[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Thanks for the detailed answer! I will stay with my current setup for now but will add es to my ring and belt!

Really a fantastic build!

Are the gems socketed in my Skin of the Loyal good? Or should I make any changes
Last edited by Edeka#4232 on Jan 13, 2018, 8:39:10 AM
With the new Watcher's Eye giving 2.5% ES regen.. would it be worth it to throw a point into Zealot's Oath? Just a quick PoB and not going out of the way for more Life regen nodes... im getting 382 ES regen with watchers. (462 ES regen with the 3 nodes next to Sanctity)

This opens up a whole new path we can take for the 2nd stat on the watcher's eye. Could switch to shavs and go blood magic + Vit for even more regen (728 regen). Or even going Anger for the added fire + fire pen. Phasing from haste?

If this was brought up earlier in the thread, i apologize.

Also have a quick question regarding a 2nd curse. I see that Elemental Weakness seems to be everyones go to. Projectile Weakness gives my Golems a 74% damage increase opposed to 35% from Ele Weakness. I assume people are using EW to boost the TV's damage too?
Last edited by ready2r#4572 on Jan 13, 2018, 3:59:00 PM
"
ready2r wrote:
With the new Watcher's Eye giving 2.5% ES regen.. would it be worth it to throw a point into Zealot's Oath? Just a quick PoB and not going out of the way for more Life regen nodes... im getting 382 ES regen with watchers. (462 ES regen with the 3 nodes next to Sanctity)

This opens up a whole new path we can take for the 2nd stat on the watcher's eye. Could switch to shavs and go blood magic + Vit for even more regen (728 regen). Or even going Anger for the added fire + fire pen. Phasing from haste?

If this was brought up earlier in the thread, i apologize.


The amount of investment just isn't really worth it for a pure golem build. You gain no benefit from pain attunement. Minions don't gain the fire penetration from Watcher's Eye, only you do. Requires you to lose the +1 all gems from SOTL, unless you're going crazy and have a +1 gems shavs.

Not only that, we're already quite gem socket starved by how this build version invests into Bone Offering, so finding space for the extra blood magic plus auras requires us to sacrifice some sort of defense.

Now it isn't bad per-se, but you aren't gaining as much as say going low life guardian or some such.
Last edited by Shiverwarp#6758 on Jan 13, 2018, 3:53:39 PM
"
Shiverwarp wrote:
"
ready2r wrote:
With the new Watcher's Eye giving 2.5% ES regen.. would it be worth it to throw a point into Zealot's Oath? Just a quick PoB and not going out of the way for more Life regen nodes... im getting 382 ES regen with watchers. (462 ES regen with the 3 nodes next to Sanctity)

This opens up a whole new path we can take for the 2nd stat on the watcher's eye. Could switch to shavs and go blood magic + Vit for even more regen (728 regen). Or even going Anger for the added fire + fire pen. Phasing from haste?

If this was brought up earlier in the thread, i apologize.


The amount of investment just isn't really worth it for a pure golem build. You gain no benefit from pain attunement. Minions don't gain the fire penetration from Watcher's Eye, only you do. Requires you to lose the +1 all gems from SOTL, unless you're going crazy and have a +1 gems shavs.

Not only that, we're already quite gem socket starved by how this build version invests into Bone Offering, so finding space for the extra blood magic plus auras requires us to sacrifice some sort of defense.

Now it isn't bad per-se, but you aren't gaining as much as say going low life guardian or some such.


I was under the assumption that whoever is affected by Anger would get the fire pen bonus (minions). And i wasn't meaning to go low life for the pain attunement.. it was more to utilize a 2nd aura for the watcher's eye. Also on the note of sockets, you would probably have to run 2 unset rings or drop shield charge.

But you are right about the investment. a good watcher's eye would run you 10+ ex easy.. on top of that you would need a +1 shavs to stay at the same damage. With my build.. dropping the SOTL would drop my minion damage 12% (with +0 shavs). I figured with the increase in survivability (700+ ES regen) would outweigh the dps loss, since my clear speed now is already insanely fast as it is.
"
ready2r wrote:
I was under the assumption that whoever is affected by Anger would get the fire pen bonus (minions). And i wasn't meaning to go low life for the pain attunement.. it was more to utilize a 2nd aura for the watcher's eye. Also on the note of sockets, you would probably have to run 2 unset rings or drop shield charge.

But you are right about the investment. a good watcher's eye would run you 10+ ex easy.. on top of that you would need a +1 shavs to stay at the same damage. With my build.. dropping the SOTL would drop my minion damage 12% (with +0 shavs). I figured with the increase in survivability (700+ ES regen) would outweigh the dps loss, since my clear speed now is already insanely fast as it is.


