[3.8 BUFFED] Demi's PURE STRENGTH Righteous Fire Chieftain! SUPER BUDGET (TO START) ALL CONTENT
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Any chance we can get updated skill trees, especially for leveling? Seems the trees have changed since the build screenshots were taken.
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Im switching over to this build as a level 26 and unfortunately already killed all the bandits. Should I reroll, or continue on?
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The league mechanic is kinda awkward and nothing hits us while unlocking mobs at the monolith so we dont get the benefit from cwdt-bl-coh-flam therefore we dont proc EE and EO aswell.
Think some kind of BV-unleash-coh-flam-inc duration-inc crit could be viable to unlock as many mobs at monolith as possible ;) Or maybe cast ball lightning manualy and add GMP. No clue. I rly don't remember what was the BV setup from before previous chieft ngmahu rework. Anyone played back then with this build? Wanted to play around with the new nodes ;) (Soul of Steel, Inexorable, Utmost Might) What do u guys think of that tree? ;) Last edited by yakoob#0215 on Jun 9, 2019, 4:33:02 AM
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Ooooh, the ascendancy is drastically different as well. Thoughts on what to get now?
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Since my consecrated path variation on this build met with such resistance (and I didn't really like it that much myself), I came up with another eccentric variation based on the new Cyclone. This one is so different, I'll just briefly describe it here so as not to pollute this thread with it any further.
Features: - avoid the endurance charge meme in the ascendency altogether - take all the other useful nodes (but not phys to fire!) - use Cyclone with LGoH and CoH+Flamm with lightning damage to get EE too - get to keep scorching ray for when it is useful (labs) - extra cluster with Ice Spear triggers EO Damage is similar to my previous one, life is higher, regen is lower. However, the loss of regen is compensated for by the Life Gained on Hit from Cyclone. Room on the skill bar for VRF or whatever. This is the easiest variant to play I've tried and just effortlessly vaporizes everything in its path. So far I've had an easier time facetanking bosses than with other RF variants I've tried. You never stop moving so avoid a lot of the problem with scorching ray. Here is what I'm using now: https://pastebin.com/LtDsYXkH Tried some delving, it is much better than was last patch. Not squishy at all at levels where it used to be. edit: fixed an error in tree from pastebin edit 2: new pastebin with more changes edit 3: got rid of config errors that caused science fiction damage numbers Last edited by shrunn57#7282 on Jun 9, 2019, 11:57:14 AM
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Regarding Molten Shell and Immortal call, what to do with the new changes in 3.7?
I don't think it's good to use both, so which should we use and how? IC no longer gives immunity and I'm not sure CWDT is a good choice for it; though I also don't want to self cast it all the time... MS would be nice, but it cannot (or at least no longer) be supported by life leech, so I don't see the point of putting it into doon, as before. What's you opinions? |
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is there an updated skill tree?
"We believe - so we're misled, we assume - so we're played, we confide - so we're deceived, we trust - so we're betrayed"
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" I would say Steelskin i you want to stick with a guard skill. Not sure if MS still only absorbs physical dmg, now. I'll need to test with late items wich one has best absorbing capacity. Oh, and anyone having thoughts about Utmost Might? Last edited by Myriapode#6302 on Jun 9, 2019, 7:00:41 PM
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" yup, pob and images have been updated 🥚 IGN: demigodking | Creator of Demigod's Wager
🍋 twitch.tv/demi | youtube.com/demigodkinglol 🥔 Mirror Thread (400+ Services): pathofexile.com/forum/view-thread/1753977 🍋 #1 Items, IIQ MF Item Duplication Services, Carries and More! 🥚 TheSpiderQueenByDemi - Hall of Grandmasters |
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" If we take Holy Dominion then wouldn't it be more beneficient to path thru it to Devotion, EC and jewel thru STR node instead of INT to get more life and dmg? Or do we need that int for skill gems? Was old Chietain ascendancy on kill or when hit? If it was when hit then it went into the passive tree? Inexorable node? Does it mean we could get Inexorable passive instead of Tawhoa ascendancy and do some totem shenanigans with Arohongui ascendancy? Another 16% more multiplier to our dmg and enemies do 8% less dmg and we could put SR on totems if ppl dont like to sit in place and cast it. If we make our PoF lvl 23 = 5% max fire res (+2/+3 unset ring or +2 RotP) then with body armor bound fossil craft, 25% aura effect + Devotion 3% + Sovereignty +10% +6% = total 44%, we get extra 2% max fire res? Aura eefect would greatly increase More multiplier from Malevolence aura aswell, making it on par with horror helmet buff, wouldnt it? In corrupted RotP +2eoe or +2aura, lvl 22 malevolence = 21 more multi *1.44 (aura effect) = 30.24% more DoT dmg. Also isn't Shock Immunity one of our most important flasks? Since shock will not only increase th dmg we receive from monsters but also will increase the ammount we self burn with RF? From what I remember I think this is the thing that killed me the most in Incursion league. " Isnt IC still full phys immunity if used with 5 EC? 25%(lvl1) to 35%(lvl20) + 5*15% (at all lvls)? Last edited by yakoob#0215 on Jun 10, 2019, 1:32:50 AM
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