Solo Self-Found Support in 2.6.0
its interesting because this solo self-found league can be a test for item / drop manipulation for consoles. You arent going to see the same level of trading on consoles and the initial user base wont be that of the PC version, also i dont see console users using poe.trade so they will have to manipulate drop rates and the way items roll when you use currency to make the game enjoyable for those players.
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I really like SSF!!!
This is going to be so mutch fun! |
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exactly. No bots, no rmt, no price fixers, scammers, flippers. The benefits are great.
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" playing alone is fun? Good job playing singleplayer like offline game. 24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]
(I thought that was a joke) 25.1.2018: GGG- Introducing the Fragment Stash Tab! |
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" I see nothing wrong with the plans. Although it does sound a bit more complicated than necessary - in terms of effort to implement - not from players perspective. But there is room for improvements: " It would be good to mark the "no longer SSF" characters in the ladder like the dead HC characters - but in different color or whatever. It would also show (other players) how many players leave and how many stay. " " This is IMO inconsistent. Challenges and ladder are both kind of "the same thing" in that they show player progress (challenge) or character progress (ladder). Some of the challenges are pretty dumb though - like the "screw up your atlas" one. Doing challenges should at least not have permanent negative impact. Unless this gets better I dont particularly mind myself as I dont even want to do these. And the same "problem" already exists for HC vs SC. No wonder it's lost, it's in the middle of the jungle!
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How about a Sinleplayer Offline Mode?
From Hunter and Gatherer,
to Role-Playing Games |
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Great news, thx GGG, def coming back for this! :-)
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018 |
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I appreciate GGG for giving more options for players that want an alternative way of playing etc.
Remember though, the reason SSF became popular, is because of the current balance of the game where if you are able to trade and do a meta build you can trivialise most of the content. Please don't consider this as a shortcut to balancing the game properly. | |
Great first step but the SSF league needs to have independent drop rates and (probably) balance. Nobody is going to be able to play a golemancer, CI, low life, RF or any kind of build that requires mandatory items. SSF would be limited to totems otherwise
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There is a simple fix for drop rate for ssf.
The "dust system" of Hearthstone. Giving unique items "dismantle" option to give "dust" to create a new wanted unique items. I also think GGG could sell the dust for console players which could be a good money. HS is a really good super successful business example. |
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