GhazzyTV - THE Spectre Summoner [LOW & HIGH BUDGET VERSIONS]

"
Ok here's what I did to get my T16 Solar Guards:

Get Chimera/Hydra map, make it magic and keep alting until you hit the Solar mod "Area is inhabited by Solaris fanatics". Run it, take desecrate lvl 19+ with spell echo and keep desecrating until you raise them.

It's also fair to notice that I had raised 4 Solar Guards in Solaris Temple (lvl59) before running the map, basically treating it as if I was still using the old desecrate bug (not even sure that helped), but I had raised all 4 solar guards in Chimera in 10 desecrates.

Alternatively, people are selling tps to maps on channels like /trade 820 for like 5c, so that's one way too.


/EDIT

Ok yeah, tried spawning them again just to see how that will go, extremely unlucky, rolled a map with the mod and it still didnt spawn them. Used about 400+ alts again without luck until I snapped them from someone sharing them on /6666.

Gotta say, the change is just bs. It's one thing rolling the mod and raising them, but even if that isn't reliable.. Idk whats GGG thinking tbh..
Last edited by antyone#7462 on Oct 12, 2017, 7:23:00 PM
Hey guys,

Quick update before the big post in this thread including an update to the guide:


1) I'm currently making a video going through the changes which I'll post here, I won't include it in the guide for future usage.

2) We are fine as long as you don't do Uber Atziri (Still doable but they will sadly die (t16 ones)

3) Campaign lvl spectres handles decent clear speed up to T10 ish so somewhere on the road there you'll either find Solar Guards in maps yourself or use the #4 way.

4) I've officially seized /global 6666 as the global channel you go to to share Spectre findings, most popular ones atm are Tuko Vanguards / Wicker Man / Frost Sentinels & of course Solar Guards. Keep in mind that we want to keep that channel free of charge and it'll be the little summoner hangout.
Note; I took "666" first as it would fit the necromancer style, however, that was sadly already taken as an unofficial FRENCH channel, so to respect the idea of first comes first served I took a beating with a baguette and said au revoir you sexy bottles of champagne and took the 6666 channel instead.

Will post again when the video is uploaded & ready. Hopefully within 1-2 hours from now.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Video of the thoughts and information about 3.0.2 patch:

https://youtu.be/bRhGeJYH68o
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Is there much consensus over the pros/cons of 4 solar guards vs a combination of 4 wickermen/vanguards?

I assume vanguards are better than guards for bossing, but what about in mapping when using 3 wicker 1 vanguard?
"
Grasswhistle wrote:
Is there much consensus over the pros/cons of 4 solar guards vs a combination of 4 wickermen/vanguards?

I assume vanguards are better than guards for bossing, but what about in mapping when using 3 wicker 1 vanguard?


Well, clear speed is rather limited. The SGs can literally run through maps and this build promotes an easy way to get into a high budget state as well. I will most likely be throwing up a VoD & a pastebin for a high budget version which still uses Vis Mortis :)
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Updated guide regarding the upcoming Desecrate buff :)
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
hey what are the pros/cons over elemental weakness/projektile weakness ?
i play with ele weakness + EE and ive seen some ppl playing with poj weakness? is it better damage whise or just for the pierce/knockback ?

im a total noob to the resist / pen etc stuff


" I will most likely be throwing up a VoD & a pastebin for a high budget version which still uses Vis Mortis :)"

with 6 spectres :D ? gooo ! was thinking about that too but idk how without shavs


ty
"
leonschepker wrote:
hey what are the pros/cons over elemental weakness/projektile weakness ?
i play with ele weakness + EE and ive seen some ppl playing with poj weakness? is it better damage whise or just for the pierce/knockback ?

im a total noob to the resist / pen etc stuff
tl;dr Projectile Weakness seems stronger for general clearing and almost never much weaker.


Say a rare enemy has 90% fire resist (capped to 75%) and you're attacking with a pure fire projectile. EE will debuff the resist to 40%.

20/20 Projectile Weakness would make the enemy take 1.54 times the damage with no curses since "takes increased damage" is equivalent to you doing "more" damage.

20/20 Elemental Weakness debuffs the resist to -4%, so the enemy takes 1.04/.6 ~ 1.73% more damage.

So in the case of very high resists, elemental weakness adds more damage at the expense of the loss of knockback / pierce.

However, the situation changes when resist aren't high to begin with, which is vastly more common. Consider the same situation instead with an enemy with 20% fire resist which EE debuffs to -30%. Projectile Weakness still multiplies the damage by 1.54, but Elemental Weakness now only multiplies it by 1.77 / 1.3 ~ 1.36.

The second example is far more common since for monsters to get 90%+ resists requires something like a fire boss buffed even higher by map mods. When you add in the piercing and knockback, projectile weakness seems like the clear winner.
Last edited by tanis0#4613 on Oct 14, 2017, 11:12:14 AM
ah i see thanks for the answer , gonna try out proj weakness :)

guess the only "downside" is the beam attack witch is no projektile (at least i think so)

Report Forum Post

Report Account:

Report Type

Additional Info