I only hope this wont split players even more... im scared to splitting community even more
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
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Veiled crafting Service Settlers craft PM: TreeOfDead
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Posted byTreeOfDeadon Jan 23, 2017, 5:26:53 AM
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I only hope this wont split players even more... im scared to splitting community even more
Splitting players who play solo anyway is a non-issue.
Last edited by AsbelFar on Jan 23, 2017, 5:30:26 AM
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Posted byAsbelFaron Jan 23, 2017, 5:30:10 AM
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This is a great addition to the game, I will try this out for sure :) Thanks GGG!
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Posted byMizzajlon Jan 23, 2017, 5:36:10 AM
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why don't you keep this a secret too like the console scam..?
damage control for the next supporter packs coming up..?
gonna need a hell of a lot more me thinks 3:)
IGN: Bluntexile
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Posted byBluntexileon Jan 23, 2017, 5:37:11 AM
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very cool
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Posted byLBGxValoron Jan 23, 2017, 5:37:30 AM
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Good news! I'm glad you're making this step. I'm sure a lot of people are very happy about this change!
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Posted byRhanosson Jan 23, 2017, 5:38:30 AM
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I use to play like this except I think I did party but I did not do too bad so I might go back to this.I can imagine things like showing off items will be more meaningful.Actually I will definatly do this and I would not likely find it hard to resist transferring to normal league.I even do labs solo,only did it with another player once.
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Posted byKavloron Jan 23, 2017, 5:39:05 AM
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You mean solo isn't a normal way to play
well colour me surprised
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Posted byShadeWyvernon Jan 23, 2017, 5:40:17 AM
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Finally! I`m so happy about this. Thanks!
IGN: VodeniZec
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Posted byvodenion Jan 23, 2017, 5:41:00 AM
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GGG would like players to trade on a regular basis, but they made the system barely existent besides the literal process of two people exchanging sets of items, and thus massively inconvenient for casual (and now I'm guessing, but also probably many not so casual) players.
I can't help but think that Blizzard could have used the current PoE system to get the percentage of players trading they wanted, and conversely
TL;DR: GGG, if you want trading to be a major part of your game for everyone, please design an in-game trading system so players don't have to research good third party websites before they can even start trading effectively.
I agree with you and other, I like Self loot but i admit like also trading but only with trade system like on MMOrpgs with no Auction ( Dofus, WAkfu ... ), dislike AH but not like also exchange trading Poe Actual : waste of time , i never sell anything but buy sometimes also exchange with guild.
But i like idea of SSF league.
GGG : But for Xbox do you change trading system ? Actual system is not good for Xbox , well it is not good for PC too so ... time to change this archaic system. Look at first trading system of Wakfu : Sales Stall in "hideout" ( havre-sac in french Wakfu ) and a market npc to find item to buy (like website Poe.trade) , and visit hideout seller to finally buy item , even if seller not connected.
Also for SSF league , don't increase drop rate but maybe do some changes on craft orbs like this post explain :
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First , no increased drops, noooooo
I don't use item filter because it's completely non ergonomic to use ATM, I am waiting for a more completed in game solution, but don't buff the Internal item rarity for SSF.
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We do not want new players to choose
How bad, how bad it is to commence a design with this phrase.
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Despite the addition of this mode, Path of Exile is still designed and intended to be multiplayer with partying and trading.
THAT'S WHY YOU HAVE TO CHANGE, HOW THE FIRST ORBS FOR CRAFTING, ARE WORKING.
You made the first step, the very basic crafting really hard, very expensive, at low level, just to force "" designed and intended to be multiplayer with partying and trading ""
So yes, SSF is hard because it's designed to be hard, very expensive, at low level, that's YOUR WILL.
ORBS OF ALTERATION is your very best tool to force the "" partying and trading "" and the NEMESIS of the Solo Self-Found. Am I Wrong ?
To bring back a more in between design:
Orb of Transmutation should roll and REROLL the First stat
Orb of Alteration should roll and REROLL the Second stat
Orb of Augmentation should roll the numbers of both results obtained by the first two Orbs.
Or just use two Orbs to begin the crafting process and delete Augmentation, replaced by Orb of Scouring, if you want to keep the grinding relevant.
I don't understand why Orb of Scouring cost 4 orb of chance, that's a brick in the wall for SSF, when Scouring should just be ahead of Alteration.
REGAL ORB: Should be a low level currency, not a " WAIT TILL END GAME TO USE or replace it with Augmentation.
Really, do what you want, but by design, you know it, you can't promote SSF with how Orb of Augmentation is working, to force ""designed and intended to be multiplayer with partying and trading"".
Chris , are you serious when you say this ? "Poe designed and intended for trading" ? It is really a joke for me ... trading in Poe is a very optional feature and poor feature.
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I really like SSF!!!
This is going to be so mutch fun!
playing alone is fun? Good job playing singleplayer like offline game.
Yes playing alone is great, online is fine to save characters on cloud , discuss with friends, guild. An offline mode will be great too : for holidays by example.
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Posted byArialiaon Jan 23, 2017, 5:43:34 AM
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