Mechanical Questions Thread
" Thx you ! Now it works :) from 3 map Last edited by xakeppok1 on Mar 31, 2020, 11:46:06 AM
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How does archmage support interact with channeling spells? I know that the mana cost PER TICK will be the 6% scaled further by gem links, however the feasibility of this is not part of my question. I would like to know if the channeled spell's final burst, i.e. divine ire, gets damage for ALL of the mana spent while channeling (up to 100% of max unreserved mana) or if it only benefits from the mana cost of a single tick worth of channeling. Thanks in advance!
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Dear GGG, i just wanted to know if it was Intentional with the "nerf" of Purposefull Harbinger, (auras from skills ahave 10% inc Effect for each Herald) does not affect Golem buffs.
Im currently playing the ethical version of Herald stacking as an Elementalist and i have to make a tight fit to even be able to run my Golems, due to them beeing skill gems. I appreciate the Nerf on Purposefull Harbinger but do wonder if Golems as skills have been overlooked. If so i can actually still play a Guardian to greater effect stacking more auras in the same slots. Regards A build and crafting fan |
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hi GGG,
would like to ask if hunter mod on belt " gain flask charge when you deal a critical strike " is chance to gain flask charge during critical strike? i happened to see its not functioning well if it is gain flask charge when i deal crit. strike since i play CoC Cospiri during boss fights i dont gain flask charges |
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hi can anyone tell me if these two notable works with mine and curse on hit ring or not, since there is no visual effect for unnerve and the culling strike is pretty hard to test on normal bosses so I have no idea if it working or not. if this is normal case I usually think it's not working, but mark has said some interesting thing about Mark of Submission and normal curse on hit ring and mine here
Spoiler
so I have weird idea that the curse from the curse on hit ring is applied to monster by my character even the mine skill is trigger it. can anyone confirm this for me, please? | |
Suppose I have Kitava's Thirst, Poet's Pen, Spellslinger and a level 1 Cast when Damage Taken Support, each with a level 1 Ice Nova gem in a seperate gem setup, while also using the Eye of Innocence, Avatar of Fire and 100% chance to ignite.
If: - I have already taken 520 damage for the CWDT Ice Nova counter - I attack with an attack skill that costs me 100 mana - Kitava's Thirst procs - There is one enemy in range of Ice Nova In what order does Ice Nova proc and does it proc more than once or do different sources of triggers share 1 cooldown across gems with the same name? Is the ordering defined by the standard Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots or do these things have their own specific order? It would make sense to me if CWDT triggered last, but I have no clue what the order is for the others. I'd like to know this even if they do share a cooldown. Seperate but related question: Is it then possible to cast both Desecrate and Detonate Dead with one attack, making Detonate Dead use the corpses from that Desecrate cast? |
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Hello
I have searched the web and this thread for exact details regarding the "Enemies have -X% to Total Physical Damage Reduction against your Hits" modifier. I understand that POB is not an exact replica of damage, however in regards to my bleed lacerator, that stat heavily boosts my bleed DPS. Is this an error? I recently invested heavily into the stat (-47%) and my damage is notably better. However I also improved my gear in other areas at the same time, so I can't attest that it came solely from having more -% PDR. I also read that having more than -10% is more or less a waste. Is that correct? Thanks! | |
My Progression bars just getting longer and longer with each map I complete in order to spawn any conqueror. Is it intended? | |
" I can't say if that mod directly or indirectly affects final bleed damage. What i can say is that the "more than -10% is more or less a waste" statement is definitely not true when playing low-damage-high-attack|cast-speed builds, and even for other builds, you still have to deal with the physical damage reduction map mod, which is 40% by default on red maps (can reach 50% with awakening bonus, and potentially even more with unique watchstones). " The size of influence bars is actually random (5|7|9 units). PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul on Apr 4, 2020, 11:45:22 AM
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Hello
I was looking for support spectre that able to do some heal for other minions and find Blackguard Chaplain that seems to do so, but I can't find any specific information about the amount he heals. From my test he definitely cast something but only on ally minions but not me, so I can't check heal amount on myself. Is there someone who could help me with such information much appreciation. Also, any information about other spectres that able to heal my minions also welcome. |