GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]

Hey i love the build my damage and survability is great but i got an issue.

My animated guardian die all the time in figth like Phoenix or Minotaur even tho the gem is 20/20 link with fortify.

is it bad playing or ?

How to i keep my AG alive?

Thanks
"
XzeeeN wrote:
Hey i love the build my damage and survability is great but i got an issue.

My animated guardian die all the time in figth like Phoenix or Minotaur even tho the gem is 20/20 link with fortify.

is it bad playing or ?

How to i keep my AG alive?

Thanks


I recall watching or reading something in this thread that stated you have to watch your animated guardian once you start taking on guardians and other end game content. The tip I remember is to unsocket his gem when he reaches half health so he will just unsummon and you won't lose your AG gear. You can then resummon him after the fight.

So, not really bad play more just unfamiliar with the intricacies of this build. Seems like this is just one of the wrinkles where skill and experience matter in helping you determine when you need to unsocket the gem to save your guardian. Also, knowing how and when to use convocation in these boss fights will likely prolong the amount of time you have your guardian in the fight.
The quality of gems...for boss you can swap Slow proj/GMP and added fire/melee splash if you need it.

Almost 8 k life...with my char. I made all the maps pretty damn easy and i like to kill all boss. from every map...so far, at lvl 16. I have been able to do only chimera. deathless without swap. gems. yeah unfortunately i have a really bad rng at red maps:(

I made the solar guards in plaza or colosseum at lvl 14.
How good is the 2 socket belt with gems, is it recommended or can be replaced with something else?
Hey guys,

Pardon the delayed responses I just moved to my new apartment!

"
totempo42 wrote:
hey ghazzy, i tried your build and loved it. while leveling i realised something though: in your POB for the low budget mage skeletons neither of the dead reckoning jewels is connected to 40 int, rendering them useless. i dont know how to build further =(


Hey,

This is a common misstake, the threshold jewel doesn't require them to be specced, they merely have to be within range, which they are :)

I personally prefer the melee skelly version though as the mages are more of a niche approach imo ^^


"
Caedes_ wrote:
Hey Ghazzy, I'm playing your build since a few days and loving it !
Can you (or someone else) have a quick look at my gear and tree and maybe guide me to the things I should upgrade/change (have ~5ex of money) ? Kinda struggling on T13 maps (maybe I'm just bad).

Thank you !


Hey,

Well, I can only tell you to get higher numeric values on your gear, specially the life rolls (make sure you're still resistance capped!)

Great jewels as well, literally can't complain on anything else.



"
Idyar wrote:
Thanks for taking the time to respond Ghazzy. You rock! Yeah I have blind on one abyss jewel and I think it really helps. Your support of this thread is really awesome and appreciated.


I'm afraid I have the most build guide threads of all content creator, on top of the most viewed thread on the entire poe forums. Sadly, I'm not a fulltime streamer (yet) but I do my best to keep up, so thank you, it's always nice to hear that my time & work is being appreciated!


"
Asag wrote:
I wonder why poetrade does not show prefix/suffix on elder items. Its sometimes hard to see if can craft life on it :/


It's frustrating, you'd have to whisper the guy and have him link it to you :|


"
IchiMorghulis wrote:
"
I wonder why poetrade does not show prefix/suffix on elder items. Its sometimes hard to see if can craft life on it :/


Google - elder poedb or shaper poedb


With hybrid mods it can sometimes be hard to decipher, but yeah poedb.tw/us works, believe poecraft.com works as well to some degree.


"
Psykrom wrote:
Hi,

I use the melee skeleton variant of this build with some personal tweaks but have a great time so far, was wonering though about the setup of the sepctres, as I cannot comprehend their dps with path of building (there's no solar guard to select):


- Raise Spectre, Minion Damage, Increased Burning Damage, Elemental Focus

is recommended, but I saw you using:

- Raise Spectre, Minion Damage, Spell Echo, Elemental Focus

which I am using right now, so which one really is best in slot, or doesn't it make a big difference?

