2.0.0g Patch Notes

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idiocyincarnate wrote:
GGG, will you PLEASE have a proper look at the damage output of the ranged boss in Village Ruin? It's honestly more deadly than Malachai.

this bosses very strong for my whitch with 8000es! this chiken with bow take me 2-3 times and i dying! this bull take 1 time and i dying! and this is with new ArctikArmor 21lvl and 99999 dps with frizpuls and with 2% lifelich from warlord mark! how they kill me i dont understand???, but other boss in OvergroundRuins soo easy and dyi after 3-4 crit, bad balance in Village its realy, please made something
Last edited by lagoff#2881 on Jul 23, 2015, 8:50:32 AM
all these cool micro transactions are fun in all.. but i think it would be nice to see armor sets with stats equivalent in game. just my opinion. awesome game just i dont think dumping 60+$ on a game every couple weeks just because they release a new cool looking armor. prices are steep and the economy here in america is not all that great. coming from a family man who plays in his free time.

check out that closed beta supporter title... been playing since day one and have seen the evolution come along. love the path this game has taken!
awaiting till my time
Last edited by whiteblaze420#1420 on Jul 23, 2015, 9:04:12 AM
Love the new righteous fire MTX!!

Thanks for the updates regarding Tempest :) Really enjoying it right now :)
Still dropping to log-in screen without any indication as to why.

Playing solo in Kaom's Dream.
Act 4 balance on normal was very needed. Bravo GGG.

I built a tanky marauder, 2000hp and 4 endurance charages with fortify. On the organ bosses one hit would take 75% of my hp. How is that fun to build a whole act around getting one shot and in NORMAL!

I only play HC and this act was a chore and not fun. After beating the organ bosses I didnt know how I was going to get through the Mal fight.

Remember I had 4 endurance charges with fortify and they still crush you. The game should not be build around the idea that one hit will kill you. A skill like vaal crush that charges and you have react time makes sense as a one hit kill. But a whole room where everything you touch will one shot you is just dumb.

Also Normal should be that normal, you would expect not to have to use 20 portals on an organ boss. Also for that guy that is going to post he had no issue on that boss. All builds are not the same.. In normal a lot of builds are not far enough along yet to do their full potential.

*side note, get over it summoners... you took up the whole forum. I will agree that this should have been done in Beta though.
Last edited by VentryDrox#3671 on Jul 23, 2015, 9:13:54 AM
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db183 wrote:
You summoners do realize they nerfed the mob because it was too powerful against players. Not because they wanted to nerf summoners.

A magic revenant was able to one shot me when i first started doing maps at like level 75 for over 3k dmg as an evasion character with max lightning resist. A rare one with faster attacks was a joke of a mob as you cant exactly dodge 5 projectiles spreading across the screen. They were worse for players than even devourers ever were.

Now I'm at level 91 and still revenants are the ONLY mob that actually pose any threat on the maps they allow us to get to now(73-75). Hitting players for 3k+ and rare ones with the ability to crit one shot players with 4k hp on a ele weakness or negative max resist map is just dumb.

So... Sorry summoners this nerf was NOT about you. Go find another unbalanced act 4 mob to exploit.


To exploit, since we have 100234 different possibilities for spectres cause the game offers so much different mobs which actually can carry as spectres in late game.....its always the same, if there is a mob to carry late game for a summoner it gets nerfed to the ground. i dont know why summoner is always left out of late game.
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Scorptice wrote:
edit: But blatantly lying about Revenant nerf is just not like you guys... I guess you removed shotgun as well because voidbearers were so dangerous, right?


People need better reading comprehension. GGG did not state that there was no change to the spectre revenants. Only that the intent behind the change was due to how strong they were against players rather than how strong they were as spectres.
Rip my summoner build gotta find something else to play I guess...
nerf phys damage of mobs and nerf fortify please :]
Every Saturday = National Booze n Poe Day
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Chris wrote:
Version 2.0.0g:


[li]Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.[/li]



this made me smile...


looks like im going to reroll the 90 witch.


thx for nerf =)


Edit: just tested the new revenants,

in a 6L still very viable.
Dran, drauf, drüber !
Last edited by Hannibus#2104 on Jul 23, 2015, 9:32:31 AM

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