Cleave

I really like the idea to make the AOE bigger. Reave just got a buff for its AOE and now it is hard to even get anything in comparison with clear speed. Cleave is only 20, while Reave is 31 on full stacks. I get that the stacks are what make reave at less of an advantage but with multistrike it seems really easy to get those stacks up. People only really make builds with fast attack speeds too. On top of that Vaal Reave makes it even more powerful because you can now get a HUGE AOE.

I'd really love to see Cleave get a AOE increase. I mean even Melee splash feels bigger because of the whole circle thing...
IGN - WazaBaza
Really strong melee skill(dw version), especially with crit. Cause you can crit with one or both weapons. So freeze and shock are very consistent. DPS is nice even with mediocre gear, just from using auras and leveled quality gems.
Last edited by MCSMvsME#0476 on Dec 6, 2014, 9:13:30 AM
It would be great if Cleave could get a buff to its AoE range but let me explain my chain of thought why i think it is necessary:

With the upcoming reduction of block we will see a lot more Dualwield and 2H builds. It seems that Dualstrikes damage was nerfed for that reason, which now leaves the option of Cleave vs. Dualstrike + Melee Splash for dualwield builds. Due to the reduction od Dualstrikes damage, Cleave now becomes a good alternative damage wise but a DW Ranger or Duelist has hardly any acess to the AoE nodes on the opposite side of the skilltree. Even with >30% increased AoE i fealt that Cleaves AoE was just too small so it suffered greatly from mobs being just slightly out of position due to desync between server and client.

I played a Cleave build up to level 87 to do some extensive testing and the skill does good damage now but is very annoying to use and at every other mob pack it left a rather stale aftertaste when i should have been able to hit some mobs but didn't. Another problem is the conveyance of the actual range. I had to do a lot of testing with immobile totems in the Vaal ruins to analyze Cleaves actual range, which makes it very hard to use effectively for newer players.

Therefore i would suggest two changes to the current skill:
1. increase the base AoE radius by 2-4 units or give it an increase from leveling/quality
2. give better visual feedback of the actual range

The suggested range increase would give Cleave a better feel when playing but the total damage potential might be a bit high so this would probably have to go hand in hand with a slight damage reduction to maybe 95% effectivness.
The most important change, however, would be the better visual feedback. This could be done by simply letting the 'arc' scale correctly with the range and display at the outer boundary of the AoE (currently it displays at around 2/3 down my 2H sword).
11.02.2013 - 11.02.2017: four year PoE anniversary!
So today I used cleave for the first time on a dual wielding build, utilizing the wrath aura for added damage. Before starting I examined both skills and noted these relevant details from their respective descriptions:

Cleave: When Dual Wielding, Deals 65% Damage from each Weapon combined

Wrath: You and nearby allies deal x-y additional Lightning Damage with attacks

I wasn't sure how these two skills would interact, but based on the wording I concluded that it would be one of the following scenarios:

1. wrath damage is applied to each weapon separately, resulting in two instances of 65% damage
2. wrath damage is applied to the attack as a whole, resulting in one instance of 100% damage

To my surprise, the tooltip suggested that the wrath damage was instead applied once at 65% effectiveness. Balance aside, this seems counterintuitive given the wording used on each skill. Dual strike looks like it works the same way in this scenario, except the wording makes it much clearer.
Last edited by FunkyFritter#5567 on Mar 25, 2015, 5:24:29 AM
"
FunkyFritter wrote:
1. wrath damage is applied to each weapon separately, resulting in two instances of 65% damage
It's this one.
"
Mark_GGG wrote:
"
FunkyFritter wrote:
1. wrath damage is applied to each weapon separately, resulting in two instances of 65% damage
It's this one.

As well as any other bonus damage, BTW. Any flat damage bonus from gear, buffs, etc will apply in two instances (if applicable).
Same for Dual strike.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on May 16, 2015, 7:56:20 AM
Not sure if right topic but I would like to see a Vaal Cleave gem which acts as a physical version of Freeze Pulse which first hits like a normal cleave (maybe with increased radius increased physical damage) and then travels across the screen dealing bleed damage to every enemy which got hit by the cleave wave animation.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
Last edited by Diablo1reborn#2842 on May 31, 2015, 6:33:58 AM
Has there been any buffs/updates to cleave in the CB? Always wanted to use cleave but feels so lacklustre without investing so much to make it work compared to other skills.
2.0.0
"Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%."

With two onehanders, it's been nerfed again.
With 1h+shield or 2h, it's been slightly buffed.

I don't know what you mean with "lackluster". Cleave always worked kinda nice as a dualwield attack, and was an ok...ish choice for 2h swords/axes.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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