Dual Strike
" Or use Immortal Call, if it's physical reflect you're having trouble with. I have a question about Dual Strike: for the purposes of stunning and elemental status ailments, does it count as one big hit? I'm wondering how effective a dual mace build can be at stunning (obviously won't be as powerful as a 2h build, but should be good enough for most purposes). |
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Filtering by staff-only is grate :P It's one damage packet for the purposes of Status ailments.
For Stun, however... Last edited by Vipermagi#0984 on Oct 25, 2013, 7:33:10 AM
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"That stun thing ould be awesome... or it could be terrible. Depends how much damage you're doing. IGN - PlutoChthon, Talvathir
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Very nice skill. But I would change the quality bonus to something like attack speed or phys dmg... Attack speed is good for everyone, but crit chance is too niche. =]
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"I think the crit chance it to make it a "you deal big damage skill" And +80% crit chance is huge. I'd prefer it to stay this way, if yo uwant massive AS Double Strike is >>>>> that way. IGN - PlutoChthon, Talvathir
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" It's good for crit builds, ofc. But if u are on a non-crit build like 2 axes with resolute technique, then there is no use for this. Now attack speed is usefull for everyone, phys dmg can also be usefull for everyone... even elemental builds. =] Last edited by jna#0009 on Nov 13, 2013, 2:41:13 PM
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Not everything is useful to everyone. That's just the way it is.
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" hm I think that's not true for the quality of gems. Almost all (if not all) Q bonus are useful for everyone that uses that skill, some are more.. some are less.. even Q auras are useful for all. =p Last edited by jna#0009 on Nov 13, 2013, 4:44:42 PM
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" Quality Auras are largely useless for solo players; the only exception is a summoner, and even then it's questionable because the AoE increases a bunch with levels anyways. Far from 'all'. (Ice Shot, Burning Arrow, Lightning Strike, Arctic Breath, Blood Magic, Life Leech, Reduced Mana) There's already a million Gems that just grant 0.shit% IAS or 0.crap% Damage. That's why most Gems have 'useful' Quality bonuses; because they're intensely generic. |
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" So u prefer a 0.crap% crit? =S I agree with you that they are very generic. But the point was to at least have some kind of use for all users of the skill, no matter the build. Q auras can have some use when you are with a party, no matter your build. Like I said some are more useful.. some are less.. All the skills you mentioned have some "useful" Q for all, only blood magic that would be completly unuseful for CI builds (cos a CI char will never be on a low life state), but I guess ppl don't use blood magic with CI. =P Edit: just to clarify, I not talking about how useful the qualities are, but how they can have at least some kind of utility for everyone using it, no matter what build you are on. Ofc, some qualities will be more useful for certain builds and less for others. But crit = ZERO use for any build with resolute technique. Last edited by jna#0009 on Nov 13, 2013, 5:51:28 PM
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