[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

so does corrupting the golem gem automatically gives it an extra level or do I have to do something else/other steps?
There's a chance for a level 21 gem from Corruption, but it's definitely not guaranteed. You can also drop it to level 19, or have it do nothing, or have it get some additional quality instead.

Hi!
I started play this build 1 week ago and i have to say it has been a blast! not cheap for sure but i was able to do all 4 guardians plus shaper plus ridiculously 150+++ item quantity maps no problem
my profile is public so u can check my gear out
First investment to run tier 14/15 maps easy was 10 ex
obviously all 21/20 gems are pricy
Anyway thank you for the amazing build Mikasalo
Thank you for all the advice and help in game aswell
Last edited by SeldonPoE#4377 on Jan 14, 2018, 7:20:14 PM
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kharlmartin wrote:
so does corrupting the golem gem automatically gives it an extra level or do I have to do something else/other steps?


"
There's a chance for a level 21 gem from Corruption, but it's definitely not guaranteed. You can also drop it to level 19, or have it do nothing, or have it get some additional quality instead.


Hello :)

Yep, the chance to get +1 level with corruption is about 1/10. As it can also drop level by one or even lose quality, be prepared to buy another level 20 gem if the corruption goes bad.


"
Hi!
I started play this build 1 week ago and i have to say it has been a blast! not cheap for sure but i was able to do all 4 guardians plus shaper plus ridiculously 150+++ item quantity maps no problem
my profile is public so u can check my gear out
First investment to run tier 14/15 maps easy was 10 ex
obviously all 21/20 gems are pricy
Anyway thank you for the amazing build Mikasalo
Thank you for all the advice and help in game aswell


Hey and thanks for support ^^

Your gear looks pretty sweet. level 21 gems sure are not cheap :D

UPDATE

I added new section for build variants in post #6.

Newest variant is :

75%/75% max block with 4x Flame Golems, 3x Tukohama Vanguard specters and 1x Animate Guardian

It uses Storm Burst -> Cast When Channeling -> Desecrate -> Bone Offering to both trigger Elemental Equilibrium and keep block chance up all the time.

Variant has much higher single target damage and better defense than default build, but has slower clear-speed and as defenses are not automated requires more active play-style.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jan 15, 2018, 5:48:28 AM
I'm back on the golem train! I'm in the middle of making another variation of the Spirit Offering defense, this time using a 6L chest for the defensive offering links and an elder helm for the golems.

So, that means I was able to complete the testing I was going on about earlier in the thread, and I can finally say:

Golems gain cooldown reduction from BOTH stats on Harmony jewels!

I made a quick and dirty Google Sheet where I did my testing (As well as a little calculator for actual DPS and minimum required cast rate, since Path of Building does not calculate it correctly. You can make a copy of the sheet if you want to use the calculator)

https://docs.google.com/spreadsheets/d/1qn27jeGCJQ4bNvgZI9Jk4cAXXhIjiLr-bQVr0ZkrP-c/edit#gid=0

Here is the accompanying video for Test #1: https://gfycat.com/FabulousJauntyBubblefish

And for Test #2: https://gfycat.com/JointObedientAtlanticspadefish

Both are during the duration when I was counting the Magma Balls in the Google Sheet. I had the golem linked with Minion Speed and Faster Casting to make sure to get accurate casts.

With this data, as well as what Aboba and tomatopotato have already shown, I think it's conclusive.

Perhaps we were too quick to judge Mark's words:

"
The first stat is granting cooldown recovery to your Golem Skills (the skills you have with the "golem" tag - e.g. "Summon Flame Golem" is a golem skill).
The second stat is saying your Golems (the fancy minion dudes you summon with the aforementioned skills) have increased cooldown recovery, which will thus apply to all skills they have (at least, the ones with cooldowns).


He does not say that the first stat does not also affect the golems themselves, just that the cooldown reduction is applied to the skills, which seems to also apply to the minions they create. This makes sense because it's also how things like Faster Casting work when linked with minions.

Or it's just an oversight and we aren't meant to be getting 3x the cooldown from a harmony than we thought. Who knows!

Either way, this means that it's important to keep track of our cooldown, so that we aren't outstripping our cast rate, rendering the lower cooldown redundant. Hopefully my rudimentary calculator can help with that.

It also means that the first stat on Harmonies is actually more important than the second stat because it has a 10% swing rather than the second stats 5%. We want the highest total cooldown per harmony.

Anyway, hopefully I don't RIP again and can take full advantage of the newfound knowledge on this character!

EDIT: Small side note about Ignite DPS, for those wondering about Controlled Destruction vs Elemental Focus. Path of Building does not include Ignite DPS in its "Average damage" or "Total DPS" stat. To know if Ele focus will be more overall damage, just multiply the DPS by your number of golems, then compare it to the damage you'd have with Controlled destruction slotted multiplied by number of golems + the ignite DPS (Can only be one ignite on the enemy at once). Probably best to untick using Power Charges if you want to be accurate vs bosses.
Last edited by Shiverwarp#6758 on Jan 15, 2018, 11:44:29 PM
What jewel would you prefer? Minions deal 16% damage or minions deal 17 additional fire damage?
how to leveling with this build ? sry i dont find the leveling post :x
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ScraziOzy wrote:
how to leveling with this build ? sry i dont find the leveling post :x


Look at the section called "Leveling" which points you to a post a few down on the first page.



How important is the glove enchantment "of reflection"?
Hi Shiverwarp & Mika2salo -

I am now level 90 and basically fully geared. I went with an almost identical build as Shiverwarp's RIP'd HC version.

Good news - I have 4.8k HP/5k ES. 75 all res, 75 chaos. Golems never die. I can do every T15 map, chis/alch/vaal, sextant with ZERO chance of death and pretty fast clear. Bosses are no issue. No mod's really prevent mapping. Guardians fully modded maps are easy as well.

Bad news - I am having a HELL of a time trying to beat shaper. 3 tries (expensive) have failed. All in the 3rd phase around 20% HP left on him. I think my problem is 2 fold. 1) Theres so much crap flying around that it becomes extremely hard not to get "2-3 shot" (within 1 second). 2) My damage output seems to be too slow for Shaper ONLY. Every other map/boss in the game is a joke with their damage.

I am seeking both your advice. My character sheet is public, if either of you could please take a look. My goal is still to kill shaper with this character.

Question 1: Anything on my gear, skills, jewels or tree look 100% bad for shaper kill goal?
Question 2: Do I go with an Elder/Shaped Minion Life/Damage helm for Spectre's for more damage, but lose significant ES and Evasion? Thinking this damage bump could help speed up the 3rd phase of Shaper.
Question 3: Presence of Chulula would give me reduction on stuns (350 ms stuns shaper hits with due to high DPS), and about 450EHP over my current build. Would it significantly change my build though?

So far - I will say this its my most powerful character in POE to date. Just upset at the difficulty of Shaper vs rest of game :). Thanks for the advice so far Shiverwarp and Mika2salo! It was a blast playing this Flame Golem build!!!

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