Solo Self-Found Support in 2.6.0
" Yeah I don't think SSF would fit you very well. "Just play the game without uniques" is exactly how you start. Your first build is whatever you can make work based on what you find. If you're playing a meta skill, maybe you can make a gimped version and build into what you want. Your second and third build are far more forgiving because most uniques can be deterministically farmed with orbs of chance. The only ones that can't be, are the ones that drop from specific loot tables -- which may or may not be impossible within a reasonable time frame. But you haven't addressed the real problem that I posed. Many people that play SSF fit into one of two categories: 1. People that play for a more significant challenge. 2. People that don't trade. An improved drop rate will actually harm the audience that wants a more significant challenge. People that don't trade won't care either way if the drop rates are better because they don't have any alternative that isn't trade. By the way, if the opt out exists whatsoever, I won't be in favor of increasing drop rates, whether they opt out to standard OR to the leagues. Because you're basically encouraging people to abuse the increased drop rates. If the opt out didn't exist I would entertain the idea, not saying I would support it, but I wouldn't be absolutely against it. |
![]() |
" IMO, both would be suited to a SSF with limited increased drop rate. Trading and playing in a party make PoE incredibly easy. You can keep the current drop rate for stuff that increases power - tier 1 mods, for example - while increasing the drop rate for things that increase build diversity - like the build defining uniques. It would continue to be a challenge compared to the common leagues, since characters wouldn't be more powerful than today's SSF, but rather more diverse. And for those who play SSF because they don't trade and not because they don't want a challenge, it's rather obvious that PoE has been balanced around the idea of trading, as has been said in this topic. Removing the need to trade in order to play PoE as it was designed to be would only apease this group of players. " I have been playing almost exclusively SSF. I never got an unique item through an Orb of Chance :P The only unique I got that way was an unique strongbox. Last edited by Erasculio#3416 on Jan 24, 2017, 7:37:11 PM
|
![]() |
" I'm pretty sure that people that want a more challenging experience will ixnay any increased drop rates period no matter how restricted they are. It isn't about power, it's about changing the experience. The slow accumulation of build defining uniques is part of it. If it feels no worse than trading then you've done and screwed them over. " These people are looking for a better TRADE experience, which ironically is not having one. How would improving the drop rates appease these people? " Since I started trying I've chanced a pair of Skyforths, and a couple of Malachai's Artifices (then found the Essence Worm and laughed about it). I'm currently working on the Tukohama's Fortress shield. That was a fairly recent start to boot, I've only been doing it since last league give or take. |
![]() |
I'm glad to see they're at least adding a SFL.
I think it's an ever steeper penalty than playing on HC considering how ridiculously rare decent drops are in this game, and you're giving up not trading. They could at least raise the drop rates a little bit for SFL players. Like count SFL players as 2 people when it calculates the drops. Double the odds of slots/links when crafting. Increase the weight for better mods via orbs. Make people commit to SFL, etc you'll get some bonuses, but you can't ever trade those items into a normal league. I think what people want is something that's a little easier than playing the regular game without trading, but it will never be as fast as progressing in the regular game by trading. Last edited by MrSmiley21#1051 on Jan 24, 2017, 7:54:32 PM
|
![]() |
Let me preface my remarks first. I like this game very much and I think GGG for the most part has done an outstanding job. Thus, I come from a fanboy (if you will) standpoint.
My only long-term issues with the game have been about trading. I wish they would make it more painless. Alternately, I was fine with a dedicated server for self-found where they bump up the drops (let's say double). So, I see a developer post and I was, ok we are getting somewhere. NOT. WTF? I'm just floored. What? |
![]() |
" They're hoping that eventually people will find it repulsive and shop instead. Then they can say, "we tried self found and discovered that only a tiny vocal minority liked it". With improved drop rates, only a tiny vocal minority would bother with the economy anymore. GGG, above ALL else, LOVES the economy stuff. There will never be anything added to PoE that will make path of economy the less viable option. |
![]() |
it's optional, players who used to play SSF now no need to register/range ladder at 3rd part webside.
Savour these moments, for they may never return.
|
![]() |
They're hoping that eventually people will find it repulsive and shop instead. Then they can say, "we tried self found and discovered that only a tiny vocal minority liked it". With improved drop rates, only a tiny vocal minority would bother with the economy anymore. GGG, above ALL else, LOVES the economy stuff. There will never be anything added to PoE that will make path of economy the less viable option. [/quote] ------ I have always felt that self found would help GGG with stash tab sales since folks would horde more stuff. But, in order to have a "viable" self found server they need to have no possibility of reverting back to standard. That's what really surprised me in the post (they are not doing that). I think that GGG could get away with not transferring the stash tabs already bought on the regular accounts. People might complain and gripe a bit about buying the tabs again, but if they make the self found server attractive enough I think it would be a nice revenue stream assuming that the technology and staff time required isn't too extensive. |
![]() |
" how telling this quote is. tell us whether you have feedback but we already know we're not gonna consider it but implement this exactly as already decided LOL since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
|
![]() |
" this, too and I bet there's not gonna be a ssf standard/hardcore, even though that fact is conveniently not mentioned in wilson's post since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
|
![]() |