Solo Self-Found Support in 2.6.0

Why not just put an Icon or tag next to the person's name instead of making 2 whole new leagues? It's not like you can party with other SSF players anyway.
As someone who only plays SSF, I think this is a brilliant idea. I don't trade - trading in this game is beyond a joke - every other MMO I've ever played has some kind of in-game trading. NOT auction house - actual in-game trading.

As someone how has exclusively played SSF for the last three years, I think it's fantastic. Hopefully this will also steer character builders to make builds that are not dependent on gear that is only obtainable via trading. I find nothing as frustrating as going through a build that looks good only to get to the gear and see I need some unique piece of gear that can't be crafted and only bought off someone that was lucky enough to have it drop.

Bring on SSF, I say.
Wow. I dont'n play SSF however i have seen numberous petitions before on this subject. Hope they will like the new option.

I have been playing since closed beta and was secretly hoping to play poe on console, never requested for it though. That dream came true as well with recent announcement. Shows that GGG does listen to our prayer :)

Respect @ GGG for constanly releasing different playstyle options for poe fans :)

Regards
Bidhata
Best idea ever for PoE!
I'm a typical 99% SFF player and I welcome this really!
Sorry, my english is not nativ! ;-)
Last edited by Percles#3840 on Jan 23, 2017, 4:18:15 AM
I beleave for this to work GGG need to add an option to get every piece of loot that exist in game via vendor recepies.

Every unique item, every orb.

Costs should be determined according to how rare thing is.

In other cases, i think, all SSF attitude would end after hitting the wall of some specific item not dropping.
Wow thanks GGG! I knew you cared about the community! What a day to be alive!



Last edited by veek91#3557 on Jan 23, 2017, 4:23:33 AM
I love this addition!

Is there some reason why SSF players can't earn some alt-art rewards or something for standard league though? I don't see anything wrong with giving some incentive to participate and I'd be very happy to see something like that included in the future.

Thanks GGG!
"
Chris wrote:

[li]To be an optional mode. For now there are no incentives for playing other than additional challenge and bragging rights.[/li]


Why would you guys ever incentivize playing this way. I dont get this shit at all because all youre going to end up doing is improving drop rates and stupid shit like that because theyll just start complaining like they already are about "drops are too hard to get", "items are too hard to craft", etc.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
I dont get this shit at all because all youre going to end up doing is improving drop rates and stupid shit like that because theyll just start complaining like they already are about "drops are too hard to get", "items are too hard to craft", etc.

This won't happen (since you can transfer items from SSF leagues to regular leagues), and lots of SSF players don't want that at all.

The only thing that COULD happen is to remove the vendor class restrictions for gems... but even about this I'm not sure it's a good idea. You can think about builds not requiring restricted gems, or create an alt char just to buy them, so...
Last edited by AsbelFar#6192 on Jan 23, 2017, 4:30:38 AM
This is only tangentially related to the announcement, but I see it's already being discussed and highlights something I've also disliked about PoE, so here is my feedback, as a person 98% of whose characters have already been SSF.

I also feel that the current system for trading is a too much of a hassle, and its design is inconsistent with a trading-intended game

I believe it's irrelevant if it works for some people or whether one has all the information or not. I don't believe it matters whether you can avoid being scammed in a badly interconnected system.

If trading is central to the game, the game should be designed to perform that trading internally, not rely on having players trudge through reams of forum posts or on offloading the work of managing the inventory to third parties.

I don't trade because to do so, I have to visit a random third party website to even find what I'm looking for; then I have to message the person and hope they're online/paying attention; and, should both of us happen to be available to trade at the moment, go to the same instance with them, open a generic trading window, and carefully examine what they place in it; because this transaction has no link to the item I was looking for, on this third party website.

With a single exception, every single character I've ever played is already SSF, because of the above.

It's fine to base your game on the assumption of trading. If you do so however, please make sure the trading process is included in your game, so that trading isn't so fragmented between, at minimum, two systems designed and managed by completely different people.

Blizzard's attempt at ARPG trading failed grandiosely, because they didn't intend for players to trade on a regular basis, but they made the system too convenient.

GGG would like players to trade on a regular basis, but they made the system barely existent besides the literal process of two people exchanging sets of items, and thus massively inconvenient for casual (and now I'm guessing, but also probably many not so casual) players.

I can't help but think that Blizzard could have used the current PoE system to get the percentage of players trading they wanted, and conversely


TL;DR: GGG, if you want trading to be a major part of your game for everyone, please design an in-game trading system so players don't have to research good third party websites before they can even start trading effectively.
Last edited by DiamondTiki#5218 on Jan 23, 2017, 4:34:43 AM

Report Forum Post

Report Account:

Report Type

Additional Info