Flicker Strike
... i had a neraly good running Shadow Flicker (without CI) i had some tough moments on 75+ maps and had to take care... but now, nearly ALL of my Skillgems got reworked ... and the result:
Flicker isnt possible anymore (no charges generated), had to socket LL to sustain a littlebit more -> less dmg -> less chance for a kill -> less chance for a charge.. i spent a lot of time for farming and trading... and now ... it seems as if all was jsut wasted time :( i am understanding that nerfs had to be done ... but destroying a build that was not absolutly overpowered really hurts :( |
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In the patch notes it says,"The camera is now smoothly interpolated between positions while using Flicker Strike or changing who you are spectating in a PvP match."
I was testing out Flicker striking multiple times and the camera moves exactly the same as it used to. I was under the impression that with the supposed camera change that the screen camera would smoothly follow your character instead of flashing the whole screen all over the place. |
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" Who is trying it with a new char vs an established char? KorgothBG was saying he felt his build for 2h still worked. https://www.pathofexile.com/forum/view-thread/528011/page/63 I have not tried playing my old high level Flickerranger on Standard. My new one is not working well at all. Although, after a bit of back and forth, he does seem to agree blood dance might be "required". Bloodrage is not enough. Or, possibly poachers/icebite. It without a doubt forces Flicker builds to late game. its totally ineffective in a 3link now. while you used to be able to start as soon as you got blood rage. though, multistrike/msplash of course super good. And the you need to support it with additional links. whirling blades+curse on hit+poachers mark+fortify? or maybe, ice bite as part of flicker links. With hatred and herald of ice. |
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Oro flicker builds got buffed though, big time.
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I've been running a lvl 73 Oro's flicker striker on Warbands. I've never run a dedicated Flicker-striker before, so I'm not sure if the skill is bugged or meant to act this way, but occasionally when flickering my character will stop and run a little before starting back up. Needless to say, this is bad for survivability. It happens in packs with plenty of targets, so it's not doing it to find a target (and this is with lockstep, so the enemies I'm seeing should be there). I'm just holding down flicker the whole time and not clicking with my mouse at all. And I'm actually running between flickers. I also have frenzy charges up when this happens and I'm running blood magic, so it's not that I'm out of mana.
My best guess is that the target of the flicker strike is moving out of range so I automatically run after it. If this is so, I hope that GGG fixes this, either by having the skill select a new target in range or having only the range to the target matter when the skill is initially chosen. Stopping a series of flicker strike attacks to chase down one mob that's running away when other mobs are attacking you is not fun. I'm also having issues with randomly stopping flickering based on my mouse cursor position. I figure some of these interruptions are coming from stuns, I guess, but all in all this is really annoying a skill with inherent survivability risks--which are fun--built into the gameplay (and no damage buff from linking Fortify with Oro's) has what appears to be technical glitches killing me as well--less fun. Last edited by millsz#3747 on Jul 19, 2015, 12:16:09 PM
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am still having DC problems with flicker strike. Is anyone else experiencing this? I can run just about anything else without getting a disconnect.
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Is it time to make flicker strike NOT spend frenzy charges anymore to chain cast? Like seriously, you guys made Reave/Cyclone absolutely SUPERIOR to every melee skill out there in 2.0
"Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
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Oro's flicker has NOT been buffed due to the fact map mods monsters immune to status ailments. cant use terminus sword to generate charges due to quality bonus nerf. GG
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I haven't read the whole thread, so this might have already been suggested. But WTB Vaal Flickerstrike.
Don't know exactly what properties it would have, but some suggestions: Can be used with any melee weapon (including unarmed). Map obstacles cannot block flicker attacks. Infinite range (yes, I'm suggesting that Vaal flicker should allow you to flicker to literally any monster on the map, regardless of what is between you and that monster!) Vaal Flickerstrike performs X number of attacks (where x is set by the level/quality of the gem, my suggestion would be 20 attacks at level 1 and 40 at level 20 with 10 further attacks dependent on quality) Cannot be interrupted (as in, while this attack is in progress you cannot be stunned or frozen). Does not work with multistrike. The downside is that because it would pick its targets from literally every monster on the map, you're not likely to hit the same monster many times, which means that you might not actually kill that much with it, and also since it ranges across the entire map, you have no idea which pack you'll end up in the middle of when it stops. On the other hand, if you've cleared the rest of the map before using it, it could be a very effective tool for destroying map bosses without having to worry about running out of frenzy charges. Last edited by HoneyBadGerMan#6197 on Nov 29, 2015, 7:58:40 PM
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" And for find any remaining enemies. I like it. " Maybe. There does seem to be an almost dire lack of frenzy charge generation outside of kills or the Frenzy skill. It severely limits Flicker Strike to certain gem set-ups and gear (like using Oro's and therefore stacking ignite chance or crit). It also means it is incredibly easy to hit a brick wall with this skill when you can't get enough kills or there is something else stopping you generating the frenzy charges (group play, resistant/high health mobs, status immune). If Flicker Strike is meant to be a skill that is customisable, social, and not for rich people only, something needs to be done about the frenzy charge requirement - or the frenzy charge generation. Last edited by Aimeryan#0430 on Dec 8, 2015, 7:40:46 AM
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