Maybe I am using path of building wrong and it is possible to load in the Spectres to actually see their skill setup DPS, but I didn't see them being selected in your pastebin either. I guess it is not possible with the tool as of now.

edit:
I am using Elemental Equilibrium as well with Orb of Storms, I hope Solar Guard's burning damage does not interfere with that? Still not too sure about all the mechanics interacting here.


Hey,

Glad you're enjoying it!
Hm... could you direct me to where I promote that setup for SGs? Cause that setup is for Tukohama's Vanguards, the SG setup is as you describe with full 6L it looks like this:

Raise Spectre - Minion DMG - Spell Echo - GMP - Elemental Focus - Controlled Destruction
GMP is a matter of taste, other gems that benefits them greatly are: Conc effect

PoB sadly doesn't have SGs :/

Regarding EE I'd recommend you watch this video: https://youtu.be/CRwgILNUEQs this is a generic summoner mechanic guide, also, read the pinned msg below that video. It will teach you everything you need to know about how summoner mechanics works.

If you're lazy and don't want to know these things the answer to EE is that since minions are seperate entities EE will not be proced by them.



"
Lurel wrote:
"
so which one really is best in slot, or doesn't it make a big difference?

Burning is for TVs, Echo is for Guards

Example, I have this helm for Guards


And this for TVs


"
I am using Elemental Equilibrium as well with Orb of Storms, I hope Solar Guard's burning damage does not interfere with that?

EE doesn't proc off your minion's damage, only your own


^^^




"
Chridian wrote:
I have never played a summoner in poe before so I'm thinking about trying this out, everything looks really good and actually looks super fun, I just wanted to ask, how does it fare in the lab?
Sometimes I like to do a little bit of lab farming, not enough to keep a character solely for that purpose but id like my next build to be able to perform reasonably well in there.
And also hats of to you Ghazzy, this really was one of the most well written and well explained guides I've seen (:


Hey,

It owns the lab, though since it's not phasing izaro I wouldn't recommend running full key runs with it.


Thank you! <3



"
Psykrom wrote:
"
Lurel wrote:
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Psykrom wrote:
thanks for all the advice, what is the cheapest way to boost my overall dps?

Based on PoB, you don't really NEED a dps boost. Getting a 21/20 summon skeleton would be pretty massive though to start, ~800k. Minion Damage instead of Added Fire as well.


for now I can't afford a six linked chest but thanks for the heads-up on fire damage (I should only use that on boss fights instead of melee splash).

After playing around a little in Path of Building, I saw the huge boost for a 21 skelli gem, so I went ahead and traded one.

Finally assigned bone sculptor now as well and after a second thought, I decided to drop the 5 link setup in the chest for a 4 link setup in the baron, +2 skill levels on minion damage support and skellis outweighs the dps gain of another gem. I do now 10 times the DPS after all changes, which is amazing!

I decided to go with skellis + minion damage + phys damage + splash
The damage was enough before to kill enemies, should one shot the content I am doing for now, until my toughness will start to give me trouble.

Think POB does not consider the +2 levels from the helmet though without raising the bar by +2 levels for the minion skill gems manually.


Hey,

I actually cba to switch melee splash, they deal so much dmg anyways xd
PoB considers extra lvls if you make sure to change in the skill setting that those specific links are linked in the helmet :)


"
Winkle wrote:
"
Chridian wrote:
I have never played a summoner in poe before so I'm thinking about trying this out, everything looks really good and actually looks super fun, I just wanted to ask, how does it fare in the lab?
Sometimes I like to do a little bit of lab farming, not enough to keep a character solely for that purpose but id like my next build to be able to perform reasonably well in there.
And also hats of to you Ghazzy, this really was one of the most well written and well explained guides I've seen (:


The skeletons destroy Izaro so boss damage isn't an issue. Obviously the traps etc. are down to personal skill to an extent. I ran with 3 life flasks and the flask regen pantheon passive.


^^^^


"
sikker wrote:
Mistress of sacrifice only seems to be affecting us- and not our minions - if I read it correctly.

Wouldn't Puppet Master be better? 12% cast speed and 30%extra damage to our minions sounds nice.


