[HLD] Libritannia Vs lapriz (Video)

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Rupenus wrote:
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hauntworld1 wrote:
While it is great that this will offer a new way to deal with EA, it will also have a major drawback where current active elemental skills that are underused, that are somewhat too weak right now becomes even weaker if someones wear those types of amulet. Top elemental spells will be fine, like firestorm who recently got increased on the gem and it already deals enough damage. But if i take a look for exemple at fireball, magma orb, lightning ball, ice nova, incinerate, righteous fire into the abyss even more even tho its long gone, flame surge even whispering ice could potentially become too weak. Think about freezing pulse, who was the undisputed king of caster pvp not so long ago, became non-used after shotgun removal and this nerfs it even more.. ? idk i think we can say goodbye to it unless these skills receive a damage buff.

They should introduce more conversion gems like cold to fire, a best settup to counter such talismans are with a cold build using cold to fire and both penetration gem, somewhat negates all the talisman conversion unless it converts it to lightning. But unless the guy knows its just gambles.

On another side note this will make people struggle even more against tanky builds, i have a hard time chasing people down with FS and it's worse if they are tanky. This is just going to make it 10 times worst. It favors too much against one build but puts down many options on the side... thats the part that i dislike, i woulda liked a better way to deal with EA than this tbh without affecting so many other skills.


lightning damage is in good shape thanks to call of the brotherhood rings though. for tanky builds im not expert of fire spells but i'd use cwdt flame dash + flame surge. maybe with RF even.


Low life hardcounter lightning based spells though
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
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Tommie_Sjukskriven wrote:
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Rupenus wrote:
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hauntworld1 wrote:
While it is great that this will offer a new way to deal with EA, it will also have a major drawback where current active elemental skills that are underused, that are somewhat too weak right now becomes even weaker if someones wear those types of amulet. Top elemental spells will be fine, like firestorm who recently got increased on the gem and it already deals enough damage. But if i take a look for exemple at fireball, magma orb, lightning ball, ice nova, incinerate, righteous fire into the abyss even more even tho its long gone, flame surge even whispering ice could potentially become too weak. Think about freezing pulse, who was the undisputed king of caster pvp not so long ago, became non-used after shotgun removal and this nerfs it even more.. ? idk i think we can say goodbye to it unless these skills receive a damage buff.

They should introduce more conversion gems like cold to fire, a best settup to counter such talismans are with a cold build using cold to fire and both penetration gem, somewhat negates all the talisman conversion unless it converts it to lightning. But unless the guy knows its just gambles.

On another side note this will make people struggle even more against tanky builds, i have a hard time chasing people down with FS and it's worse if they are tanky. This is just going to make it 10 times worst. It favors too much against one build but puts down many options on the side... thats the part that i dislike, i woulda liked a better way to deal with EA than this tbh without affecting so many other skills.


lightning damage is in good shape thanks to call of the brotherhood rings though. for tanky builds im not expert of fire spells but i'd use cwdt flame dash + flame surge. maybe with RF even.


Low life hardcounter lightning based spells though


true, lori's is big counter, but im mostly considering light damage which converted from phys, like barrage, or LA builds.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
how does call of the brotherhood help? :P sacrificing 2 jewelry pieces + penetration gem swap so you can get countered again by a simple tally swap?

EA is probably the only elemental skill that deals enough damage despite people using talismans.. seems like phys dmg will be king again, im looking at you ever so whiny RT melees!
Last edited by lapiz#7973 on Jan 15, 2016, 6:48:17 AM
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lapiz wrote:
how does call of the brotherhood help? :P sacrificing 2 jewelry pieces + penetration gem swap so you can get countered again by a simple tally swap?

EA is probably the only elemental skill that deals enough damage despite people using talismans.. seems like phys dmg will be king again, im looking at you ever so whiny RT melees!


Imo melees biggest problem is frost wall, which is a generic problem. Although I can see where people come from when they complain about high regen tanks and aegis builds but they can kill you either so it's not a real problem
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
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Tommie_Sjukskriven wrote:

Imo melees biggest problem is frost wall, which is a generic problem. Although I can see where people come from when they complain about high regen tanks and aegis builds but they can kill you either so it's not a real problem


Talismans reduce the damage of frost wall abusers to an almost acceptable level. You are very close to immortal if you use talismans, have 10k life and use strong life potions (description of RT melee). There are very few things that can kill you in that state.. EA and physical damage perhaps being the only real threats.

But then again these talismans need to make it to the main game... we'll see how it goes.
IGN:Hauntworld - ICU Omniscient PvP guild
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PvP Low life crit caster / Gear -->/1829851
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HLD PvP tournaments -->/1576295
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hauntworld1 wrote:
But then again these talismans need to make it to the main game... we'll see how it goes.


You can rip them from THC already..
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lapiz wrote:
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hauntworld1 wrote:
But then again these talismans need to make it to the main game... we'll see how it goes.


You can rip them from THC already..


You are right, but the point is that it might need some sort of balance for HLD, considering the amount of elemental skills that are affected by it. Looks like a good solution vs EA, but my point is it puts away already weak builds and does nothing in other to help them be more competitive and have more diversity. I would love to use skills like freezepulse, fireball, magma orb etc... I'm not sure what their main idea was for pve about these but i wouldnt be surprised that barely looked at how it would affect PVP. It needs balance, and imo this is not a good way to deal with EA, ea needs a seperate counter especially for it or a nerf to the algorithm, theres betters ways without touching anything else.
IGN:Hauntworld - ICU Omniscient PvP guild
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PvP Low life crit caster / Gear -->/1829851
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HLD PvP tournaments -->/1576295
Last edited by hauntworld1#6496 on Jan 15, 2016, 7:30:53 PM
The real point is the talismans are already in the game and the balancing has been done. We just have to adjust accordingly once again.

These talismans are really good for pve as well for RF chars for an example
Last edited by lapiz#7973 on Jan 16, 2016, 8:39:17 AM
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lapiz wrote:
The real point is the talismans are already in the game and the balancing has been done. We just have to adjust accordingly once again.

These talismans are really good for pve as well for RF chars for an example


Thus completely ignoring the underlying fact that elemental builds that aren't EA or already potent crit spells are going to fall by the way side.

It's the wrong way to balance a game, by forcing people to play pseudo mind games with damage conversions. Plus forcing more then necessary item swaps, especially to low level shit tier uniques in most cases is equally crap for HLD. Lastly on the subject of actual mind games versus poorly implemented ones. Molten shell, the way they balanced Molten shell by providing elemental conversions for physical melee was well implemented. People still bitch Molten is broken but that's just because they are lazy. Something like guessing the amulet conversion type, running no penetration gems, dual penetrations gems + a plethora of gem swaps/conversions is moronic. Want to balance EA? Make it something other then "babies first PvP skill". Right now it's spray and pray, evidenced by this video and anyone else using it now a days. Make it a potent single target/aim required stack-able skill while still retaining its wall exploding unique qualities at a very very neutered damage ratio. That is how you balance a game.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Jan 16, 2016, 8:58:09 AM

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