[HLD] Libritannia Vs lapriz (Video)

Mulla, everything in this game is spray pray, not just EA..

In your book, by the way, how is having to swap to full elemental damage from phys any less moronic than swapping an amulet?

Im not saying this was the perfect move in terms of balance.. But its something that will shift the meta at least
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lapiz wrote:
Mulla, everything in this game is spray pray, not just EA..

In your book, by the way, how is having to swap to full elemental damage from phys any less moronic than swapping an amulet?

Im not saying this was the perfect move in terms of balance.. But its something that will shift the meta at least


You can visually see Molten shell/Immortal call abuse.

So it plays out like this:

Is he using either?

Should I swap to 100% elemental to by pass either?

You create a combination of mind games, good mind games. The caster if smart will generally swap their Molten to another cwdt or self casted defense that is better suited. You then start the next round questioning if you should swap back or stay elemental. While amulet swapping is a crap shoot, you don't know whats converted. You're blindly throwing shit at each other waiting for something to stick while sacrificing equipment slots.

Honestly this is a positive meta game, while talisman swapping is a poor one. It will shift meta, yes but it'll just make PvP even less enjoyable and further negatively impact balance in areas we already have problems. I.e most elemental skills are weak even with a more lenient algorithm and have far less synergy then their physical counter parts. This is another reason why the Molten meta is a good one. Physical builds > elemental builds in 9:10 cases so forcing someone to think and shift their direction from physical to elemental for this one purpose is a way to level the field.

There are many layers to PvP balance but this one with all considered is 100% the right way to approach it imo. Other things still have glaring issues when it comes to tree location/dominance, crit, hp versus es, armor/regen versus crit/evasion/dodge etc..etc..

Not everything is spray and pray though. That's just how people play and GGG caters to this really well. Aiming, manual movement, smart skill placement, name locking are basically obsolete for most builds especially crit ones because hey...just need 1-2 hits what else matters.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Jan 16, 2016, 5:36:22 PM
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lapiz wrote:
The real point is the talismans are already in the game and the balancing has been done. We just have to adjust accordingly once again.

These talismans are really good for pve as well for RF chars for an example


What balance has been done lapiz ? None of the weak ele skills have been increased back due to people being able to decrease the incoming damage by that much.

Elemental pentration is a % more damage boost, there is no current way to add this much damage back to a elemental skill besides converting it back to another element. Which can then be recountered by another talisman ?

It will only shift the meta into a physical meta once again, where physical builds are favoured and elementals are eating a nerf once again. I'm not sure how you see the upcoming meta, but be certain that if nothing gets increased back reguarding weak skills you are most likely only going to play vs physical builds and well... EA.

They need to rebalance skills that are currently bad and that gets affected by talismans...
IGN:Hauntworld - ICU Omniscient PvP guild
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PvP Low life crit caster / Gear -->/1829851
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HLD PvP tournaments -->/1576295
Last edited by hauntworld1#6496 on Jan 16, 2016, 4:35:05 PM
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hauntworld1 wrote:
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lapiz wrote:
The real point is the talismans are already in the game and the balancing has been done. We just have to adjust accordingly once again.

These talismans are really good for pve as well for RF chars for an example


What balance has been done lapiz ? None of the weak ele skills have been increased back due to people being able to decrease the incoming damage by that much.

Elemental pentration is a % more damage boost, there is no current way to add this much damage back to a elemental skill besides converting it back to another element. Which can then be recountered by another talisman ?

It will only shift the meta into a physical meta once again, where physical builds are favoured and elementals are eating a nerf once again. I'm not sure how you see the upcoming meta, but be certain that if nothing gets increased back reguarding weak skills you are most likely only going to play vs physical builds and well... EA.

They need to rebalance skills that are currently bad and that gets affected by talismans...


Don't forget elemental melee of any form suffers equally with spells. If anything elemental melee lacks the most synergy of anything in the game while physical melee can tap into anything they want freely. Blindly converting elemental damage via talisman is just going to further neuter non crit caster builds, weaker elemental spells and elemental melee. Molten versus physical/elemental conversions is proper "counter play" and proper "strategy". Talisman and how they'll impact PvP balance is just crap.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
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MullaXul wrote:
Don't forget elemental melee of any form suffers equally with spells. If anything elemental melee lacks the most synergy of anything in the game while physical melee can tap into anything they want freely. Blindly converting elemental damage via talisman is just going to further neuter non crit caster builds, weaker elemental spells and elemental melee. Molten versus physical/elemental conversions is proper "counter play" and proper "strategy". Talisman and how they'll impact PvP balance is just crap.


Yes i agree with your post, i dislike how they adds things to PvE without thinking about how bad it affects pvp, they need to introduce more ele conversions to fire especially. Like cold to fire but maybe fire to cold or fire to lightning. This way people can use these with both pen gems to counter the talisman.
IGN:Hauntworld - ICU Omniscient PvP guild
-------------------------------------------------------------------------------
PvP Low life crit caster / Gear -->/1829851
-------------------------------------------------------------------------------
HLD PvP tournaments -->/1576295
Between cold to fire, avatar of fire, fireborn, cold steel and the conversion gems there IS a lot of good ways to convert physical damage to elemental. Though elemental builds themselves are lacking heavily in synergy because they have less gem options and can't diversify like a physical build can. I can't simply be avatar of fire then pop on p2l gem, static strike, ice crash etc..etc.. and I live or die by the penetration gem. While physical builds can tap into any element very quickly, without much investment at all and do not rely on penetration as heavily. Trust me after playing physical, physical conversion builds and pure elemental it's pigeon holed. Hell even fortify and its passives are physical only when it should be "melee damage" imo.

Forgot to add auras like Hatred/HoA, another BIG +1 for physical builds more then anything else.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Jan 16, 2016, 6:03:25 PM
Tbh i'm pretty sur Talismans won't make it into the main game, the mechanic is too complicated to understand for new players and the grind is insane so those won't be very commun.
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MullaXul wrote:
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lapiz wrote:
The real point is the talismans are already in the game and the balancing has been done. We just have to adjust accordingly once again.

These talismans are really good for pve as well for RF chars for an example


Thus completely ignoring the underlying fact that elemental builds that aren't EA or already potent crit spells are going to fall by the way side.

It's the wrong way to balance a game, by forcing people to play pseudo mind games with damage conversions. Plus forcing more then necessary item swaps, especially to low level shit tier uniques in most cases is equally crap for HLD. Lastly on the subject of actual mind games versus poorly implemented ones. Molten shell, the way they balanced Molten shell by providing elemental conversions for physical melee was well implemented. People still bitch Molten is broken but that's just because they are lazy. Something like guessing the amulet conversion type, running no penetration gems, dual penetrations gems + a plethora of gem swaps/conversions is moronic. Want to balance EA? Make it something other then "babies first PvP skill". Right now it's spray and pray, evidenced by this video and anyone else using it now a days. Make it a potent single target/aim required stack-able skill while still retaining its wall exploding unique qualities at a very very neutered damage ratio. That is how you balance a game.


I wish I could upvote this 1000x.
IGN - Xukai

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