Correct, it's more for us to have increased clear speed. However, the other options are available if you prefer :)


"
AiMBOYrEE wrote:
Hey,

if we don't need the brightbeak for res but only for the atk speed ( shield charge ). Couldn't we try to get a shaped sword with high atk speed & faster attack / maim gem and then socket fortify,shield charge & animated guardian in there ?

So we could get a 4 link cwtd setup or something like that in our boots


Hey,

Absolutely an option, though Brightbeak grants the best atk speed for shield charging :)


"
sikker wrote:
"
ol_baid wrote:
Is the PoB link for melee Skellies old? In the description of ghazzy's latest youtube video for this build there's a PoB link which uses neither Puppet master nor Mistress of Sacrifice.


Thanks for the video - even if it is somewhat confusing. First he is talking about how he is using solars + melee skellies. Then in the boss kill video he uses vanguard + melee.

I guess I need to wait until he updates the guide to see what he means. In the meantime I'll be using Commander of Darkness.


Hey,

Basically it works like this:
Melee Skellies & Tukohama Vanguard = optimal minions for boss killing
Mage Skellys & Solar Guards = optimal minions for clear speed

The build mixes these 2, I personally feel that melee skellies are better than TV for bosses and that Solar guards are better than mages for clear speed which is why I prefer Melee Skellies with SGs.

The reason I was using Melee Skellys with TV spectres was for bossing but I realised that Uber Elder turns immortal and same with Shaper when you need to hit the other guy which makes TVs extremely unreliable in that specific fight which made me opt back to Melee skellies with SGs even for bosses :)


"
Lurel wrote:
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Psykrom wrote:
After playing around a little in Path of Building, I saw the huge boost for a 21 skelli gem, so I went ahead and traded one.

I noticed you got a 21/0 gem. Though way more expensive, each quality % is 1% inc damage, so getting a 21/20 is a big boost too.



^^^^


"
AiMBOYrEE wrote:
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sikker wrote:
"
AiMBOYrEE wrote:
Solar + melee for mapping | TV + melee for full boss kill

So we need to go to a level 17 area every time we want to change between the two? That makes no sense.
It has to be either one or the other, I'm sure. Either way, I guess the bosskiller version (TV+melee) can probably also clear - just slower. So I guess that will be the future.


you don't need TV + melee skellies for anything below t16 probably. TV + Melee is only for guardians/shaper/elder and stuff like that.Melee Skellies have like 1million + dps on it's own with not even full 21/20 gems and stuff like that.


^^^^^

And Solar Guards are known for handling such content by themselves as well, which is again another reason for me to just keep Melee Skellies with Solar Guards (not just because of Uber Elder) :)


"
Winkle wrote:
I'm at 8k like with Vis Mortis, not sure if a belly is warranted, guess more life is always nice, the +1 spectre is juicy though.


Matter of personal taste, +1 spectre is imo optimal, but anything else grants better survival.


"
Lurel wrote:
Put this together today, I think summoner playstyle has made me mad with trying different combinations.....thx a lot ghazzy..



So sorry 4Head <3


"
Mad_Mike wrote:
I'm wondering what a max block variant of this build would feel like? Anyone have some insight on this? Like less life, but 75% block/spell block. Seems like it'd be much tankier, especially vs. bosses/uber elder.


I think it can work very well, I've personally never been big fan of going max block with any build but again, it can surely work well :)


"
AiMBOYrEE wrote:
Also what is better for jewels taunt or blind on hit for minions? so "% minion damage if you used a minion skill recently + blind on hit + minion cold damage" or something like that?


#1 % minion damage if you used a minion skill recently
#2 Flat Life (hardcore)
#3 Blind
#4 Taunt (attacks only so only melee skellies)
#5 PHYS dmg
#6 any other flat dmg / atk/cast speed etc etc


"
Lurel wrote:
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AiMBOYrEE wrote:
i wonder if we use something like this instead of brightbeak
without the extra fire damage ( because of EE ) and socket our boots into that we could run aura in the boots with enlighten and maybe try to get another aura in there or something ? or a curse

Behemoth maces can get around 35% attack speed, so that's down 15 from brightbeak already. Furthermore, you lose out on a 21/20 faster attacks gem, bringing you to a total of -26% - -30% aspd. The auras/curse would be nice, but I already feel slow as is. Not sure if I'd be able to deal with being even slower.


