Viper Strike
" It is unclear still whether or not Inc. Duration would be beneficial for this skill. It has been worded 2 ways. Paraphrasing a bit: 1) 25% degen that lasts for 7sec 2) 175% damage over 7sec In the first instance you would be extending the 25% degen for a longer period, in no way increasing the dps/stack. This coincides with our old understanding of VS. In the second instances it would be spreading the 175% out more, decreasing dps/stack. Increased Duration 20/20 = 0.74 inc 7 * 1.74 = 12.18 sec 1a) 175 / 7 * 12.18 = 304% damage still 25%/sec 2a) 175 / 12.18 = 175% damage but 14.5%/sec If the mechanic is the second, then a decreased duration would be preferable, as it increases dps at the cost of overall duration. You get to the 7 sec ~175% effectiveness sooner, say after ~3sec. Reduced Duration 20/20 = 0.54 decreased 7 * (1 - 0.54) = 3.22 sec 1b) 175 / 7 * 3.22 = 80.5% damage but still 25%/sec 2b) 175 / 3.22 = 175% damage but 54.3%/sec For comparison, Heavy Strike has a 150% damage effectiveness. Example 2b exceeds that (with continuous attacking over 3 sec) without even the 10% of damage added as chaos. I have no way to test this unfortunately, and it is just as likely that GGG has coded the skill mechanic in the first way, but it is food for thought. It'd allow VS to exceed HS dps faster (<3sec) and out damage HS cumulative sooner (<5sec)
Spoiler
After some testing with both red. duration and inc. duration, there is no alteration to the %damage/sec. They only alter the duration of the skill. Boooorrrring
Last edited by Seicar on Aug 23, 2014, 2:15:21 PM
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" TBH I can't remember incr. duration as a quality bonus, though I've had several VS chars before patch. Maybe I'm wrong and didn't remember, or it wasn't in gem's description. My memories say it was always IAS bonus. BTW IAS quality bonus is not bad. Having in mind that we have to treat the new VS almost as a common H&S skill, instead of "hit and run", IAS is same as the quality of DS or reave. This is a buff © 2016
The Experts ™ 2017 | |
It was both increased attack speed and increased skill duration previously.
same name in-game
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" There will be some double-dipping: chaos damage nodes will boost the chaos damage of the initial hit, and it will also boost the DOT effect. Could be interesting if you use quality Added Chaos Damage support. |
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SO far I have changed to mirror sword:
Viper appears to be the same with this sword or slightly weaker than when I was using: back in 1.1 This seems like Viper has been massively nerfed IMO EDIT: In PvP Vipers degen appears to do maybe 1/10 what it used to do. Not sure if it's working correctly TBH IGN - Xukai Mirror Service - /1046531 Last edited by trav_dawg on Aug 25, 2014, 2:27:22 PM
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"With those wepons yah it would be like 1/10th of what it used to do. Need more damage per hit. IGN - PlutoChthon, Talvathir
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No sorry maybe I didn't explain well. With the Carrion bite, my Viper damage is 10 times less than it was with the jeweled foil in 1.1
IGN - Xukai
Mirror Service - /1046531 | |
Viper looks absolutely pointless now.
I loved the hit and run style it facilitated, and that's just not there anymore. Why would I use Viper Strike in favour of any of the other, more interesting melee skills out there? Yeah, fine, for chaos damage. I don't see the difference to applying fire or bleeding, except maybe that the latter will deal more damage. R.I.P. Viper Strike. :( Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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" Yes, the longer the buff, the greater the damage, but it will be more in a longer time. You can get a 300% DPS after 13 seconds. (that is pointless) Similar skill - Summon Raging Spirit, but in this case the attack speed does not matter. Last edited by nameforgame on Aug 28, 2014, 9:37:06 AM
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The new Viper Strike has a disgustingly high damage potential in a boss fight.
An element of hit-and-run can still work - monsters you've reduced to about half health are basically dead men walking - but you have to get the dose right. Actually the biggest annoyance for me is the unreliability of the debuff. Why not make it 100% chance to cause a 12.5%/s DOT? |
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