Performance Improvements
" Maybe one of the things that should be preloaded in a load screen is Model, Items and Micro transactions of other players in your party. I have a massive fps drop/freeze every time my friend zones into my area, even if I was in last area with him. Example: " This happens in every zone, it's even worse during a map/fight, and they TP back to town because they are full, because then I get another freeze/fps drop when they come back and I might be fighting. This has actually gotten me killed, my friend rejoin a map while i was fighting a Perandas chest, and the freeze was so much I was dead by the time it was over. This has actually made me unable to play in towns, because of the constant stuttering as people join and leave makes it hard to use stash/shops. (Also, awesome explanations, thanks for all the info, good job again GGG peeps) Last edited by Innoxx on Apr 6, 2016, 4:40:42 AM
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" I understand that path of exile audience may be closer to steam statistics (you can see more people having windows 10 there) but I don't see why the majority of path of exile players will be so different that most of them will have expensive computers and have already upgraded to windows 10. Sorry I don't have data to quantify the stability of windows 10, but so far I am having issues wind win10 (windows hanging etc). Surely this will change as the operating system matures and perhaps next year it will be much better, but for now I will stick to windows 7. Dx12 might be more future proof but in order to use it GGG will probably risk losing or aggravating a lot of their customers in the meantime. | |
Good to know that something is done..2017 for 64bit/DX11 is a bit disappointing, tho.
And I really hope you do something about particle and ground effects sooner. Playing on a potato notebook, torture chamber map with shocking ground, you lose 20+ fps moving between cleared rooms, just because of the amount of ground effects present. ..and please enable us to change quality/visibility of particle effects. Performance issues aside (well, not really), I'd really like to be able to see what the bloody hell is going on. | |
Keeping players informed is very important for any game's community. Thanks for the update.
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I like the transparency :)
Path of Exile - RNG based hoarding simulator
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Good to see performance is worked on.
" You guys should consider Vulkan. It should have similar functionality compared to DX12 in particular multi-threading, but unlike it will still run on older windows versions (as long the driver support is there). In addition Vulkan would be a step towards for a native Max OS and Linux PoE client, since it isn't locked to windows (and in the case of DX12 locked to windows 10). Last edited by Omega_k2 on Apr 6, 2016, 4:58:10 AM
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Interesting read!
I'm on a Win 10 X64 machine and have POE installed on a SSD drive. A am very pleased with the lockstep feature and the ongoing work on performance. I love that GGG is taking the effort the implement a new audio engine, a new asset management system and to develop a DX 11 X64 bit client. Information like this is important to me and makes me feel that GGG is operating very professionally and clever, not only content and balance wise but also technically! Stuttering has been occurring very rarely when I first started to use lockstep (before Ascendency release), probably mostly because of latency spikes. Lately I have been experiencing slightly more stuttering, though the game's still perfectly playable. I now understand that some of these stutters are caused by loading assets into the memory, cause some of them are occurring on certain conditions like opening strongboxes. I hope the changes will reduce these type of stutters cause they can be pretty dangerous indeed... Also I'm feeling that the initial loading screen that appears when starting up the game is showing a lot longer than it used to. I'm going to try and reinstall the game first to see if that helps. Regarding the network issues between the gateways and the master servers: Why not pull up a secondary farm of master servers elsewhere so you can quickly switch master servers when a network issue with the primary master servers has been identified? Last edited by Startkabels on Apr 6, 2016, 5:01:13 AM
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" +1 for this! People think like yeaah I got a nice connection to MY provider so I got a perfect connection to every single fucking spot in the world...really, can't hear this shit. At some point it's an internal problem of GGG and their internal communication and potential server load (no doubt at all) but stop selling shit like the ISP is ALWAYS fine because you don't face the problem playing another online game or similar. For example, together with my bro we play also other online games and in one case, I've been always disconnected when playing that game. Checked everything and complained a lot at my ISP to get some real technical guy and in the end it was a problem at the ISP. I'm working for a global telecommunication company and some of you guys don't even have a single clue how much shit is going on about routing issues et cetera between the providers...as well as faulty routers/modems provided to you by your ISP. Got already the 3rd router within 2 years from my provider while the others caused irregular packet loss what also was a reason for my dc's at PoE. Cheers |
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Good read - Looking forward to 64-bit client in 2017!
In terms of lockstep prevent desync it ALMOST does that - I still on occasion get out of sync and rubberbanded with certain abilities (Like Flicker Strike or rarely with Leap Slam). This is on a powerful pc with quick/stable internet usually sub 20ms depending on gateway. Thanks for a great game! :) |
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