^^^^

Brightbeak also brings in resistances which is actually really nice for the rest of your gearing.


"
Asag wrote:
I just watched some video with pure skeletons build:

https://www.youtube.com/watch?v=Vy4gM_AFWWk

The guy killed uber elder with Tabula, tree is different than in this build. Do you guys think this can be better for bosskilling?

Im still leveling my summoner (69 lvl atm) so respec is not a problem, Im not sure what to follow atm, Ghazzy PoB looks a bit different than his profile but my main concern is what could be better/easier for bosses like guardians, uber atziri, shaper red elder and uber elder.


After looking at the video I can safely confirm that my build runs Uber Elder smoother than that, it's basically the same just that my version has spectres on top of that helping out with add phase & general dmg output.



"
Idyar wrote:
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Mad_Mike wrote:
I'm wondering what a max block variant of this build would feel like? Anyone have some insight on this? Like less life, but 75% block/spell block. Seems like it'd be much tankier, especially vs. bosses/uber elder.


Hey! I recently messed around with getting some block going. Here is some of my thoughts.

1. Mistress of Sacrifice + Bone Offering.
2. Advancing Fortress.
3. Rumi's Concoction.
4. Shaper Neck with #% block applied to spells.
5. Reckless defense jewel(s).
6. Obviously start with a shield with high block.

Should be able to get 75/75 even without Rumi's up.

"
Ghazzy wrote:
Stuff


Hey Ghazzy so I am 156/157. Tried Hall of the Grandmasters and failed miserably. Going to switch things up and go for a more defensive + burning setup to kill the max block guys I think next. Really want to thank you for this build and the effort you go into updating this thread.

"
Asag wrote:
I just watched some video with pure skeletons build:

https://www.youtube.com/watch?v=Vy4gM_AFWWk

The guy killed uber elder with Tabula, tree is different than in this build. Do you guys think this can be better for bosskilling?

Im still leveling my summoner (69 lvl atm) so respec is not a problem, Im not sure what to follow atm, Ghazzy PoB looks a bit different than his profile but my main concern is what could be better/easier for bosses like guardians, uber atziri, shaper red elder and uber elder.


Better is a tough word to throw around in PoE. There is pros and cons of course but this Necro variant has killed Uber Elder as well and lots of people in this thread have killed them many times. If you are interested in pure skeletons there is a great guide for that over here.

https://www.pathofexile.com/forum/view-thread/2109541

If you are looking for pure spectre maybe try this guide over here.

https://www.pathofexile.com/forum/view-thread/1971585
Pure Spectre vs Uber Elder video.
https://www.youtube.com/watch?v=SgSr_Vpr5SI


Hey,

Thank you bro <3
Hall of the Grandmaster is a stupid map designed for PvP builds which isn't this games focus at all anymore :/

Regarding pure spectre build, I also have one of the most if not the most popular spectre build guide thread on the forums as well, can check out this link:
https://www.pathofexile.com/forum/view-thread/1686036

Either way, this build can be done vs Uber Elder in a Tabula as well, though I would not recommend it in hardcore for obvious reasons. My spectre build can do the same :)


"
SnatchAdams wrote:
I see mentions of using severed in sleep over brightbeak for extra damage. Wouldn't the scourge be better for pure dps? Or am I overlooking something about severed in sleep? Thanks.


PoB showed Severed to be better than Scourge in terms of DMG, but I also concluded that despite higher DMG I kept Brightbeak for the sake of mobility vs the end-game bosses to avoid dying :)


"
Zer0Coo1_ wrote:
Ghazzy, are u still playing this build?

In your profile there is only 82 necr in BHC.

Wanna more videos with bosses (without other players of course!)


