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Fluffy_Puppies wrote:
Am I crazy or would this poison change make a 100% chaos converted incinerate build OP as fuck? 10% of damage dealt every second for 2 seconds and incinerate hits more than 10 times per second, with stacking poison wouldn't over 50% of damage come from the poison?
My bet this new poison will be reserved to phy attacks
Forum pvp
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Posted bylolozori#1147on Nov 2, 2015, 1:08:48 PM
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I am so so happy this buff isn't being applied to Poison Arrow as well.
I've been so sick of that skill monopolizing every single poison damage build.
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Posted byStormquake#2535on Nov 3, 2015, 3:19:20 PM
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Stormquake wrote:
I am so so happy this buff isn't being applied to Poison Arrow as well.
I've been so sick of that skill monopolizing every single poison damage build.
They gonna add some node that have Chaos tag, also PA can be even buffed further.
PA monopolizing because it's cheap and INSANE OP skill gem that request no brain, no risk, no reflect, no negative - only positive, no danger at all, etc.
GGG create super bad designed gem with no mechanic at all, while melee leave in worst position, special Blood Magic melee who have no access at aura that adds so much defense and damage, same as Resolute Technique builds.
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StrongWitchCraft wrote:
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Stormquake wrote:
I am so so happy this buff isn't being applied to Poison Arrow as well.
I've been so sick of that skill monopolizing every single poison damage build.
They gonna add some node that have Chaos tag, also PA can be even buffed further.
PA monopolizing because it's cheap and INSANE OP skill gem that request no brain, no risk, no reflect, no negative - only positive, no danger at all, etc.
GGG create super bad designed gem with no mechanic at all, while melee leave in worst position, special Blood Magic melee who have no access at aura that adds so much defense and damage, same as Resolute Technique builds.
the negative would be that out of all high end builds it has by far the lowest damage, peak damage of SRS is probably 50 times higher or something, and u can get like 1 million dps with mirrored weapons (or something like that, dont know since i dont have any)
PA dps is 50k at most i think
and come on dude, melee in the worst position? LOL
a lot more HP, 20% extra damage reduction on top of armor/endurance cry, a lot more damage... yea poor melee
reflect is hardly an issue anymore ass well, PA's dmg is so low relfect wouldn't do anything anyway, so OP coz low dmg right?
Last edited by 1235#4407 on Nov 7, 2015, 11:49:05 AM
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Posted by1235#4407on Nov 7, 2015, 11:34:22 AM
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1235 wrote:
reflect is hardly an issue anymore ass well, PA's dmg is so low relfect wouldn't do anything anyway, so OP coz low dmg right?
Such a troll. Try better next time.
Also read this https://www.pathofexile.com/forum/view-thread/1472354
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We're introducing a support gem that lets skills poison, and increases poison damage. This will also mean physical spells like Ethereal Knives can be supported to cause poison, giving that kind of build more options and reinforcing the Shadow's arcane assassin theme.
So, the announcement for 2.1.0 is out and I don't see this support gem. Don't leave us hanging! Is this just still being balanced? Did it get changed to a keystone? Is it not coming in this patch?
Several people have asked about it in the announcement thread and on reddit. Please let us know what's up.
Doomed for Life
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Posted bySirDragos#4294on Nov 13, 2015, 12:09:25 PM
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any updates when the changes will come?
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Posted byXRacKS#7371on Nov 27, 2015, 4:06:14 AM
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Fluffy_Puppies wrote:
Am I crazy or would this poison change make a 100% chaos converted incinerate build OP as fuck? 10% of damage dealt every second for 2 seconds and incinerate hits more than 10 times per second, with stacking poison wouldn't over 50% of damage come from the poison?
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"Poison can now only be applied by Chaos and Physical damage."
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Posted byH4NS#4418on Nov 28, 2015, 10:59:21 AM
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H4NS wrote:
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Fluffy_Puppies wrote:
Am I crazy or would this poison change make a 100% chaos converted incinerate build OP as fuck? 10% of damage dealt every second for 2 seconds and incinerate hits more than 10 times per second, with stacking poison wouldn't over 50% of damage come from the poison?
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"Poison can now only be applied by Chaos and Physical damage."
Still a valid point, due to Consuming Dark
For thy actions, thou shall be cursed, and thy stash tabs shall be forever tangled and
beyond comprehension
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H4NS wrote:
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Fluffy_Puppies wrote:
Am I crazy or would this poison change make a 100% chaos converted incinerate build OP as fuck? 10% of damage dealt every second for 2 seconds and incinerate hits more than 10 times per second, with stacking poison wouldn't over 50% of damage come from the poison?
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"Poison can now only be applied by Chaos and Physical damage."
Bolted the relevant part.
Peace,
-Boem-
edit : and yeah, that seems rather broken given the cast speed and base value's.
Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Nov 28, 2015, 8:01:53 PM
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Posted byBoem#2861on Nov 28, 2015, 8:01:22 PMOn Probation
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