(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)

IF anyone has the time and would like to throw an eye over my wander, im looking for ways to further progress and im not really sure how to scale properly further !


Thanks in advance !
"
iSonny wrote:
IF anyone has the time and would like to throw an eye over my wander, im looking for ways to further progress and im not really sure how to scale properly further !


Thanks in advance !


as I was telling you yesterday, for me the best upgrades you could do are these in this order:

- Levels of course, the build is complete at level 90-92 and you should go further at level 94 to grab more jewels and life nodes.

- 6-linked Queen of the forest, it's essential and you told me that you're fine with single target, but you're sitting at 22k dps in hideout and should aim for at least 40k for the endgame, so you should prioritize 6 link over all the other upgrades, even Dying sun.

- Dying Sun, but since you're still a Deadeye, you could upgrade other stuff first until you go Pathfinder.

- Gems levels and quality. You should have 20/20 on every gem of your Barrage setup, Kinetic blast, Herald of ice and Blood rage. As for Wrath and Empower, only levels matter, and level 21 Wrath is great.

- Swap Ice bite for Pierce in your KB links

- Get a Stygian vise with life and resistances, possibly with a spot for elemental damage with attack skills. You're going to need that extra abyssal jewel slot for flat damage/attack speed

- Get Added Lightning damage enchant on your boots, I would recommend Atziri's step for evasion and dodge chance but use whatever you're comfortable with.

- Get a helmet with Barrage +1 projectiles enchant, a Starkonja or even a rare with life and resistances are good (I think Starkonja is better since you only have 3.5k life)

- Swap your rings for Diamond or Opal rings, possibly with good rolls, and you can craft flat lightning damage on them

- you can craft flat damage on your amulet

- Later on you can swap Thunderfists for Tombfists (with 2 sockets) changing your current setup a bit. Tombfists bring extra damage from jewels and intimidate.

- I would personally go for a rare shield with life, resistances and attack speed or accuracy and get accuracy on rings, since Piscator's gives a lot of accuracy and you should probably end with 90-91% accuracy. If you can get 92-93% accuracy will be fine

That should be all the important stuff
hey guys, any help with my wander??
i dont have currency now for helmet with enchant or queen 6l
soooo i'm having problems with bosses
can anyone help me how can i upgrade and improve my build
now i1m doing maps t1 - t10
and havving problems just with bosses on t10+
i'm doing the trash easy

thankss



"
Gattringer wrote:
hey guys, any help with my wander??
i dont have currency now for helmet with enchant or queen 6l
soooo i'm having problems with bosses
can anyone help me how can i upgrade and improve my build
now i1m doing maps t1 - t10
and havving problems just with bosses on t10+
i'm doing the trash easy

thankss





You are still missing a lot of levels, that means essential skill points and life. You're missing the last wand nodes on the top of skill tree, and another jewel slot.
Your Vinktar flask is doing nothing for you except the shock, since it has added damage to spells. KB and Barrage are not spells, you should get the "penetrate 10% lightning resistance" version and later the "added damage to attacks one".
Your sapphire ring doesn't have any useful roll, since we mainly do lightning damage, and you should aim for flat lightning damage or elemental damage with attack skills; the rings could be upgraded with diamond or opal ones.
Your belt is not bad, but you could try to get a Stygian vise to socket in a jewel with added lightning damage.
A little advice for jewel rolls: top stats for this wander are flat lightning damage (aim for medium-high rolls), attack speed, attack speed if you have crit recently, crit multiplier, and of course flat life. Your main 3 mods should include any combination of these, and as latest upgrades, you can get jewels with 4 mods, which can be any kind of flat elemental damage.
Rolls like "increased damage if you have killed recently" etc. are not so useful if the boss doesn't have adds.
You could get higher rolls Piscator's, trust me, attack speed and % elemental damage can make the difference (especially attack speed).
Hi nice build !

Does a Quant gear exist for this ? if yes could you add it to the guide :) would be awesome


cheers!
"
Lâzer95 wrote:
Hi nice build !

Does a Quant gear exist for this ? if yes could you add it to the guide :) would be awesome


cheers!


Hi!

Not the OP but I would like to say, you can use the standard Bisco's Collar, double Ventor's Gamble, and Sadima's Touch/Goldwyrm while maintaining resistances. (I chose Sadima)

However, that will make you lose some HP and damage, but still able to farm up to mid/high mid maps like tier 10-13.
I was farming with the above mentioned quantity gear up to tier 15 with no problems and no gear swaps for bosses. Maybe an occasional death here n there but no big deal as I am not trying to level.

Hope that Helps!
Last edited by andrew8448#7424 on Apr 13, 2018, 1:02:55 PM
Currently level 89 and I still don't feel comfortable enough to drop the life flask. Stibnite of adrenaline gives me too little MS and I feel like I must use a quicksilver of adrenaline, otherwise it's painful.

So a life flask, dying sun, vinktar's, diamond of warding and a quicksilver of adrenaline.
This leaves no room for jade/stibnite and I'm questioning if QoTF is necessary at all if you are not running an evasion flask. Thoughts? (BSC)

P.S. Vaal pact with no life flask is sketchy af.
P.S. #2 Why rare shield instead of lycosidae?
Last edited by NormieGamer1#1340 on Apr 13, 2018, 4:24:20 PM
"
Mustaine_24 wrote:
Currently level 89 and I still don't feel comfortable enough to drop the life flask. Stibnite of adrenaline gives me too little MS and I feel like I must use a quicksilver of adrenaline, otherwise it's painful.

So a life flask, dying sun, vinktar's, diamond of warding and a quicksilver of adrenaline.
This leaves no room for jade/stibnite and I'm questioning if QoTF is necessary at all if you are not running an evasion flask. Thoughts? (BSC)

P.S. Vaal pact with no life flask is sketchy af.
P.S. #2 Why rare shield instead of lycosidae?


For general mapping (not red/high maps), you can use the following:
diamond flask of staunching/warding
vinktar
dying sun
stibnite/jade of reflexes
quicksilver of adrenaline


for higher maps/bossing, you can switch the quicksilver to the missing jade/stibnite of adrenaline/warding.

This is what I do and I don't find 180 movespeed during bosses to be that bad. Just my opinion/experience.

On general mapping, I "only" have about 240ish movespeed. 236-242 depending if I use alchemist or experimenters.

Hope this helps!

EDIT: I forgot to mention, I never really needed a life flask simply because even in bossing mode, I am ok with clearing the content with a couple deaths. of course, this is in Softcore :)

EDIT 2: Rare shield over a lyco shield because more life, more evasion, better resists/defences overall. can also roll WED if your resists are capped.
Last edited by andrew8448#7424 on Apr 13, 2018, 5:28:10 PM
So I think I pretty much "finished" this build as far as I'm concerned. It's by far my favorite build in the game and I had a lot of fun. Still some time left in the league so I might push it to 100 but I'm still undecided. My gear is here:

Spoiler
What's the '50% threshhold' you hit with the unique jewel?

Whether I have it equipped or not, when I pop dying sun, I'm still getting the same # of barrage projectiles....


Also....

Why do I need to run the 'Conquerer's potency' jewel?
Last edited by PhrostV#7217 on Apr 14, 2018, 12:07:33 AM

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