[3.8 BUFFED] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET (TO START) ALL CONTENT

How are we proc'ing the endurance charges from Tawhoa? or is it just from Enduring cry
Can I question why we don't take Utmost strength node cluster?
What 6L should I be running for RF? Just linked this:





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shrunn57 wrote:
Since my consecrated path variation on this build met with such resistance (and I didn't really like it that much myself), I came up with another eccentric variation based on the new Cyclone. This one is so different, I'll just briefly describe it here so as not to pollute this thread with it any further.

Features:
- avoid the endurance charge meme in the ascendency altogether
- take all the other useful nodes (but not phys to fire!)
- use Cyclone with LGoH and CoH+Flamm with lightning damage to get EE too
- get to keep scorching ray for when it is useful (labs)
- extra cluster with Ice Spear triggers EO

Damage is similar to my previous one, life is higher, regen is lower. However, the loss of regen is compensated for by the Life Gained on Hit from Cyclone. Room on the skill bar for VRF or whatever.

This is the easiest variant to play I've tried and just effortlessly vaporizes everything in its path. So far I've had an easier time facetanking bosses than with other RF variants I've tried. You never stop moving so avoid a lot of the problem with scorching ray.

Here is what I'm using now:

https://pastebin.com/LtDsYXkH

Tried some delving, it is much better than was last patch. Not squishy at all at levels where it used to be.

edit: fixed an error in tree from pastebin
edit 2: new pastebin with more changes
edit 3: got rid of config errors that caused science fiction damage numbers


Hello!

Interesting variation. I like this.

If we have a pseudo 6L helmet (preferably essence of horror of course) we could run a 5L (or 6L) with cyclone - infused channeling support - fortify - life gain on hit - faster attacks (and maybe another support gem, e.g. increased area of effect or increased critical strikes support) to be tanky af.

Another option, using your way, is to go with Ahn's Heritage shield (link here: https://pathofexile.gamepedia.com/Ahn%27s_Heritage) plus two fragility jewels (link here: https://pathofexile.gamepedia.com/Fragility) for +3 max all res and permanent onslaught, as well as 10-20 + 60-80 i.e. 70-100 flat life. I like this, especially considering we probably go "Soul of Steel" on passive tree (+1 max res and more defensive options). Not too mention our life regen will be awesome. Also I think more armour is really QoL, especially if we go "Unwavering Stance" for stun immunity meanwhile you cannot evade attacks. The only downside for using two Fragility jewels is of course that we are using these instead of jewels with % increased max life and dmg multipliers such as % increased dmg over time or % increased burning dmg.

Ps. First post on this forum by the way. Played PoE since February/March 2018. I am completely hooked since I started. :)

Pps. Two (or three) final notes. Imho Immortal Call is still fine for this build, not matter the variation you play. Remember that RF builds can be played in many ways, and different ascendancies as well. Instead of Immortall Call you could go for self casting "Steelskin" skill (plus e.g. Increased DUration) but I think it is really good to have elemental dmg mitigation.

Also I would like to point out that "Utmost Strength" as well as "Inexorable" and maybe even "Disciple of the Unyielding" (if you go with endurance charges) are all viable options - imho - and could be utilized in an RF build. I think it all comes down to preference/playstyle/min-max etc. :) It is awesome to have sooo many options on the passive skill tree!!

GL folks!

Pppppps. SSF (HC or not) RF Chieftain is definitely doable!
Last edited by TuxedoHomer#5853 on Jun 10, 2019, 2:28:38 PM

Is there anything I'm not seeing that makes Doon the preferred weapon over Doryani?

Since we now have the strength cluster that makes it feasible to get to 800 strength with cheap gear, I modeled it in PoB to see what happens. I only got back to about the same RF damage, but life was a little lower and regen was significantly lower. My strength got to 875.

Does Doon really only shine when you get your strength much higher than this?

Iron Will versus Elemental Proliferation seems pretty minor, as do the other differences.
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Another option, using your way, is to go with Ahn's Heritage shield (link here: https://pathofexile.gamepedia.com/Ahn%27s_Heritage) plus two fragility jewels


Thanks for the idea.

I modeled this PoB, and yeah I don't like the two fragility jewels being needed, as life and damage go down a good bit. However, onslaught will always be up, and armour goes much higher, as do max cold and lightning res.