Been streaming 3 characters dying with this build in BHC, currently running it with a Tabula to get some currency to opt over a new secret build idea I've got that might turn in to a build guide if it works as well as it should according to the theoretical level xd



"
Winkle wrote:
"
Danzanus wrote:
Can someone advise me what to do/change in my character. Its first high level so im not sure if i did all right :) Some advises to improve it etc. It feels really nice, but not enough tanky probably. Where i can get more HP maybe? Any advices, can be very helpful, Thank you.


Looking at your gear i would assume you can get more life on almost all your rare pieces, especially in Softcore for a few C per item. You also want a two elder mod hem, Concentrated Effect + Minion damage if your using Solar Guards. You could also look to use some other flasks other than just life, like granite or basalt to up your tankiness.

"
Danzanus wrote:

Other question is. I notice Ghazzy used Orb of Storms lvl1 gem. I have no idea what for this thing actually. I tried to read wiki but still no idea why lvl1 and why on necro.


To apply elemental equilibrium to the bosses.

"
Danzanus wrote:

And probably this is for main topic. Since im very new, not all things was obvious and some of them i learn really late )
1 - Spectres. In many guides told that you need to raise spectres in highest lvl area you can, and preferably use Solar Guards. But they are lvl 60 max... They die super fast when you do mapping. I realise too late that i can desecrate them in any lvl area. + i learned really really late that i can use A key for choose what corpse to raise. It would be very helpful for new playes if you add 1-2 lines little explanation of this things in main thread.


There's a video linked right at the start of the guide for basic summoner mechanics for this exact reason :)




^^^^^ THIS ^^^^^^

Thank you for helping out with responding :) Couldn't have explained it better myself!


"
BeneTleilax wrote:
a key for choose what corpse to raise? what? tell me please

Edit: nvm. I found the answer, I didn't know that:(


Settings => set it to always showing and you'll never have problems again :)


"
Isgaliath wrote:
Hi guys,

the question why we use orb of storm would interest me too. Is it for elemental equilibrium? You cast it at your location and in high tier maps you don't want to be in the middle of the fight. Would vaal lightning trap be a better choice?

Thanks again for this build, yesterday I did my first Hydra kill on a corrupted rare map!

Yesterday I bought a loreweave. If I get it 6-linked I plan to swich all resistance items for high live, armor ans ES rolls. One Ring will be hungry loop. The idea to put in some zombies or vaal skelletons is really nice.


Sounds like a cool idea to me :)
Though keep in mind that Loreweave doesn't give you that res, it merely raises the max available res to that #, it also locks that max res so you can't raise above it with res flasks either.

Yes, it's for EE, and I prefer OoS for the reason you state and some end-game bosses where I can place it before they are attackable and then move away which means it procs the EE directly as they spawn meaning I won't have to try to time and move at the same time to get the EE up asap. (If I were to use a Ball Lightning instead that is)




"
Winkle wrote:
Considering the The Scourge Terror Claw, do we get any benefit from Increases and Reductions to Minion Damage also affect you? For example do we get the 16% resistance from the Herd the Flock node?


Afraid we don't get the resistances, it's a bit complicated to explain and since I have another 4 pages to go through + a few other threads in less than 25min please hop in to my stream for a verbal description of it, if you wish :)


"
sikker wrote:
Still considering armors that are easier to color with 4 reds and 2 blue.

I have reached the conclusion that either Craiceann's Carapace or Crystal Vault serves the purpose best.

Crystal Vault has really good mitigation - but no life. And we need some ways to raise our max cold res (a sapphire flask + either Kaltensoul, Saffell's Frame, or Aegis Aurora would probably be the way to go)

Craiceann's Carapace also looks valid. Good life, great armor (mitigation), some res, can't bleed, and the 15 crab barriers gives even more phys mitigation. Main problem here is that to run with aspect of the crab we have to loose our aspect of the avian.

Pls, give me some feedback and thoughts here.


Hey,

Well, you can keep 3R1G1B as well and switch Multistrike for Faster Attacks, I will update the guide for this as it's a very small difference, where FA is numeric wise better but comes down to a matter of taste.

You can use any chest you wish, I just prefer Vis for the extra spectre.


