Ascendancy classes - RIP PVP?
" btw, this won't work because of lockstep. Both linked spells triggered in the same frame, so, when BO seeking for corpses to consume, desecrate has not spawned them yet. lvl 1 cwdt + desecrate; lvl 2 cwdt + BO should work. " Please no, I want to play with this 78/78 CI aegis duelist or 9 power charges shadow :D Last edited by EFBBBF#6521 on Nov 21, 2015, 10:28:49 AM
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" I doub't this'll work differently from same link cwdt then. CWDT has a very specific order where it's not casted per CWDT link, when you take damage, regardless of CWDT gem levels you may have. ( More info is on my cwdt potion drinking build of the week thread ;D ) Oh yeah don't get me wrong I also hope they keep it like this, it'll be great to try out insane combinations of trees and gear. I'll for sure be trying out 152% increased AoE EA duelist :) IGN SNEEDFINDER Last edited by 0flip#7780 on Nov 21, 2015, 11:01:33 AM
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I welcome the new changes. Everyone is getting OP abilities thats a lot more fun than the stale meta we have atm. In my experience perfectly balanced games arnt much fun at all, I find balance through imbalance to be a lot more exciting for the players. D2 had a plethora of ridiculously OP abilities and look at how much people point to that as arpg with the best PvP.
IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM Mirror Service: View-thread/2479762 Old:870532 |
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" That's not why Diablo2 had the best PvP. Diablo2 did what this game doesn't. It isn't so absofuckinglutely stupid balance wise that you die 1 shot, can't determine what you're facing unless you're given enough time to fully face it,test it,know it before you enter the arena. You're 98% blind in every match, itemization is pathetically bad too. Flasks/flask management is a poor substitute for the real balance this game could of had in these problem areas and a lazy one at that. Diablo2 was only broken when you factored in all the hacks and bad engine abuse i.e forced desynch. Besides that it had.... -superior itemization -duped gear wasn't broken as fuck like legacy/mirrored gear -damage was only ridiculous in certain situations -true match up familiarity you could take with you, not this blind 1hit kill automated troll build bull shit. -wasn't queue based -weren't jailed into gear choices -gear didn't make or break your character in ways that didn't let you swap as freely to handle match ups. -open PvP/pking = real social experience/grudges/clan duels -it had real PvP'rs and it wasn't about grinding so hard you'd rather slam your crank in a door because it's less painful. This game is polluted by reject PvP'r/Counter strike players that have never PvP'd in an arpg before this one and are pampered by the constant automation/broken bull shit this game has to offer. I'm serious when I say this game was developed by ex-magic finders that got pk'd all day while they did Mephisto runs in a hodge podge of Tal's set and chipped/flawed topaz scrub gear. They have 0 fucking clue when it comes to anything but no lifing PvM content. It took lots of hacking and crap PvP'ers with tons of hacks to make Diablo2 PvP suck like it does today. GGG managed to take a hack free game in PoE and make it play like Diablo2 does now. I commented a few years ago about the direction this game was going and how it emulated hacked Diablo2 right after beta ended and 1.0 was released with "cast on" gems. It's only gotten worse from there. GGG, the ADA of gaming....huuuur i gotz mai skilz. IGN: MullaXul Last edited by MullaXul#2277 on Nov 21, 2015, 2:16:55 PM
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Nothing broken for LLD there imo(really good nodes req 4 points).
But some nodes for HLD like crit ignore resistances or 100% block chance apply to spells are so incredibly good that have to be nerfed before realease. And dont forget from pve point of viev it will be really fun! :) |
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" Those are reasons why d2 PvP was great for your and other try hards during their time. D2 also had a huge amount of casual PvPers far more than POE. The average noob had fun abusing broken mechanics vs other broken mechanics. They didnt know how to properly PvP and they didnt care. They just wanted to have fun and kill shit that wasnt the same old mephisto/cow PvM runs that everyone did. PvP wont get much attention in POE until the casual players start enjoying it more. These new changes bring a lot of options/diversity to the table. Sure theres going to be some broken thing but the casual PvPer is going to have fun abusing them and the people the know how to PvP will figure out how to counter them. Every new sub class ive seen has something broken about it so its not like the meta is going to stay as it is currently with one build clearly dominating all others. Its going to be a free for all for a while and thats going to be a good time for people to try out fun/cheesy stuff in PvP. Maybe then the devs will put some more time into it.... maybe then we can get open world PK IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM Mirror Service: View-thread/2479762 Old:870532 |
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Am I correct in assuming that LLD characters will only get 2 ascendancy points to spend?
If that's the case they should be fine. HLD on the other hand, having everything being completely broken might actually be exactly what it needs to evolve from its current monotone meta EDIT: GGG, please give us a way to complete the ascendancy labyrinth's on lvl 28 premades! EDIT2: Oh boy, I am not looking forward to shadows with tora bows and the toxic delivery ascendancy passive.. Last edited by Monstacookie#3096 on Nov 22, 2015, 8:39:27 AM
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I was a very serious Magic:The Gathering player.
What i learned from Magic is that the only way to balance things is pushing the OPness of everything to the highest limit. There you can find a balance and harmony. There is no calculated / mathematical balance in a game, thats impossible. Thats whats going on with HLD i think. Things are getting far more overpowered. These new changes will improve HLD pvp experience for every player. This opinion of mine is not an selfish opinion because my main build is getting buffed. More and more broken mechanics which is managable by other brokenness of builds? Thats what i want in HLD. Thats what HLD is for. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Nov 22, 2015, 3:08:41 AM
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Poe pvp is already dead to most players. The imbalances in merciless ascendency will just make it even more dead :)
With the currently revealed ascendency classes, some are simply better than others, while some others are noobtraps that look like the right choice for an archetype, but actually aren't. When a noob incinerator gets to highlevel and discovers that his chosen base class cannot ever be as good as the new fotm buildguide posted in the forums, he's going to be pretty frustrated. 20 regrets won't cut it in this case. The enchantment system adds another massive layer of rng, one that most players will never be able to overcome. The difference in power between an average build and a bis one will increase further, perpetuating the belief that it's not possible to compete for new players in pvp. I suspect ggg will over time balance the ascendency classes out somewhat with trial and error through a series of overbuffing and overnerfing, but they will balance it for pve, not pvp. Balancing for pve means balance for fighting a stationary mob with 0% block, 0% dodge, slow predictable attacks, a massive hitpoint pool and no conveniently placed pillars to stack ea on. That's the big difference with balancing extreme cards in card games, the cards are balanced for 1 ruleset, but there's no minority community who is taking those same cards and trying to build a parellel competition with an entirely different ruleset. Since I think it most likely that when the dust settles after ascendency, the same mechanics and mirror/legacy items will have ended up on top, pvp will just probably be more of the same, only more extreme. And more one-sided. |
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" Well said sir. I feel exactly like this as well. Cool that LLD chars got some elemental penetration too! Maybe some ele based chars can work now Also the "ignore enemy resists" isn't as broken as people make it out to be.. It equals to like ~20% more dmg if you only deal crits. You probably still have to use penetration gem too cause you cant really cap your crit in pvp without making too huge sacrifices.. I would argue there are probably even better choices out there! Augury of Penitence is almost as good of a node with 10% more ele dmg. Combine that with the 4% life reg from consecrated ground and the chill/shock immunity it provides.. damn! I would also like to highlight that balance is the least of pvp's problems. This is most likely the case also after the introduction of all these new classes. Last edited by lapiz#7973 on Nov 22, 2015, 1:39:38 PM
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