However, the thing I really didn't like was losing 2% to max fire res, which lowers net regen by a good bit. Worth thinking about, however, especially for delving, but maybe not for labs (where I want the regen).

Sub dude, first them all, thanks for the build, i trying and its working good atm, but i have a question, why my life leech support dont apply to molten shell??? its just supported by CWDT



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I got a 4 link with Scorching Ray, Cast When Channeling, Firestorm, and Fire Penetration and it carried me through Cruel/Merciless/Labyrinth. Amazingly strong and much lower mana costs than Firestorm/Echo.

The new Incinerate seems pretty solid as well. Incinerate + Controlled Destruction + Cast While Channeling Flame Surge is interesting for single target.




I don't understand how you leveled your character through Incinerate/Flame Surge

I have no damage at all with these skills

good guide, thanks. But the block is about leveled - I do not understand, because obviously there is no additional information on the gear


if there is someone here who can tell exactly how to get ex[ on this guide and through what gem/gear, before working build?
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shrunn57 wrote:
Spoiler

Is there anything I'm not seeing that makes Doon the preferred weapon over Doryani?

Since we now have the strength cluster that makes it feasible to get to 800 strength with cheap gear, I modeled it in PoB to see what happens. I only got back to about the same RF damage, but life was a little lower and regen was significantly lower. My strength got to 875.

Does Doon really only shine when you get your strength much higher than this?

Iron Will versus Elemental Proliferation seems pretty minor, as do the other differences.

There is no possible way your RF does more dmg with doryani once your strenght with doon is 800+. Also there is no way u have more life regen with doryani vs doon as doon gives u str which buffs your life which grats more net regen.

Unless u r talking about sacrificing a lot of life nodes to get that %STR node on tree, then yeah, definitly gonna lose life and regen.

Idealy what u wanna do is get:
- elder leather belt with t1 life, t1 %life, t1 life recovery, %attributes, flat STR.
- elder body armour with t1 life, t1 %life, %strenght, flat STR, maybe %regen or phys taken as fire
- shaper amulet with t1 life, flat str, %attributes if u still wanna scale further them attributes :)

Having %attri on belt+amulet also helps fixing that dexterity problem alot.

Since Life leech doesn't work with Molten shell anymore I put SR-ele focus-burn dmg in doon and suddenly that pretty minor iron will u r talking about gives massive boost to SR dmg, making it a 4L ;)

Just tested blade vortex - inc duration - inc crit chance - curse on hit - flammability in my armor.
It's freaking amazing for clearing Legion and mapping. EO and EE up all the time and Flammability is pretty much like it was on blasphemy but without mana reserve cost. Just need a lil bit cold/lightning spell dmg somewhere in the gear so EE works with BV. And gotta stop every like 8s to cast BV. Once armor is 6L can add unleash for 4 BV charges every stop at single cast. Which makes em hit faster and get more crit chance which translates into even more reliable EO proc. Could go phys to light supp instead of unleash and forget about cold/light spell dmg on gear. Or inc aoe if massive RF AoE so that they match.
Amazing QoL if one doesn't mind stopping every now and then to recast BV.
Last edited by yakoob#0215 on Jun 11, 2019, 1:39:45 AM
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yakoob wrote:

Just tested blade vortex - inc duration - inc crit chance - curse on hit - flammability in my armor.
It's freaking amazing for clearing Legion and mapping. EO and EE up all the time and Flammability is pretty much like it was on blasphemy but without mana reserve cost. Just need a lil bit cold/lightning spell dmg somewhere in the gear so EE works with BV. And gotta stop every like 8s to cast BV. Once armor is 6L can add unleash for 4 BV charges every stop at single cast. Which makes em hit faster and get more crit chance which translates into even more reliable EO proc. Could go phys to light supp instead of unleash and forget about cold/light spell dmg on gear. Or inc aoe if massive RF AoE so that they match.
Amazing QoL if one doesn't mind stopping every now and then to recast BV.


I was thinking about something like this as well. You could even do something like swap out Inc Duration for CWDT for when you're not interacting with the league mechanic and swap back when you run up to a monolith. This could still allow you to have the "passive" EE/EO of BV while mapping and the "active" EE/EO during the times you need it.

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