[2.6] SignalShot™ CI Full Ele Conversion TS/Barrage / Shaper & Uber Deathless / with video!
" Leech guess. but not worth it. Bad three. Vitality void way better ratio Last edited by 1mark#6381 on Mar 2, 2017, 10:18:15 AM
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" I'll use this on jewel socket below it. |
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" You learn something new everyday. =) "Curiosity is followed by ambition. Ambition is followed by madness." - The Shaper
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" damn... op Can this build work has league starter in Hardcore? how it perform vs Reflect? Last edited by 1mark#6381 on Mar 2, 2017, 11:11:18 AM
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" reflect is not an issue but i'd use rearguard and convert the damage to light + 40% cold(new passives) if i were you. rearguard is a must in HC with this build. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Mar 2, 2017, 11:17:15 AM
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" How is 10% added damage even close to 10% more damage on a build that has over 200% added dmg again? >Math is hard! |
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" 10% physical damage added as ele damage and "increased damage" are different stuff bro. one modifies the base damage and increases it - > increased damage; -it doesnt touch to the base damage!- the other one directly modifies your base damage, enlarges it and all "increaed damage" modifiers modifies this enlarged damage pool. in short: thisdirectly modifies your base damage pool!- i'll tell you how: 10% physical damage added as ele damage just makes your 100 base damage become 110, then all the "increased damage" modifiers modify your damage. example below: 100 phys base damage with 200% increased damage becomes 300, 100 phys damage and 200% increased damage with "10% physical damage added as ele damage" is 330 damage, 30 of it is ele dmg. > btw i'm civil engineer - static building designer. i wouldnt be very cocky while talking about math if i were you. : ) "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Mar 2, 2017, 12:26:46 PM
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" Game Set Match |
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I think he meant that since the build already has Hatred, Ash, Signal fire, Phys to light, and added fire the 10% doesn't go from 100 -> 110 but from like 260 -> 270.
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" 10% increased damage to 260 would make 286 you know. even that is not true, hatred + ash has nothing to do with these calculations. because its base damage, it gets multiplied by all gems & and increased damage modifiers both. its almost like "more" damage like RF to spells. the more phys% modifiers you have, the more that 10% additional damage becomes,(larger phys pool - larger addition) the more damage you get from elemental focus or wed, that 10% additional also gets buffed by those too.
Spoiler
note for enthusiastic people: 260 damage and 10% more damage would make, 286. 260 and 10% increased damage does 286 too. 100% increased damage and 10% more damage would make, 572. 100% increased damage would make 260 damage become 520. 110% increased damage would make 260 become 546.(in order to explain more and increased is not the same thing, showing the difference between 100% inc + 10% added vs 110% increase was the most important example i think) the "more" "converted damage added as" damage modifiers just gets multiplied by increased damage modifiers once again. 100 increased + 10% added(or more%) and 110% increased damage are different as you can see here.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Mar 2, 2017, 12:46:06 PM
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