I personally don't value the ES regen that highly, it's nice for degens, but the scary things in PoE are spike damage, and for that we want a big health pool, some form of mitigation, as well as the ability to instantly replenish that health. If you get the regen high enough, then it can be akin to instant replenish, but usually this is through life leech, that we don't have access to.

My comment about Pain Attunement was simply to say that we are lacking a lot of the reasons that most builds will decide to go low life. There are still benefits, but they are greatly diminished compared to say a spell caster.

As for the watcher's eye, the way it works is when YOU are affected by an aura. It does not affect the auras you cast, but changes what an aura does for you while you are under its effect. It does not even have to be your aura, you just have to be influenced by it. This is the benefit of GGG's specific wording on items, they specifically say "____ while affected by <aura>"

Don't stop my opinion from trying it however if you have the currency to experiment. If you want to try something and think it's beneficial, that's what PoE is all about.
Last edited by Shiverwarp#6758 on Jan 13, 2018, 6:18:37 PM
foolish question, how do i get level 28 golems? The only possible level I see them reaching is 21 due to gear. Thanks
28 Golems

21 Gem (Corrupted to 21)
+1 Skin of the Loyal (Explicit)
+1 Skin of the Loyal (Implicit, Corrupted mod)
+5 Empower lvl 4 (Corrupted to 4), then with the +2 from the skin of the loyal above

Just to take it up a notch, you can also reach 27 in a helm now this league

21 Gem
+3 Minion helm (Explicit)
+3 Empower lvl 4 (Corrupted to 4)

Edited: I made a mistake on the helm.

Last edited by Aboba#5417 on Jan 14, 2018, 11:37:07 AM
Hey there!

Started your build in 3.0 - thanks for the new 3.1 updates, will try them out!

Finally managed to complete HoGM on my own with this build (used the new Balefire unique with lvl 25 Scorching Ray to kill whatever the golems can't).

It is still the ultimate lazy person's (like me) build for mapping :D
"
Aboba wrote:
28 Golems

Just to take it up a notch, you can actually reach 29 now this league

21 Gem
+3 Minion helm (Explicit)
+1 Minion helm (Implicit, Corrupted)
+4 Empower lvl 4 (Corrupted to 4), then with the +1 from the helm implicit



Not possible there is no +1 implict for helmets...

But for lvl 28 you can also just use
also pretty nice.
IGN: JackDaniels
"
ziumbala wrote:
But elemental focus has line:

"
Supported Skills cannot inflict Elemental Ailments


Isn't it ruining ignite effect and lowing some of dps? Also - do you know where to get high level Vanguards? Currently I have t12 or something.


Hello :)

TV specs dont hit and burn, they simple set enemy to take burn damage so ele focus works on them just fine. I'm quoting myself from leveling section on how to get higher level Specs :

Keeping Specters level up

When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to :
Enter level 60 area with wanted type of Specter raised
Start casting high enough level Desecrate to summon level 60 Corpses
Continue casting Desecrate until you find wanted type of corpse
(Optional) At this point drop all original Specters by removing the gem and inserting back again
Raise the Specter and it will be now level 60
Continue casting Desecrate until you have maximum number of Specters from the area



"
Thanks for the detailed answer! I will stay with my current setup for now but will add es to my ring and belt!

Really a fantastic build!

Are the gems socketed in my Skin of the Loyal good? Or should I make any changes


Hey and thanks for support ^^

The gems look good. You got max level for Golems with non corrupted SotL and all gems are at least 20/20.


"
With the new Watcher's Eye giving 2.5% ES regen.. would it be worth it to throw a point into Zealot's Oath? Just a quick PoB and not going out of the way for more Life regen nodes... im getting 382 ES regen with watchers. (462 ES regen with the 3 nodes next to Sanctity)

This opens up a whole new path we can take for the 2nd stat on the watcher's eye. Could switch to shavs and go blood magic + Vit for even more regen (728 regen). Or even going Anger for the added fire + fire pen. Phasing from haste?

If this was brought up earlier in the thread, i apologize.

Also have a quick question regarding a 2nd curse. I see that Elemental Weakness seems to be everyones go to. Projectile Weakness gives my Golems a 74% damage increase opposed to 35% from Ele Weakness. I assume people are using EW to boost the TV's damage too?


"
The amount of investment just isn't really worth it for a pure golem build. You gain no benefit from pain attunement. Minions don't gain the fire penetration from Watcher's Eye, only you do. Requires you to lose the +1 all gems from SOTL, unless you're going crazy and have a +1 gems shavs.

