Cleave

Just a small bug feedback, Cleave sometimes seems to miss even with Resolute, using it with 1h axe/shield on a Marauder.

Also,it's range seems to be just a little bit too long,either that or the animation isn't long enough.
Their sanity I'll shatter, their dreams of conquest I'll destroy.
Last edited by Rockhorn#1276 on Jul 23, 2012, 3:07:06 PM
I didn't go through to see if anyone else had this problem but reporting a bug I've seem to have found. I just started playing today, and right off the bat it seems I can't cleave while dual-wielding on my duelist. Had the Rusted Sword in my primary hand, and a glass shiv/shank in my offhand and the attack was grayed out. Works when just wielding a primary/nothing or primary/shield though.
That's not a bug, it's how cleave works. Cleave always swings both weapons when you're dual wielding, and thus requires both weapons be weapons that can cleave - daggers can't, so you can't cleave while holding a dagger in either hand.
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garnmcgaughn wrote:
just had my cleave gem level up 1 kill before lvl 4 for my templar, slight imbalance


Good suggestion.
I wish the devs have time to make a ton of different death animations and some allocated to sertain skill gems.
www.graffiticreator.net
Hey, I am playing with my dual wielding duelist atm, and I found 2x claws. I am wondering: Why doesn't they work with cleave? It would make sense from a graphical view, as it would be like scratching 2 claws in the face of the enemies.
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Most of the community seems to feel that Ground Slam is far and away the best melee attack in this game (especially considering that most of the damage you deal in this game will probably be some form of AoE damage). I think Cleave, along with other skills, need to be relatively more competitive.

One of the ways that I think the developers could achieve this is perhaps by increasing the radius of Cleave. I am under the impression that many would like this change.
I feel that they're totally different skills. Ground Slam is a big splashy "hulk smash" attack, at least on paper, and cleave works pretty exclusively with (usually) significantly faster weapons.
If any buff is needed for Cleave i'd say maybe just a damage buff but that's about it, the AoE is honestly more than enough with good positioning.

That's my 2 cents at least.
Why am I wearing a heavy belt if I haven't got any pants?
at lvl 20, how much STR cleave requires?
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SerBasterd wrote:
Most of the community seems to feel that Ground Slam is far and away the best melee attack in this game


That is definitely a big problem for players unless GGG intends the game to be like this. However, with the whole "build of the week," I think GGG should have more tricks up their sleeves.
HC IGN: OrlandoFlorida / TheRoadBackToOriath
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ongZ wrote:
Hey, I am playing with my dual wielding duelist atm, and I found 2x claws. I am wondering: Why doesn't they work with cleave? It would make sense from a graphical view, as it would be like scratching 2 claws in the face of the enemies.
Claws are not long enough weapons to actually cleave a person.
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SerBasterd wrote:
Most of the community seems to feel that Ground Slam is far and away the best melee attack in this game (especially considering that most of the damage you deal in this game will probably be some form of AoE damage). I think Cleave, along with other skills, need to be relatively more competitive.

One of the ways that I think the developers could achieve this is perhaps by increasing the radius of Cleave. I am under the impression that many would like this change.
I believe you're overestimating the number of people who feel this way. Cleave has always been considered a powerful skill as well, and for much for the beta was considered generally superior to ground slam.
From what I've gathered, many people have taken a liking to ground slam from watching Kripp use it, but people are still using and enjoying Cleave, and it's still good at what it does. It has shorter range, but wider spread, making it much better than ground slam when you're surrounded.

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