Dominating Blow
"It does apply. Is it not displaying correctly? "They do get straight to 1 life, the actual issue if that your other minions or allies have already started attacks on them, and they'll still land and damage it after it changes teams, thus bringing it down to low life. This will be fixed in future such that damage can't be dealt if it's changed to an ally since the attack started. | |
"This is known and will be fixed in future. "No, that can't be extended. You can use skill duration increases to increase how long the minions last after they get dominated, that's it. | |
"Misses do not apply the effect. It's likey that specific damage package got delayed on it's way to your client, so wasn't able to be applied at the correct time visually, so it looked like you missed. | |
""Using the skill correctly" is getting the killing blow. The short-length debuff is not meant to be something you use or rely on, but a small buffer against rolling low damage and having the monster killed just after you hit, rather than by your hit. It lasts for 0.5 seconds, and stacking attack speed can easily put you at the point where hitting again will happen before that time runs out, if you want to be really sure. | |
If there was a maximum number of minions, it would say so on the skill (there isn't - it was removed quite some time ago).
Conversion trap is completely unrelated and doesn't involve minions at all. Converted monsters are not your minions. | |
"This (or the bug report forums) is the correct place to ask that question, and that is not a question to ask support. They don't know about game mechanics, they know how to help people having issues with the game or their account. EDIT: I'd like to clarify this is by no means an attempt to diminish the support workers, merely an attempt to get people to ask mechanics questions here where they can be answered easily rather than having to wait for support to probably forward them to me, or someone else, and get a reply back that way. "This is an unintended side effect of how those effects work. EE means instead of putting a burning debuff on one monster, you put a burning aura on that monster that applies to his allies. When you change the team of that monster, it still has that buff on it, and thus you're it's ally. I've noted this behaviour down for a future improvement to how buffs work, so I can at that time look into giving buffs teams, so the buff isn't converted with the monster. Last edited by Mark_GGG on Mar 13, 2013, 8:03:24 PM
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Yes, it is intended that you cannot convert a monster that no longer exists.
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"Turns out, yes! This bug will be fixed in an upcoming patch. | |
"Yes. | |
"It's not a bug, those are not intended to be removed. This is correct behaviour. Dominating Blow change which team the monster is on, it doesn't change the state it's in, or remove any buffs or debuffs. |