Mechanical Questions Thread

Question: Ancestral Call can support Dominating Blow, but does not apply to minions. Does this mean that the spawned sentinels will not suffer the 25-16% less damage penalty?
Hi,
Yesterday I saw a Zizaran twitch, in which he delved in an area with level 100, but which had a monster level of 70.
So, I have 2 questions:
- is monster level capped at 70?
- how about experience gain? If I delve the same way as Zizaran, with a level 92 character, will I receive experience as from a level 100 area OR as killing level 70 monsters? (in other words, do I still get experience penalty?)

Kind regards,
Katmos
If you have The Scourge or the passive Spiritual Aid, would the necromancer ascendancy Soul Weaver increase player damage also? I feel like it won't..
What would be some viable builds with chaining skills?

I have a kind of OCD for leaving single mobs behind and I waste so much time turning around pillars and rocks to finish off them. Thus, so far, selfcast and totem Arc were my two favourite builds and I want to try something similarly satisfying in Delve. With built-in chaining or anything that works good with the chain support (read that it kills the damage and not many play it).

Even the triple herald inpulsa BV with inc aoe feels clunky :S
Should the unique item "Perquil's toe" work for Totems?

The wiki specifies that Totems are allies, and perquil's toe says "Nearby allies' damage is lucky"


Asking because: With perquils equipped and no other auras, The graphical "affected by an aura"-indicator shows up on Minions but not on Totems.
Is Spell Echo 2 Casts for the Spark Mechanic of 1 hit per cast per sec?
What character level do you have to be to receive a specific fated unique prophecy?

I could guess it to be one of the following:
1. The level required to wield the base item
2. The level required to wield the fated version
3. The level of the mob you have to kill for the prophecy

Are any of these correct or could you give more information?
Hi guys!

I have a few questtion regarding off-hand weapon.

Im playing dual wielding stun berserker in delve.

Main hand - mace. Off-hand - sword for whirling blades.

But what exactly does the off hand weapon do?

- I use it to be able to cast blades for mobility

- but what stats shall I look for on it?

- is the off hand weapon just a "stat stick"?

- is it used to calculate global dmg?

- does its fdmg count towards my global dmg?

- do the affises like IAS, LL, etc apply to my / affect my Sunder attac?

It really makes my head spin.

Cheers!

Hi Mark,

Can you please help me with a question in regards to Toxic Rain. Is the explosion at the end based on weapon damage or is it based on the gem level?

Thanks & regards
Can you please describe how toxic rain DoT is calculated? It's clearly higher than indicated on tooltip, is the tooltip based on spore pods and spore pods stack or...?

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