(3.12) Queenliness Wanderfinder | (∩^ᗜ ^)⊃━ - - -☆゚.* | All Content (Power Siphon Kinetic Blast)
" I have my atlas shaped for vaults, and I can sustain shaped vault, but I'm not finding it that profitable to be honest. I've sextant blocked around vault and only run with yellow sextants. I've been running for a few days now, maybe 50+ vaults and I only have 1 set of The Hoarder cards and just 2/5 Abandoned Wealth cards. Tried running with a full MF set but that just seems too slow, so now I'm just running with full dps gear + Bisco's Collar for super fast runs. |
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Why does the build grab 3 leech nodes by vitality void, but not vitality void itself? Wouldn't it make more sense to either grab that, or just grab 1 mana leech node and use the 2 extra points for something else like more life or damage?
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Hi guys, I'm having a really difficult time after finishing A10. I'm level 69 now, and I'm still using the bow build. But, I can't progress further:
1. Clearing maps are so slow (but doable), and I can't even kill T1 bosses(even Kitava A10 was probably 20 deaths or more). 2. Another problem that I seem to be having is mana leech. Should I take another node? I have mana issue with bosses, and I probably dont want to bring mana pot into the battle. What should I do? The problem is single targets, I tried using barrage, lightning arrow and shrapnel shot. None of them worked. I know I'm missing the crit nodes (assasination and heartseeker - that was a mistake). Here is my pob for reference: https://pastebin.com/WL7YPcEK Here is my website link for reference (Horvejkull_Abyss): https://www.pathofexile.com/account/view-profile/supersayame/characters |
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QUESTION! Playing an ascendant version of the build. I currently have Slayer as my first choice. And I really need to know whether or not to choose deadeye or pathfinder for my 2nd choice. I see good reasons to play both. But not sure what would be the better choice. Anyone have any insight here?
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Wondering if The Taming Prismatic Ring would be a good addition to this build once you start to build some currency.
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" For those having trouble leveling... Don't expect to level well with skills like Barrage/KB. Wanding doesn't start getting strong until at least level 70, preferably even 80. I highly suggest leveling with Ancestral Call + Molten Strike (Single Target) and Frost Blades for AoE, or even Spectral Throw. Just throw on 2 cheap claws (Wasp Nest x2 is great, costs nothing) and you can blow everything up until you get enough levels/gear to switch to wanding. You still scale damage the same; elemental, Wrath aura, heralds, etc. The overall skill tree is 90% the same as an elemental Spectral Throw / Frost Blade character. So you waste no points progressing. To make life easier, you can even pick up the "SOUL RAKER" claw nodes, which will provide you tons of QoL through leech. Respec out of them later. I do not recommend wander until you have at least a 5-L chest, as Barrage will simply feel too weak compared to other skills on a 4-L. Personally, I found single target lacking even at 85+ until I picked up Dying Sun. Note that Dying Sun is EXTREMELY important, and an overall huge upgrade to both your single target DPS and AOE. If somebody handed you a 200ex mirror wand, or a Dying Sun... the Dying Sun would literally still be a bigger DPS upgrade. GET IT ASAP. The ability to have 6 projectiles on barrage instead of 3 is literally DOUBLING YOUR DAMAGE. Add on the +1 from helm for 7 projectiles, and you are literally doing more than 2x base damage of Barrage (from 3 to 7 projectiles.) Nothing else in the game will provide such a huge boost, save maybe like 8 high rolled Abyss jewels. " More leech isn't really needed; however, having only 1 leech node (0.4% blood drinker) does not feel enough. I tried it out and it felt a bit weak; I think 0.8% or 1.2% leech is adequate and feels good. The extra from Vitality Void is unnecessary, rather save the extra point. If you do really ridiculous DPS/have really good gear, you can probably even drop all 3 points and just pick up 1 leech node near the ranger flask nodes. Honestly, even Vaal Pact is unnecessary this league. I find it better without it; especially doing stuff like Labs, and it helps counteract some damage from Blood Rage. I'm clearing up to T15-T16 maps without any issues without Vaal Pact. Try it out yourself; you might just end up saving a skill point. (It might be better for Slayers or characters with more HP pool to work with, like 7-8k. We only have like 5k). " The best way to tell if a rare wand is worth it, is to use PoBuilding. I see many people in this thread overestimating rare wands, especially this league. I guarantee you that most of you will sim higher with a Piscator. A rare wand is ONLY better under these conditions: Flat T1 Lightning 9%+ Base Crit Chance 1.6%+ Base Attack Speed Flat T2 (minimum) Fire or Cold In addition, you MUST also have Opal Rings, preferably with additional Elemental Damage rolls on them. The reason for this is you can easily get +200 to +300 flat elemental damage this league from Abyss gems... Which scales very well with piscator. Piscator has a built in +115% Elemental Damage with Attacks; which is HUGE on all your +flat damage. A rare wand is only better because it can roll a higher attack speed (1.6%+ instead of 1.5%; yes, that 0.1% is a big deal); and because you can "make up" for the lost +115% Elemental Dmg on Piscator by using 2 good rolled Opal Rings. I personally tried simming my character with a T1 Lightning, T2 Cold, 31% Crit, 12% Attack Speed wand... and I LOST about 5-10% damage. And a wand like this will cost a good 5-10ex currently. I don't even have GG abyss jewels yet; I currently run 4 jewels, average about 65-70 elemental damage on each (I believe they go up to like 90-100, but I'm too poor for those at the moment.) ----------- On a sidenote... Has anyone tested the new TOMBFIST gloves? Abyss gems are ridiculously OP this league. With our glove spot being somewhat flexible, wouldn't 2 extra abyss jewels in Tombfist be better than a rare Gripped Glove? (Assuming you can spare the resists.) The glove itself has +6% maximum life, and with 2 well rolled gems, you can easily get another flat +60 life... making it not only better for survivability than a gripped glove, but the +flat damage on the jewels will boost BOTH your KB and Barrage. Also, the bonus of MAIMING everything we hit helps survivability; and if I'm not mistaken, the INTIMIDATE is 10% more damage... but does it stack with Vinktar? Only downside I can see is that you have to run KB in your helm/boots... so you lose some utility gems (I currently run a CWDT setup and a Vaal Grace/Inc Duration... so I'd have to drop one of those) Cospri CoC Cold->Fire Trickster: https://www.pathofexile.com/forum/view-thread/2576559 Divine Ire Trickster: https://www.pathofexile.com/forum/view-thread/2459778 Last edited by KooperT#6353 on Dec 26, 2017, 12:11:28 AM
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Seriously, do you guys use Blood rage for mapping? I was dying a lot before level 90 and struggling to level up, until i decide not to use Blood rage (except for boss) and I leveled to level 91 smoothly. 5k life, using bisco at level 91, no opal/diamond ring yet.
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I rarely use Bloodrage until I encounter an abyss
I'm using Oskarm unique gloves and I'm pretty sure I don't really need Curse on Hit Assassin's Mark anymore. I'm wondering if I should spec some Skillpoints into more power charges for more damage per power charges? |
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I think the way to go gloves wise is something like . It might not be optimal dps but it clearing feels a lot better with faster attacks and capped crit. No more shooting a pack and not critting.
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I think this 2 socket Lightpoacher is even stronger than perfect roll Rat's Nest with same enchant. With 4-mod flat dmg gems it seems to give me 5-10% more dps. Is this just from not enough flat dmg elsewhere? IGN: Victario
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