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" " Hello :) I saw that also, but I think it has more to do with melee based Specters and minions as they specified "attacks". I have tried multiple melee based minions earlier (Stone Golems, Kitavas Heralds, Skeletons) and they hit like a truck but are dumb as a rock. This could be similar as "Aggressive AI" for golems but now patched to melee minions? " Hi :) Thx, have to try to craft myself better helmet later. " " Hey :) Temporal Chains, high block chance and Flame Golems make Izaro fight very easy if you just know how to kite hes bigger moves. Specters and Animate Guardian just keep getting stuck in the traps and die, but you can use just Golems for lab runs as they can be instantly resummoned back. ES based specs are not optimal for Lab as they have hard time refilling EHP back and take tons of damage from traps. Build can run labs but its not very enjoyable. If you are planning to make only lab farmer, I recommend checking life based builds. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Feb 28, 2018, 6:24:51 PM
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How come the build has the additional curse node? Animate Guardian doesn't count toward the player's curse count. He has his own slot to curse.
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