"
sikker wrote:
"
Winkle wrote:

The + 1 spectre is really valuable


Is it though? PoB can't give us a number on the damage a VG does, but along with what we get from skellies, is it more than about 10% overall? (Talking as a pure bosskiller with VG+melee).

Going from 3 to 4 spectres is a 33% increase, but only for spectres. The skellies also add a lot of damage. So all in all I'd be surprised if we got more than the mentioned 10%

Getting a +1skill Tabula Rasa for skellies would probably end up giving almost the same DPS increase.


Hey,

If you have 3 spectres and you had 1 more, it literally means that you deal 33.37% more damage from your spectres, on top of this it also grants you another "decoy-target" for enemies to attack, it also grants you better AoE coverage for the sake of clear speed. All in all there are too many benefits for us to give up on the +1 spectre without feeling a loss, at least imo.

But then again, it's a matter of taste. I'm sure +1 lvl of gems for skellies results in more dmg output, but it's as stated above, not just about the damage :)


"
BeneTleilax wrote:
hey i have a question: worth the United in Dream than Brightbeak mace? i have exa for that...


Hey,

I didn't feel it to be worth it.
I actually kept using Brightbeak even for t16+ maps.


"
UnseenSpectacle wrote:
"
HiTSqd wrote:
hi, will it be ok if I use brass dome as a chestplate?


You certainly could use it but I don't see why you would want to unless you are tight on currency and it was a drop. The massive amount of armor and no extra damage from critical strikes sounds great but it comes with a 10% movement speed penalty (eww), makes shock more effective on you, and reduces your spell block. Additionally, it doesn't bring any other utility to the build such as life or res. I would highly recommend going with a decent rare chest over a Brass Dome.

Here is what I am running until I get my Vis Mortis 6-linked:

It's nothing special but it gives ~20-25% physical damage reduction has life and res rolls. I rolled this myself from a beastcrafting 6L and 10-20c in chaos spam. 6-links are cheap and plentiful this league so you might investigate that option. (Or see if you have the beasts to craft one yourself.)

If you are asking about it because you feel squishy. I had that experience when I was really pushing maps while I was at or under level since my previous character built my map pool for this one. Once I got over 6k life this build started feeling pretty tanky. I am now over 8k life and I am pretty sure I could face-roll with a Tabula and be fine.


^^^^



"
Averei wrote:
Could somebody check out my character called Spookstern and tell me what I should improve upon. I've deviated a bit from the build in terms of itemization and now I'm unsure what my goal should be other than getting more jewels.

POB: https://pastebin.com/hdAd8HbP


Hey,

If you exclude some of the low life rolls you got yourself a pretty damn nice setup there!
I'd say fix higher numeric values on your life rolls and get more jewel slots with %min dmg when you've used a min skill recently :)


"
UnseenSpectacle wrote:
"
XzeeeN wrote:
Hey i love the build my damage and survability is great but i got an issue.

My animated guardian die all the time in figth like Phoenix or Minotaur even tho the gem is 20/20 link with fortify.

is it bad playing or ?

How to i keep my AG alive?

Thanks


I recall watching or reading something in this thread that stated you have to watch your animated guardian once you start taking on guardians and other end game content. The tip I remember is to unsocket his gem when he reaches half health so he will just unsummon and you won't lose your AG gear. You can then resummon him after the fight.

So, not really bad play more just unfamiliar with the intricacies of this build. Seems like this is just one of the wrinkles where skill and experience matter in helping you determine when you need to unsocket the gem to save your guardian. Also, knowing how and when to use convocation in these boss fights will likely prolong the amount of time you have your guardian in the fight.


Very true, I'm finding it hard to explain these things as well in the guide, specially as GGG are already limiting how many words I can use in a guide thread :/

Problem is that Malformation map and any tier above that can be rippy vs the boss with him, if you're uncertain of his survival, remove him before the boss and resummon him in your HO (to avoid replacing items on him) and run like that instead. He's not needed for the boss fights, he is more of a QoL addition to the build and a Maim provider if you wish.

