2.0.0g Patch Notes

Thank you, GGG team.
the nerfening has begun, tremble in fear!
Love the changes. A4 in cruel was just not in line with the rest of the content. I'm glad they kept the diffculty of merciless tho because of the extra challenge.

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Shibajusty wrote:
"Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres."

I'm sure you couldn't hold your laughter you lying ***********
Have the balls to call the nerf as it is,who the fuck was having problems killing revenants ?
They only appear in a shitty part of the act that players play for 20 mins then they are done with and in 1 in 50 maps.

You sure as hell could "nerf" SRS making them as good as ever, but you can't do the same with revenenants.
As usual you have no fucking clue how to balance the game, god forbid not everyone plays SRS tornado shit and cyclone.


Well.... that escalated quickly lol. You make it seem like the devs have a personal vendetta vs you.
Last edited by Tomtah#4647 on Jul 23, 2015, 10:48:04 AM
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Akairra wrote:
Great! Would love to see more Divine spell skins.


this so much.
"Please feel free to report any players you see attempting to acquire/sell items in trade chat." - Bex_GGG
Am I alone in thinking that the Necrotic set looks fucking awful?

It's like some grotesque version of a WoW set... With none of the sublime touch that most GGG stuff has. Though nowdays most GGG cosmetics are kind of over the top and grotesque
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Krehlmar wrote:
Am I alone in thinking that the Necrotic set looks fucking awful?

It's like some grotesque version of a WoW set... With none of the sublime touch that most GGG stuff has. Though nowdays most GGG cosmetics are kind of over the top and grotesque

I think anything that costs almost $50 is ugly in a video game...I'm all for supporting a game but I don't even pay that each month for my cell service and I get more out of it.
Last edited by Therian#3949 on Jul 23, 2015, 11:22:54 AM
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I_NO wrote:
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Tyoll wrote:
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Sixpackand2guns wrote:
I'm pretty pissed about this ridiculous nerf to summoners, as if they didnt have a hard enough time already on maps. Good luck playing a map effectively above 75 now. I just tried the new spectres out in merc, the frozen lake, and I have all the nodes, all the summoner gear and all the jewls buffing damage, well guess what. Its clearing pretty darn slow on that alone. My summoner is built like glass, because I went max out for aura and summons to mass their dps, and now their DPS is retarded weak not to mention the specters fire less shots and seem to shoot slower as well at weaker damage.... Why ggg..... I spent 80+ hours on this guy, to farm with... Now he cant do anything he was built for. Is this class just supposed to look cool and not actually be affective or what? Whos drunk idea was this nerf?


Some one who has an understanding of game mechanics ?

Also its not a nerf to Summoners, its a nerf to Spectre based summoners who use Revenants.

Revenants were OP man both as a Mob and a spectre. You could easily do 75+ maps with a 4 link if you built properly. And Spectres are still strong buddy you just need to get used to the fact that you cant nuke the entire map now and then run through it picking up loot.


There not strong
There worthless

Anyone whos seen my stream when I tested today can tell you that they are horrible.

and I'm in full BiS gear ''Buddy'' with full investment into making the revs ''amazing'' with full on Super wrath with lightning penetration 6L Vis mortis with all god tier summoner gear.

They are not viable anymore please play a summoner before trying to incite the guy thanks.

Here this is pure investment

+ All god tier summoner gear sure - Midnight bargain - > 6L Vis mortis etc
+ All 6 minion 15% jewels sure
+ All minion damage % Nodes sure
+ All attack speed minion nodes sure
+ 6L spectre's sure

Any spectre right now meaning the lanterns alchemist etc and all that WILL outdamage a rev by far using basic math or just peformance through game in general.

I despise it when people don't experience on how to play something before trying to say oh no no there okay u just can't no stop that. I've had enough of that.



Well speaking of streams. Lets ask someone who knows better than both of us. I think we can both agree he a man who knows his summoners https://www.youtube.com/watch?v=mc_pqL9iOYQ

Direct Quote from Angry AA "With a few adjustments to my build and character theyre doing maps just as fine, Hell I can barely notice a clear speed difference "
pfff act4 was easy..atleast for ranged/casters was no need to nerf.
I think "Raise Spectre" needs a rewrok to offer better performance on high levels (scale to player level is the easy path), but I think the main mistake has been based on a single skill, a single monster.

Months of experience should serve to avoid these problems and be more creative. You should have the ability used as a ""support"", instead of the main skill knowing what was going to happen....

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Chris wrote:
Version 2.0.0g:
Fixed a bug where detonating a Remote Mine would stop the character moving until you click again.


Thanks, probably no one has noticed this, but it was an annoying bug and welcomed the fix. (Yeah, traps and mines are viable too, more powerful and fun than many believe).
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Attributes (Strength, Dexterity or Intelligence) can no longer go below zero.


Some patch notes clearly have a story behind them.

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