Ground Slam
Yes. All 'Increased' modifiers stack additively.
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Do you guys think GS using 1H+Shield is viable?
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" I'm trying with this build: http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY3uMUFCMz_ZIXz9USedS7w653fIv1I8ZLiftrKpyqXzZUea0L0E_WfPAGuSt3sFmnqmVcH1PfYBW To tell you the truth it's bad. Damage is too low and the skill mechanics combined with the graphical effect makes it a pain in the ass to use. In fact, I actually use Leap Slam when monsters are near me, because it's more trustworthy then Ground Slam. Using | |
" I really liked your illustrations. To take it a step further in a direction I'd really like to see, I made the following graphic. Not only do I want ground slam to slightly increase its width at the point of impact, but why not add a small radius at the impact that covers a small circle around his front, as at right: |
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Ground Slam animation doesn't follow the ground pathing.
For example you can ground slam into the air next to a Cliff When terrain pathing as an Angle of lets say 30degree ; Ground slam hit THREW it. Ground Slam animation should always follow the map 3D. Sorry i'm french i tried to explain the issue as well as i can :) ------------------- Awesome work on that game by the way, keep on the good work! :D | |
I believe I've discovered a fairly significant issue regarding the character sheet display of attack speed and dps while dual-wielding and using Ground Slam. http://www.pathofexile.com/forum/view-thread/164789
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 | |
The same bug is apparent when using 2 handers. I have 24% increased attack speed from talents yet the character sheet only displays 12%. Furthermore, a 54% faster attacks only shows as 48%. Since these are all additive, I assume the disparity is from a tooltip error.
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I would love it if the radius value for Ground Slam were made known. (And all of the other AoE skills' radius values.. but for right now GS will suffice.) TYVM
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" This^ Ground Slam vs Cleave while dual wielding is not even a contest. A bigger issue comes in when you're using Maces or Hammers. I'm currently dual wielding hammers that have really good dps, but I can't use them because Ground Slam is just meh by not incorporating BOTH weapons. If the concern is the Stun threshold - then impose a penalty same as Cleave: Ground Slam: Pound the ground creating a massive force wave that gravitates in a forward cone area (If Dual Wielding both weapons are used but suffer a 30% DAMAGE and 25% increased STUN THRESHOLD penalty) If this isn't feasible then I see no reason why Hammers and Maces can't use Cleave. Ground Slam is just not cool for Dual Wielding hammer users I honestly don't understand why both weapons aren't taken into consideration or where the issue would come into play??? | |
Also the skill using 'feedback' on the ground slam could use some improvement as the current feedback does not feel much of anything when using the skill.
Here is a little comparison what I should be feeling and how it feels like: When using ground slam this is how I feel it should feel like: How it actually gives usage feedback when used: I know the game is still in beta, however some of the skills (ie heavy strike as well) could use some animation love and polishing :) - T |