Mechanical Questions Thread

The Inquisitor's "Pious Path" node says "Cannot be affected by Elemental Ailments while on Consecrated Ground", yet if I open a freezing strongbox and pop my Sulphur flask (thus creating Consecrated Ground right at my feet) I remain frozen. Since freeze is an elemental ailment, is this intended and does it mean the node only protects you from "future" ailments ? In that case, popping the flask before opening the box should work, right ?
Quick follow up: How do the freeze mechanic on chests work? Is it a flat duration at all levels, or does scale by map level? Can it be avoided?
Question about the interaction with mob level on corpses in maps.

Are rare mob corpses considered +2 over zone level of the current zone. IE is a Kitava Herald off a desecrate in a lvl 83 zone the same as a Kitava Herald rare mob killed then ressurected or is it weaker?

Why this jewlle not work?
Last edited by motkonca1#3053 on Oct 13, 2017, 1:53:34 AM
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WorstSlamsNA wrote:
Are rare mob corpses considered +2 over zone level of the current zone. IE is a Kitava Herald off a desecrate in a lvl 83 zone the same as a Kitava Herald rare mob killed then ressurected or is it weaker?

Rare mobs drop items of two levels higher, but they are not higher level themselves.

"
motkonca1 wrote:
Why this jewlle not work?

edit: Your screenshot shows it working just fine.
Last edited by Vipermagi#0984 on Oct 13, 2017, 4:14:54 AM
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Wendek wrote:
The Inquisitor's "Pious Path" node says "Cannot be affected by Elemental Ailments while on Consecrated Ground", yet if I open a freezing strongbox and pop my Sulphur flask (thus creating Consecrated Ground right at my feet) I remain frozen. Since freeze is an elemental ailment, is this intended and does it mean the node only protects you from "future" ailments ? In that case, popping the flask before opening the box should work, right ?


Correct, the wording only prevents future applications.

Cannot be... = prevent the future
Unaffected by... = it's still on you, but doesn't do anything
Immune to... = removes current application AND prevents future

https://www.pathofexile.com/forum/view-thread/1876279/page/1#p14555198

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So if you become "Immune to Ignite", any ignites on you are removed by gaining immunity.

If you gain "Cannot be Ignited", then nothing can now ignite you, but if there's already an ignite on you, it's not removed.
Last edited by i3igpete#2996 on Oct 13, 2017, 1:48:19 PM
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Vipermagi wrote:
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KOT_LUIS wrote:
Only he 100% knows the exact answers to my questions.

To give you an idea of how often your questions have been asked, here is a thread from 2012 with the same answer I gave :/ Minions aren't much of a grey area. I know with 100% certainty that I am correct, and every other nerd in this forum would have given the same answer.

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@rel4us: Scold's cannot Crit (nor Stun). Frostbite's chance to be Frozen would work, but without Auxium and very little ES the duration will be too small to actually apply.


Thank you very much
The real king of the hill - ASSZERKER CoC - high life, insane damage and clear speed
IGN: ascendant_broken_heart, thread number: 1608112
Dear Mark,

I would like to ask about the effect of player's aura on minions. In my case, I used vitality aura and it did show a aura effect with visual effect on myself and my ally players. However, there was no visual effect on my minions or totem. Then, I used rejuvenation totem for the rejuvenation totem aura. It showed aura effect on me, the totem itself and minions. In addition to the vitality, i also tried discipline aura. It only showed aura effect on myself and my ally players.

I would like to ask if the player's aura affect all of our allies including totem and minions. Second question is whether player's aura will show visual effect on minions and totems. Third question is the reason for only totem aura have visual effect on my minions and totem.

Thank you.
Hello,

I have a question about the keystone passive "Avatar of Fire".

It states -

"
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage


Now, assume a character did 1000 physical damage with attack X, and no other type of damage.

If they took the Avatar of Fire skill, it would convert half of that damage to fire. So attack X would now do 500 fire damage, and 500 physical damage. However, due to the 2nd part of the skill, the character can't deal any non-fire damage, so the 500 physical damage portion wouldn't count. Thus, attack X with Avatar of Fire would only do 500 fire damage, and without it would do 1000 physical damage.

Doesn't this seem like bit redundant for anything apart from fire-based builds (which wouldn't need the skill anyway, as all they do is fire damage unless they use something else to proc EE or use heralds/auras etc - which also get reduced by 50% dmg?)

Am I missing something?
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Dumbledot wrote:


If they took the Avatar of Fire skill, it would convert half of that damage to fire. So attack X would now do 500 fire damage, and 500 physical damage. However, due to the 2nd part of the skill, the character can't deal any non-fire damage, so the 500 physical damage portion wouldn't count. Thus, attack X with Avatar of Fire would only do 500 fire damage, and without it would do 1000 physical damage.


Correct.

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Doesn't this seem like bit redundant for anything apart from fire-based builds (which wouldn't need the skill anyway, as all they do is fire damage unless they use something else to proc EE or use heralds/auras etc - which also get reduced by 50% dmg?)

Am I missing something?


Technically outside the scope of this thread, but I'm not Mark_GGG, so you get treated to extra explanation :P

The benefit of the keystone is contained within conversion mechanics. For one thing, it provides you more base fire damage than you would otherwise get - suppose you had a weapon with 500 fire damage and 200 cold damage, but you only like dealing Fire damage for whatever reason, such as Ignite scaling, which is only based on Fire damage, or picking passives and items that grant "x% increased fire damage" or "y% more fire damage" or "z% fire penetration." The 200 cold damage would previously be wasted in a lot of ways, such as not adding to Ignite base and not benefiting from boosts to fire damage. Avatar allows 100 of it to not be wasted by turning it into Fire.

For another thing, there is this funny little thing I like to call "conversion remembers," which is not quite double-dipping but it can seem like it for those not too inclined towards math. Damage bonuses are allowed to apply based on any damage type a parcel of damage ever was or is. This means that if you have 500 physical damage and 100% of it is converted to fire, it benefits equally from direct-boosts to physical damage or fire damage. Thus, with Avatar of Fire, you have the opportunity to have a fire damage build that scales with bonuses that are not to fire damage, which can grant you a higher total bonus. I can provide a math example if you'd like. Maybe through PM as Mark_GGG wanted this thread to be purely about game physics, i.e. "if I do this, will this happen?"

Avatar of Fire is generally meant to be combined with other conversion mechanics so that you don't lose any damage whatsoever. For example, Molten Strike and Infernal Blow come with 50% physical to fire conversion, which adds with Avatar of Fire's 50% conversion and turns it into 100% physical to fire. In that case, if you only had physical base damage to start with, you would lose absolutely nothing*.

*nitpicky
Technically you would lose the benefit of the final damage type being physical, which are relatively few - Penetration and the Armour formula are based on final damage type and don't benefit from "conversion remembers," so you would be going up against enemy Fire Resistance instead of enemy Armour. Also, defender-side stats also can't be aware of "conversion remembers," so you lose the benefit of stats like those on Maim Support, which say "enemies take x% increased physical damage" - but then you open the door to benefit from stats like "enemies take y% increased fire damage"!
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Last edited by adghar#1824 on Oct 14, 2017, 1:30:06 PM

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