"
BeneTleilax wrote:
The quality of gems...for boss you can swap Slow proj/GMP and added fire/melee splash if you need it.

Almost 8 k life...with my char. I made all the maps pretty damn easy and i like to kill all boss. from every map...so far, at lvl 16. I have been able to do only chimera. deathless without swap. gems. yeah unfortunately i have a really bad rng at red maps:(

I made the solar guards in plaza or colosseum at lvl 14.


Yeah I hate gem switching and stopped doing it as well, the build can still handle the content with ease :D!


"
russiandobby wrote:
How good is the 2 socket belt with gems, is it recommended or can be replaced with something else?


It's very good but you kind of benefit better from a properly rolled Stygian Vise belt with 1 socket instead :)

Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Hey,
Kudos to your guide. I love it so far. First off this is the first time I really play PoE And I've gotten to mapping the first time in 3.0 (When 3.0 hit I tried the build twice in HC ssf btw and died twice around act 7 or 8) so this is the first time "endgame" for me since 3.0. I have a couple of questions...



1. So did it turn out, that melee Skellingtons are the way to go later on?

2. How hard is the switch from mage to melee skellies? I would consider it but I spent quite some coin on Victario's Charity, Dead Reckoning etc. Also I don't have access to anything fancy just yet like shaper items Gotta sort out my Tabula/general gear and resistances first. Is it viable with Baron and strength stacking?

3. You didn't specify what you would put in the Baron after switching from SRS (got lucky with a Tabula so made the switch early on)

4. Is it worth dropping zombies? I still use Barons because I just finished act 10 and I saw you dropped them in your high budget version, right? Isn't it dangerous to lose a meatshield for the AG?

5. I'm unsure about the AG as well. I started using him in part II of questing and I spent a bit on a Leer Cast and a Victario's Flight. I'm unsure if I should commit further as it might get a bit pricey.

6. Some of your references are out of date I think (Build enabling items - Regarding Ascendency perks: mentioning both Mistress of Sacrifice and Commander of Darkness which iirc references the old Ascendency Notes back in ye olde days of 3.0 when I read the guide the first time.)

7. Regarding this Mistress of Sacrifice or Commander of Darkness? Solo softcore. Does the damage boost affect our winions?

8. I have a bit of downtime right now when clearing maps as I have to wait for my skellies/zombies/spectres to clear the packs. Is this normal?

Which leads me to my last point
9. Is this the reason why you run EE? How does it work out? What do I have to do? How does it boost our damage? I saw it mentioned in the last few pages but I can't make sense of it. Do we spam 1 spell for our spectres to do the bonus damage? Also I'm quite limited on sockets right now so I honestly have no clue where to fit it even if I wanted. Maybe could you elaborate on this more in the guide itself?



Sorry for the wall of text this build up over the course of 3 leagues :P
Love you man and greetings from Germany.

- Cren
I am not Ghazzy but I will give it a go with my 2 days or so of play time with this character.

"
CrenVerdis wrote:
Hey,
1. So did it turn out, that melee Skellingtons are the way to go later on?


Melee skellies are very nice. I started as mage skellies but made the switch while I was leveling. I would not switch back because Solar Guards pretty much wreck everything at range and melee act as nice blockers in addition to their damage output.

"
CrenVerdis wrote:

2. How hard is the switch from mage to melee skellies? I would consider it but I spent quite some coin on Victario's Charity, Dead Reckoning etc. Also I don't have access to anything fancy just yet like shaper items Gotta sort out my Tabula/general gear and resistances first. Is it viable with Baron and strength stacking?


I made the switch while leveling and it wasn't hard. The more difficult decision was to move from the Strength stacking version over to non-stacking as the Brawn jewels with good rolls were at least 10c ea along with the other gear I had to swap out. I used Victario's Charity until I decided to recover the 6 points required to get Necromantic Aegis. The earlier you make the switch the better though as you do have to think about sockets and whether to relevel or buy leveled skill gems.

"
CrenVerdis wrote:

3. You didn't specify what you would put in the Baron after switching from SRS (got lucky with a Tabula so made the switch early on)


I started out in a Tabula and I leveled my Spectres in the Baron until I got rid of it. I suppose you could also put your AG and Zombies in there but I felt Spectres would benefit most from the +2 levels to minion gems.

