Performance Improvements
" +1 :) Mirror Service thread:
- https://www.pathofexile.com/forum/view-thread/3074790/page/1 |
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Please fix the runtime errors which crash the client on a regular basis.
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I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 | |
Excited for the DX 11 client.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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If your loading assets is an issue then your file streaming tech is wrong. Sony for example forces users on the PS4 to comply with a streaming rule that says the game must launchable and playable within the first 500 MB of data. Further, the game must be able to play while streaming in assets beyond the 500 MB of data.
This can be done. You just have to work at it, and you have to implement modern, valid streaming. Are you using AWS/Rackspace/Azure? If you are or some other automated host provider to reduce costs and you have no control over the quality of their network. This would mean your game is popular enough that you need to either get your own servers and network provider in a data center and you should probably switch to your own internet provider so you can prioritize network traffic and give users a better experience. If 3 is also an issue it means you have no control over your server's resources and who you are being shared with. I gotta tell you being booted out while on the last form of Izaro on merciless (happened 2 days ago) is simply unacceptable. If Dallas is your holy grail you need an arch and a system that has a active/passive failover where if the holy grail in Dallas goes down you either have a second cluster of holy grails in Dallas or in another provider completely independent of your DFW main holy grail. You could either implement tech such as heartbeat which will alert your clusters as to which one is up and which one is down or stick a VIP in front of all the holy grails so your satellite servers only have one IP/host to talk to. <3
- Qarni | |
I really wish you'd consider using Vulkan or OpenGL instead of DirectX. I fear that the game will run even worse on Linux with a DX11 client, if it even runs at all.
Last edited by carkasjak on Apr 6, 2016, 6:25:15 AM
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" +1 Great work GGG keep it up. I even started considering upgrade to Ascendancy Pack lol ________________________ Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :) | |
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" Yeah I asked myself the same question quite often since PoE really is eating up ram like it's candy but still freezes long enough for me to die to a lockbox every now and then when the mobs spawn... But I guess a 64bit version should adress this (no pun intended :D ). Ugghh... DX11.. *sigh* Yeah, guess I will eventually have to retire my good old gtx280 ^^ If I got a Dollar for every time PoE runs worse than Skyrim,
I could buy a rig that can run this pile of code smoothly. |
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Very impressive plans! I look forward to the improvements - especially DX11 :)
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" Is that what's happening with Burning Ground dropping the FPS substantially? " YES! This. I am so willing to buy more supporter packs so that this comes to fruition. Chris, so this will allow the whole ~8 GB of assets to be loaded into memory at once (assuming PC with 16+ GB of RAM) and get rid of loading times altogether? An additional question: apart from performance improvements and memory management, will the 64-bit DirectX 11 client offer additional graphical improvements (thanks to, you know, DirectX 11)? Shavronne wrapped Kaom's waist,
with her gilded purple boots. "You want my sockets?" |