Viper Strike
" Or you could run 2 versions of Poison: one for AoE, one for Single Target (perhaps with supports like Conc effect | |
"Then just use poison arrow. IGN - PlutoChthon, Talvathir
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An annoyance is that the duration of Poison Dagger tops out at ~20 seconds, which is 96,435 damage or 48,217 after resistance. Per hit that's ~12k damage. Maybe consider increasing its base duration about 50%. Classic Poison Javelin had 46 seconds of wonderful degeneration fun.
That still leaves the damage source issue, that this isn't Diablo 2. You can't spam Bone Spirits while you wait. In melee the only thing you've got is the Added Chaos Damage support gem; the only real option to weapon swap and pelt with Poison Arrows (Plague Javelin) or AFK and eat a taco while a boss slowly dies. Last edited by LimitedRooster on Jun 30, 2014, 10:34:35 AM
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"Ming's Hearts ftw? Just need a couple more chaos damage sources. IGN - PlutoChthon, Talvathir
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Well the added damage from Ming's Heart is Physical% source. Spending a billion points for 73% increased chaos damage (+69.2% added damage with two hearts, ~35% after resistance), when five Physical% nodes at just about any start would yield far more damage...
Death's Oath, Soul Strike and Alberon's Warpath are the only significant base +chaos damage there is (besides the support gem). Voltaxic Rift is Lightning% source of course. 73% chaos damage on the tree is pretty anemic; is why I keep suggesting converting the DoT nodes over to chaos. |
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I think better options for chaos gear would be better than having more possible skill tree specialization.
Stuff like "+% Chaos Damage" and "+X-Y chaos damage" as basic affixes would go a long way to making a chaos damage build more viable. Also giving chaos damage a status effect. I'll also say that the chaos attacks scale pretty much like spells, and do gain significant benefit from +Gem Level compared to other attacks. Which I think is an important tuning point. One thing I could really see happening to Viper Strike is giving it chaos damage conversion. Viper Strike Converts 40% of physical damage to chaos damage Each attack applies Viper's Kiss dealing X-Y Chaos Damage per second stacking up to 4 times. For each Viper's Kiss stack on your target convert an additional 10% physical damage to chaos damage. Now Viper strike has an interesting unique mehcanic, scales to some degree with physical damage bonus, has base damage scaling with +Chaos Damage nodes and retains its unique ability to scale with gem level. Is it perfect? No. Are there other options? Yes. As for changing DoT to Chaos bonus.... How about "X% Increased DoT and Chaos Damage" for the nodes. There are a couple non-Chaos DoT sources (or at least there could be in the future). IGN - PlutoChthon, Talvathir
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That's unfortunately one of the downsides of using Diablo 2's outdated affix system. Anyone who plays self found can tell you, it's like an anti-miracle when you see a weapon with just two decent physical prefixes drop, along with rolling on a base weapon type with significant base level.
If there were multiple pools, like say knife types that can't roll elemental damage, only chaos, or a firey sword thing that has fire damage as the highest power affix it can roll (instead of Tyrannical), there would be room for an infinite number of affixes without diluting the existing pool even further. It'd do away with the feeling that unique items are the only items in the game a bit, at least. " I like that. |
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"But not the more poisonous Viper Strike QQ I figured you'd like the flexible nodes though. We need more hybridized nodes IMO IGN - PlutoChthon, Talvathir
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There are several problems with Viper Strike.
Wish some of those facts would be reflected onto the base dmg of VS. http://www.pathofexile.com/forum/view-thread/1158669 Cyclone MARA Beginners and Advanced Guide. Last edited by Vincendra on Jul 1, 2014, 11:52:52 PM
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" lv23 Poison Arrow: 1,136.3 Damage per Second lv23 Viper Strike: 405.6 Damage per Second, *4 = 1622.4 Damage per Second 40% more Damage per Second? I'd say that compensates for not having to bother with Trap shenanigans. Conc completely nullifies the Splash penalty and then a bit, so you don't reduce your Damage potential just to get some AoE (doesn't leave much without some x% Increased Radius, admittedly; radius of 9). There is a bit of compensation for VS'... Less desirable conditions, I suppose. Last edited by Vipermagi on Jul 2, 2014, 6:39:41 AM
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