Mechanical Questions Thread

Hi Mark,

Scenario: I have 7 zombies up and equip Mon'tregul's Grasp setting my limit to 6. I also have Fleshbinder creating a poison cloud on zombie death based on zombie max life (desummon due to overcapping max # of summons also fires it).
Now the question is:
When a zombie dies for being over max minion cap when equipping Mon'tregul's Grasp does it get the life bonus for Flesh Binder's poison cloud calculation?

For the application:

I got a pretty meme build in theorycraft based on the spellicopter idea shown in a recent Build of the Week (spam Weapon swap, rebound to mousewheel, with essence of insanity weapons to trigger heartbound loop to fire CWDT). My idea is using zombies going necromancer, minion life scaling and counterhealing the heartbound loop via Maligaro's Lense + Necromantic Aegis. Then I have zombies in high CWDT (using CWDT unearth for corpses) automatically getting summoned and spreading out to drop their on desummon cloud near enemies. The idea for Mon'tregul is to use one set with Mon'tregul's, one with insanity weapon. Now when I swap to Mon'tregul zombie cap is halfed desummoning the oldest ones but it would only give me an advantage if they get the health buff before calculating the poison dmg. 2 Insanity sets would create more clouds but they don't stack their dps (and zombies won't spread out as far but the question if they spread out enough before popping needs ingame testing not theorycraft)

Looking forward to knowing if I can double my meme dps ;P

Edit: made the question paragraph make more sense when quoted alone
Last edited by Levantinyx#1353 on Aug 2, 2018, 6:27:04 AM
Question about Ancestral Protector and Ancestral Warchief

Ancestral Warchief has +10 melee range, Ancestral Protector has +16 melee range.
But why ancestral protector has a shorter attack range than warchief? (as i measured them a few times)
Or any mechanic calculation i have missed?
Does the Combustion Support's "Enemies Ignited by Supported Skills have -(10-19)% to Fire Resistance" works with Herald of Ash's Burn on kill effect?
"
auri_19 wrote:
Does the Combustion Support's "Enemies Ignited by Supported Skills have -(10-19)% to Fire Resistance" works with Herald of Ash's Burn on kill effect?


Herald of Ash does not Ignite (and can not be made to Ignite as it never Hits anything).

All Ignite is Burning Damage, but not all Burning Damage is Ignite. Ignite is specifically the ailment caused by hits dealing fire damage. Burning is just a shorthand for "fire damage over time".
Last edited by Abdiel_Kavash#5296 on Aug 3, 2018, 5:53:32 AM
Hi there, I was just wondering what the interaction between incinerate and life leech with Warlord's mark is currently. Can one get life leech from hits of incinerate using Warlord's mark? Path of building does say it is possible but it doesn't seem to work when I test it live.
Hi,

If I use a shaped sharktooth quiver and shaped onyx amulet for the hyrri's bite recipe, can I get a shaped hyrri's bite quiver?

Thanks
"
khl01 wrote:
Hi there, I was just wondering what the interaction between incinerate and life leech with Warlord's mark is currently. Can one get life leech from hits of incinerate using Warlord's mark? Path of building does say it is possible but it doesn't seem to work when I test it live.


It works, but Path of Exile rounds by truncation (i.e. always rounds down), so you need to have your Leech amount per stack to be at least 1, or that means you need to deal 1/0.02 = 50 damage per hit in order to experience any Leech against an enemy with 0% less curse effect.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Does Herald of Ice shatter negate the increased quantity and increased rarity gems if the herald is not socketed with the MF gems on my main attack?

Also I have noticed that alot of on hit and on kill effects arent triggered by my ancestral warchief totems nor myself. Example terminus est does not reward frenzy charges. Alot of labrynth glove enchants dont seem to trigger as well. How do these effects work with totems? Thank you for your response, have a nice day!
"
alpharat wrote:
Does Herald of Ice shatter negate the increased quantity and increased rarity gems if the herald is not socketed with the MF gems on my main attack?


That's correct. The shatters are dealing damage from the Herald of Ice skill, not your main attack. To remedy this you would want to Support Herald of Ice with the same MF gem(s).

"
Also I have noticed that alot of on hit and on kill effects arent triggered by my ancestral warchief totems nor myself. Example terminus est does not reward frenzy charges. Alot of labrynth glove enchants dont seem to trigger as well. How do these effects work with totems? Thank you for your response, have a nice day!


The way it works internally is that Totems are not your character, but use your skills as if they were you. This functionality ends up doing a lot of what you say, as (almost?) all on-Kill effects appear to be carried on the character level rather than the skill level.

Gaining buffs (even on hit ones rather than on kill ones) also tend not to work with Totems. For example Frenzy Charges only affect stats that affect Skills, so Totems can't gain Charges (and since the Totem is the one inflicting the Crits, not your character, there would be no game-code reason for your character to gain the Charge either.

However do note that due to an ancient bug, all kills dealt by Damage over Time will be assigned to your character, not to your Totem (or trap, mine, or minion).
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Question about Cold Snap, Cast On Crit and Frenzy Charge interaction

Whenever I proc Cold Snap via CoC I had to wait 3 seconds until Cold Snap cooldown passes even if I have Frenzies on me. Is this intended? Or should it be possible to proc another Cold Snap after 0.5 sec CoC cooldown while consuming one Frenzy Charge in the process?

Report Forum Post

Report Account:

Report Type

Additional Info