Shield Charge
• Enemies not directly hit don't even get hit. Try to hit after a pack monster, the character will simply pass through them, not dealing damage.
• The damage is based on the weapon instead of the shield? Makes no sense • Can't use unarmed • Great skill i like this game. i mean have you seen how powerful is the barbarian
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1. That's what the skill says.
2. That's what the skill says. 3. That's what the skill says. 4. That, it doesn't. Let's just grab the description while we're at it: Charges at an enemy, bashing it with the character's shield while striking with a melee weapon[2,3]. This knocks it back and stuns it. Enemies in the way are pushed to the side[1]. Damage and stun are proportional to distance traveled. |
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" I read the description, yes. I was hoping I could use them with Facebreakers, seems like I can't i like this game. i mean have you seen how powerful is the barbarian
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After thinking up various ways a unique could achieve it, I think it'd probably be easiest to roll the novelty mod into the skill itself:
Thorns damage should be dealt to any enemies knocked out of the way and to the final target. It'd just be cool. Which is why I want it. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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How far do you have to be to achieve the maximum damage bonus from the skill?
YAWCK
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Shield charge stuns the player at the end of the cast, is there no way to prevent this? Unwavering stance? Im not sure if its a stun or what it is, but it is so disruptive to the flow of the game that I wont use it for this reason, which is a shame... because I like the skill overall.
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"No it doesn't. You perform a melee attack at the end of the charge, which is when you actually get to hit the enemy, is that perhaps what you're referring to? | |
" Hi Mark. I seemed to remember from memory that SC caused a stun or delayed animation at the end. I was almost certain this was the case (Low attack speed a factor?). However I tested it again now, and it felt just fine. I apologize for spraading misinformation. I was wrong :) |
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" Hey Marc, Could you explain, why you at GGG want to work this skill only with melee weapons? In its current form, this skill is barly used, which is a shame imho. Is there a possibilty that you make the skill work with unarmed and wands too? That would offer so many possibilitys to use it. I clearly understand how this skill is working at the moment - the damage is caluclated from your weapon and + add damage modifiers. So it should be possible to make such a change relativly easy. Thanks Last edited by Wiesl_1404#1448 on Nov 5, 2013, 6:12:31 AM
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"You do a melee strike at the end of the charge. You can't use wands in melee, so that doesn't make sense. Unarmed is a possibility at some point, since it is melee and we could probably get away with using the same animations as the claw version. |