Solo Self-Found Support in 2.6.0
I have always been waiting for this honor in HC mode !!!
This is HACK and SLUSH !!! GJ GGG!!! :> |
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It will be extremaly hard to get wanted legendaries (build enabling stuff). Increase top legendaries drops rate a bit for SSF, or provide othe way to get them (like crafting, or better increased orb of chance) ?
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" My issue isn't really with magic or rare items, but with the uniques. If someone wants to 5 link something by playing SSF, it's perfectly doable; kill a lot of stuff, get enough magic and rare items, sell them to vendors for orbs of alteration, trade those through masters all the way to orbs of fusing, and pay Voricci to craft the 5 link item. It's very doable within a league. If someone wants one of the many build-enabling uniques, good luck. There is such a big pool of uniques that you could play for years and never get the one for the build you have in mind. I have been playing for years and last week was the first time I got an Infractem, which is far from being a top tier unique. In fact, at this exact moment it's being sold on Poe.trade for one jewellers. Someone could easily reply, "just play the game without those uniques". That would be like playing the game with only half the skill gems, especially considering how cheap many of those items are on the player market (again, many are cheaper than skill gems). IMO, GGG should add a way for players to get those items in a SSF league, even if it's harder or more expensive than in the common leagues. And then move the "opt out" characters exclusively to the standard league, to avoid messing with the economy of the temporary leagues. |
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FINALLY, THANKS!!!!!!!!!!!!!!!!
I see that the way you are doing this makes it impossible to up the droprates or something for SSFers to get access to build-enabling uniques, but would you consider upping the probability to chance a "trash" unique for all players? It would not affect economy at all since such uniques are worth less than a couple chance orbs anyways, only SSFers would ever try to chance them as keeping the orbs would be far more profitable for others. Like average 30 chances to get Bones of Ullr? What about adding some more cards so we are able to farm something like Alphas Howl? How about some div cards only drops in certain shaped maps, would be cool, takes some extra effort. |
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Still it's poe so i guess divination cards for unique items is the answer. Wanna get key unique to the build? Run 50x or 100x Location, no problem, or something like this. Slightly less random slightly more grind in the key points
Glacial Hammer now has 3-5% Chance to Poison on the character select screen. Last edited by HQuality#0993 on Jan 24, 2017, 6:35:54 PM
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How many stash tabs are planned? Because f2p people won't be able to use mule account...
fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy] fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach] fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus] fkxRampage : lvl 94 Witch Fireball [Rampage] fkxShadow : lvl 95 Shadow FP/CI [open beta] Last edited by fkxShadow#6629 on Jan 24, 2017, 6:56:42 PM
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Drop rates would need to somehow be modified. Unless GGG wants to see everyone playing builds that don't require anything except gem level to be successful. And, they're aren't too many of those builds around anymore.
Or, create a vendor that would sell unique items for a currency cost. At least then you could grind for the items that you needed to make a successful build. The Lab, making a great game good since 2016. Last edited by Bowman8763#0625 on Jan 24, 2017, 6:57:51 PM
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When i read the Headline I was pretty excited about the idea of a Solo Self Found league because I had the false hope for a league in which it'd be more probable to find nice stuff without being forced to trade with other players. Monsters in this game drop so effing much bullshit that you even need an item filter to avoid stimulus satiation, so I was hoping for a relaxing gameplay mode that leaves out the crap and actually provides something useful.
This way I could experiment with builds and then maybe play a character whose skills I like in the multiplayer branch of the game. Of course for this there mustn't be the option to move such a character into the multiplayer economy. But finding out what GGG actually has in mind for this mode makes it absolutely irrelevant for me. Pls note that this is just my opinion and that I understand there are people who just like to prove that everything they got was their due to their own effort. I just think that coincidence in this game plays a way too large role, which could have been adjusted in an SSF league. But like this it's wasted potential imo. Last edited by Mand0#3265 on Jan 24, 2017, 7:03:24 PM
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Party SF sounds like a good idea. But, all that happens is a member of the group will be MF culler and increase the odds of something good dropping with the MF build being carried through. I know because I used to do that in my guild before going full solo.
Also, I keep seeing requests to increase drop rates for uniques in SSF league, but that would encourage bots to farm SSF, opt out, and ruin the economy; I do not want that. I want the same RNG as everyone else. The most recent challenge leagues (Essence, Prophecy, and Perandus) were enjoyable because they provided ways of making a good build. Hell, I even liked Talisman because of the chance to grind for a good ammy. SOLO SF is about the choices YOU make, the class, skills, and gear. Sometimes RNG is not on your side and you have to abandon a build halfway through a league. Sometimes you just start over because you found a build defining unique that doesn't work with your current one. You learn to use all classes and skills because your loot determines how far you go. SSF is about getting your exiles as far you can by YOURSELF. TLDR: Increased loot drop rates for SF league will just be exploited, just don't do it. |
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" Yeah I don't think SSF would fit you very well. "Just play the game without uniques" is exactly how you start. Your first build is whatever you can make work based on what you find. If you're playing a meta skill, maybe you can make a gimped version and build into what you want. Your second and third build are far more forgiving because most uniques can be deterministically farmed with orbs of chance. The only ones that can't be, are the ones that drop from specific loot tables -- which may or may not be impossible within a reasonable time frame. But you haven't addressed the real problem that I posed. Many people that play SSF fit into one of two categories: 1. People that play for a more significant challenge. 2. People that don't trade. An improved drop rate will actually harm the audience that wants a more significant challenge. People that don't trade won't care either way if the drop rates are better because they don't have any alternative that isn't trade. By the way, if the opt out exists whatsoever, I won't be in favor of increasing drop rates, whether they opt out to standard OR to the leagues. Because you're basically encouraging people to abuse the increased drop rates. If the opt out didn't exist I would entertain the idea, not saying I would support it, but I wouldn't be absolutely against it. |
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