Cleave

I haven't found anu specific issue with Cleave. Great animation, postprocess and sound.

I use mine with Gain Life On Hit.
anyone have success with blood rage, life on hit and warlords mark? i find im dying rather quickly and have to be super focused all the time, less enjoyable. also, what does quality add to cleave?
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bingobill wrote:
what does quality add to cleave?

1% attack speed per 1% quality
The AOE effect of cleave seems to affect creatures that reside on Z levels other than the "caster's", e.g. killed a skeleton archer who was on a platform above the character (shift+attacking), which is, I assume, not intended behavior.
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ksjav wrote:
The AOE effect of cleave seems to affect creatures that reside on Z levels other than the "caster's", e.g. killed a skeleton archer who was on a platform above the character (shift+attacking), which is, I assume, not intended behavior.
This has been added to the list of issues to fix at some point. Thanks.
I think the aoe radius on cleave needs to be increased or something because it misses constantly despite 93% hit chance :/
Last edited by tidus1492#3642 on Jun 29, 2012, 10:35:18 AM
I can't use cleave when i dual wield
The skill is greyed out
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Kimowich wrote:
I can't use cleave when i dual wield
The skill is greyed out

"Only works with Axes and Swords"
TehHammer is not a crime!
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laycast wrote:
For the cleave animation I think it would look better to have kind of a back and forth animation, instead of just the same motion over and over again. Example, when you cleave the motion is counter clockwise, well if you end up cleaving again within a second or so your motion should be clockwise to give it more of that "cutting down mobs" effect. Hope this makes sense, just an idea to give the ability a more hack and slash feeling


This is a must have.
You get what you deserve...
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tidus1492 wrote:
I think the aoe radius on cleave needs to be increased or something because it misses constantly despite 93% hit chance :/


Ha, I think just the opposite.., low level Duelist with long level 2 rapiers and I'm killing mobs that are about 50% further away than the end of those long swords. It doesn't look right and I'm not expecting to actually hit that mob but I do. So if my sword doesn't reach the mob is it the wind from my "whiff" that kills them?

;-)
Signed: Geldric, scribe of Oriath

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