"
CrenVerdis wrote:

4. Is it worth dropping zombies? I still use Barons because I just finished act 10 and I saw you dropped them in your high budget version, right? Isn't it dangerous to lose a meatshield for the AG?


I would imagine part of that is because he was playing in a party with at least one support. Biggest challenge with this build is you are extremely socket starved so if you want to add something new at some point you have to drop something. From what I recall, Ghazzy stated Zombie survivability was an issue in high tier red maps and other end game content. Therefore, it would not surprise me if he felt dropping them was not a big loss since he is working with a limited mana pool and resummoning zombies would exacerbate that in the middle of boss fight. I would certainly like to know Ghazzy's reasoning here as well since I am working toward switching to the high budget version myself.

"
CrenVerdis wrote:

5. I'm unsure about the AG as well. I started using him in part II of questing and I spent a bit on a Leer Cast and a Victario's Flight. I'm unsure if I should commit further as it might get a bit pricey.


AG is well worth it as a mini aura bot. I actually ran him with garbage gear while I got used to his mechanics during the leveling process. He never died and became much tankier as the gems leveled up. Generally, he is very hard to kill short of sitting in traps or running rippy high tier red maps and end game content. Biggest thing to do is decide which spec of AG you want to run so you only have to buy gear once.

Lastly, as Ghazzy stated earlier, if you doubt your AG can survive a boss encounter, just unsocket him and resummon in your HO after the fight. His bonuses are nice but not required for bosses.

"
CrenVerdis wrote:

7. Regarding this Mistress of Sacrifice or Commander of Darkness? Solo softcore. Does the damage boost affect our winions?


The damage boost does affect minions for Commander of Darkness. Since Mistress of Sacrifice damage bonus does not specify allies, I would assume it only affects you.

"
CrenVerdis wrote:

8. I have a bit of downtime right now when clearing maps as I have to wait for my skellies/zombies/spectres to clear the packs. Is this normal?


I run the melee skellies with solar guards version and I am hindered more by the move speed of the build and my dislike of Shield Charge rather than my minions time to kill.

"
CrenVerdis wrote:

Which leads me to my last point
9. Is this the reason why you run EE? How does it work out? What do I have to do? How does it boost our damage? I saw it mentioned in the last few pages but I can't make sense of it. Do we spam 1 spell for our spectres to do the bonus damage? Also I'm quite limited on sockets right now so I honestly have no clue where to fit it even if I wanted. Maybe could you elaborate on this more in the guide itself?


EE is proc'd by your damage, not your minions. So, by using Orb of Storms he can get precast it for bosses to give them weakness to elemental damage that his skellies and spectres are using and have time to get out of the way. Once cast, orb of storms will periodically strike targets for a set duration. So you only have to periodically reapply the spell. As mentioned above, the socket starved nature of this build is probably why he dropped Zombies since he is in party play.

I am not running this in my build yet but that is mainly a function of my poor T13+ map pool. If I do decide to run it, I will have to reconsider my links. The prime candidate is to pick up a second weapon for use on bosses, take out Faster Attacks from my movement skill, and pick up orb of storms. Vaal Haste might be another option for bossing since you may not get enough souls to charge it up. I will have to feel it out to decide what is best for me. No matter the choice, you have to compromise somewhere in the build to add this bit of utility.
Skeleton Shaper Kill:

https://www.youtube.com/watch?v=XJ099x4FOCU

Path of Building : https://pastebin.com/NzyWMMgj

My build is changed to add zombie as map clear with maim support (maim add +% dmg for skeletons and are perfect for no regen maps) and full physical brutality skeletons
Last edited by Shyane#1445 on Apr 5, 2018, 6:32:24 AM
hmm, maybe im blind or...can't proc the Elemental Equilibrium:O I don't see any fire on my setup and i have cold/lightning dmg...ring, amu or jewel


got this helmet, but i am unsure of my links :P got it for 50 chaos, guess its decent enough :P

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