Not only that, we're already quite gem socket starved by how this build version invests into Bone Offering, so finding space for the extra blood magic plus auras requires us to sacrifice some sort of defense.

Now it isn't bad per-se, but you aren't gaining as much as say going low life guardian or some such.


"
I was under the assumption that whoever is affected by Anger would get the fire pen bonus (minions). And i wasn't meaning to go low life for the pain attunement.. it was more to utilize a 2nd aura for the watcher's eye. Also on the note of sockets, you would probably have to run 2 unset rings or drop shield charge.

But you are right about the investment. a good watcher's eye would run you 10+ ex easy.. on top of that you would need a +1 shavs to stay at the same damage. With my build.. dropping the SOTL would drop my minion damage 12% (with +0 shavs). I figured with the increase in survivability (700+ ES regen) would outweigh the dps loss, since my clear speed now is already insanely fast as it is.


"
I personally don't value the ES regen that highly, it's nice for degens, but the scary things in PoE are spike damage, and for that we want a big health pool, some form of mitigation, as well as the ability to instantly replenish that health. If you get the regen high enough, then it can be akin to instant replenish, but usually this is through life leech, that we don't have access to.

My comment about Pain Attunement was simply to say that we are lacking a lot of the reasons that most builds will decide to go low life. There are still benefits, but they are greatly diminished compared to say a spell caster.

As for the watcher's eye, the way it works is when YOU are affected by an aura. It does not affect the auras you cast, but changes what an aura does for you while you are under its effect. It does not even have to be your aura, you just have to be influenced by it. This is the benefit of GGG's specific wording on items, they specifically say "____ while affected by <aura>"

Don't stop my opinion from trying it however if you have the currency to experiment. If you want to try something and think it's beneficial, that's what PoE is all about.


Hi :)

The Zealots oath is not takes, so that maps with Desecrated ground wont drop your HP and force you to reach your keyboard to drink flasks every few seconds. It's all for the lazy play-style and comboft.

The ES regen wont be much anyway unless you really really spec in to it, and those points will be taken from elsewhere.

Like Shiverwarp said, the bonus from auras are local to yourself and minions wont get the benefits. Watchers Eyes are nice defensive tools for the build if you want to trade some Golem damage to defenses. I would prefer the one with faster ES recharge and some ES regen if they weren't so ridiculously expensive. The spell block is also pretty nice line.

Discipline, Haste and Clarity ones seems to be pretty useful from the list.


"
foolish question, how do i get level 28 golems? The only possible level I see them reaching is 21 due to gear. Thanks


"
28 Golems

21 Gem (Corrupted to 21)
+1 Skin of the Loyal (Explicit)
+1 Skin of the Loyal (Implicit, Corrupted mod)
+5 Empower lvl 4 (Corrupted to 4), then with the +2 from the skin of the loyal above

Just to take it up a notch, you can actually reach 29 now this league

21 Gem
+3 Minion helm (Explicit)
+1 Minion helm (Implicit, Corrupted)
+4 Empower lvl 4 (Corrupted to 4), then with the +1 from the helm implicit


"

Not possible there is no +1 implict for helmets...

But for lvl 28 you can also just use

Verified
also pretty nice.


Hi :)

Yep, you get level 28 Golems with formula posted above. Diallas armor is very nice DPS boost to Golems compated to normal Sotl, but you lost lot of defenses.

You can in theory run level 30 Flame Golem as 2 link if you use :
- Flame Golems 21 (21)
- Invictus Solaris +2 to Level of Socketed Gems (23)
- Invictus Solaris +1 to Level of Socketed Gems corruption (24)
- Empower 4 (27)
- Empower 4 in Invictus Solaris +2 to Level of Socketed Gems (29)
- Empower 4 in Invictus Solaris +1 to Level of Socketed Gems corruption (30)

Same Applies to any active gem, so you can run some beefy Discipline if you want to.

"
Hey there!

Started your build in 3.0 - thanks for the new 3.1 updates, will try them out!

Finally managed to complete HoGM on my own with this build (used the new Balefire unique with lvl 25 Scorching Ray to kill whatever the golems can't).

It is still the ultimate lazy person's (like me) build for mapping :D


Hey and thanks for support ^^

Gz on finishing HoGM! Laziness is still the main point of the build. There are more powerful combination of skills, but they require more button pressing. I'm going to add longer and detailed list later about alternatives to those who want more power but at cost of more active play-style.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Last edited by mika2salo#7776 on Jan 14, 2018, 8:56:58 AM

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