(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

Hi there,

First of all thanks @OP and all people who help other with their knowledge/experience!

I've a few questions:
I'll go Juggernaut and since they need Endu Charges to be more tanky and deal more damage it's a little bit confusing if I read that I shall use a CWDT Setup? Is this rhe real way to for Juggernauts?
Secondly I can't afford the Atziri Gloves, so i'm asking you if it's necessary to skill Vaal Pact until I can afford them?
Lastly I would like to ask if someone can "recommend" me some skills/wheels which I should try to reach asap. RT first I guess, but after that ?

Thanks in advance!
for softcore, which is better? jugg or zerk?
level 83 scion here, and i was wondering, does Rampart give a better survival boost than Vitality Void?

Thank you
I'm a bit confused about which Cyclone links are better. I'm lv84 and using a 5l Cyclone with the links mentioned in the guide:
Cyclone - Added Fire Damage - Melee Physical Damage - Faster Attacks - Chance to Bleed

Would this change make my dps better?
Cyclone - Ruthless - Melee Physical Damage - Maim - Chance to Bleed

According to POB my effective dps gets a lot better, but tooltip becomes lower by 8k. Which links should I be using?
Last edited by epiy0#0285 on Aug 14, 2017, 11:04:04 AM
for softcore, which is better? jugg or zerk?
"
Castiel343 wrote:
for softcore, which is better? jugg or zerk?


both:) zerk=more dmg and jugg is safe and very good for uber lab...
Last edited by BeneTleilax#7421 on Aug 14, 2017, 11:19:09 AM
Spoiler
"
balintrial wrote:
I'm a bit confused about which Cyclone links are better. I'm lv84 and using a 5l Cyclone with the links mentioned in the guide:
Cyclone - Added Fire Damage - Melee Physical Damage - Faster Attacks - Chance to Bleed

Would this change make my dps better?
Cyclone - Ruthless - Melee Physical Damage - Maim - Chance to Bleed

According to POB my effective dps gets a lot better, but tooltip becomes lower by 8k. Which links should I be using?


tooltip is very well known for showing the wrong DPS. path of building dps is right.
I want to share with you guys my setup. I know this post will be buried with 50 pages+, but yeah I read all the pages last week.

To contextualize, I'm doing a Brutality variation of this build, using Starforge as main weapon. I've tested a lot of mechanics to push the char the most I can afford right now, and after like two weeks of market and PoB, this is my char:

Berserker. 6k800 HP. Actual DPS: 400K (without obscure situations, just normal things), DPS with 20/20 gems: 670k.
75/74/73 (need some gear with better rolls) and something like -30% chaos I think. I can't remember because I'm at work right now. Later I'll post the pastebin.

I'm doing T15 really fine, with lazyness of don't be at full buff all the time. Clearspeed is better now with the Starforge, I felt in the end my AoE has increased over the Atziri's Disfavour I used to use. My only problem is the one-shots that most boss mechanics have, but most times I evade it with leap easily. I die only to this ocasions. Before, I died for Piety in T14 like all the fucking times, and when she turns into archer mode I died before entering the map (lol). Now I just stand on her side doing damage, without any concern.

Those are my equips right now:

Spoiler

First thing I look for is a way to apply shock. I tried CWDT 1 + Shock nova (20% chance) + Culling strike. Shock nova hits, culling works. But shock is due to lightning damage, so it never applied. I tried other skills, and found that is impossible to do it with only gems. So, I went to equips.

I can't change my boots right now, so I grabbed a Jewel with %Life and %Shock chance. Only 4% of chance, and now when I do bosses, almost 100% of the time they're shocked. I'm surprised of it's effectiveness. I'm not planning on buy another boots. Maybe farm some uber labs (also, it's fucking fine do uber lab). But no need to enchant boots. MAYBE another jewel.

Blood rage all the time. Inc duration because I'm lazy to rebuff every 7-8s. Brass dome was mandatory to me because as a Berserker, I don't have much defenses. Before it I was dying to T12 T13 bosses. To generate endurances and fortify I use Leap + Faster attacks + Stun + End.charge on stun + Fortify. On bosses I use enduring cry to refresh the time counter of the endurance charges.

CWDT + IC is almost mandatory to deal with phys reflect monsters (in my case, as I have only max 3 endurance charges). Reflect maps can be done with peace, but it's anoying as is to every melee build. I died SO MUCH to reflect when I tooked off the IC because I was needing the charges to mitigate damage, but it's not worth. It's mandatory to have IC on CWDT.

And finally, I've tested almost all combinations of ways to apply curses on monsters. After long time thinking, my conclusion is that we don't need ofensive curses, because trash mobs already die fast, and the effect of a curse on "Curse on hit" gloves is drastically diminuted by -60% effect of curses that bosses have (-80% shaper), our DPS is already high. So I went to a defensive curse.

Temp chains seems to be a good choice, but the bosses will still hit hard. So, enfeeble lv 20 even with the -60% effect, still will reduce a lot of damage received. It'll work almost like a -15% (or something) reduced damage taken, wich is A FUCKING LOT. The decision to apply it with vengeance is mine, because I'll be always close to the boss, and vengeance can apply bleed and blind too. Blind, again, very defensive mechanic. If you want, you can go CWDT + Curse + utilities, but in my opinion you can have more defensiveness by having a setup like mine.

Carnage heart for me was the best change I've made, the speed of the leech helps a lot to stay alive without life flasks. It was day/night change. Absolutelly mandatory in my case (and opinion, if you need more fast leech, not being a slayer or something).

Quartz flask also was a day/night change. It's chance to dodge, so Brass Dome will not affect this chance (brass dome has -30% chance to block) I've never had a flask with Curse Immunity, now I can't live without one. Planning on get a Lion's roar in place of the Quicksilver flask. It's not meant for trash mobs, only for bosses, when the knockback isn't a problem.

There's a lot of things that you can change, change the helmet or get a %cyclone mod, get better rings/belts, get mod on the boots... Again, this is what I can afford/find right now, but I'm preeetty happy with it right now.

The tree Is almost the same that are posted here, but tonight I'll post the pastebin so you can mess with. OR you can import my character with my account name, It's public.

Hope this can help you guys XD
Last edited by Shiiro95#6139 on Aug 14, 2017, 1:49:09 PM
Spoiler
"
Shiiro95 wrote:
I want to share with you guys my setup. I know this post will be buried with 50 pages+, but yeah I read all the pages last week.

To contextualize, I'm doing a Brutality variation of this build, using Starforge as main weapon. I've tested a lot of mechanics to push the char the most I can afford right now, and after like two weeks of market and PoB, this is my char:

Berserker. 6k800 HP. Actual DPS: 400K (without obscure situations, just normal things), DPS with 20/20 gems: 670k.
75/74/73 (need some gear with better rolls) and something like -30% chaos I think. I can't remember because I'm at work right now. Later I'll post the pastebin.

I'm doing T15 really fine, with lazyness of don't be at full buff all the time. Clearspeed is better now with the Starforge, I felt in the end my AoE has increased over the Atziri's Disfavour I used to use. My only problem is the one-shots that most boss mechanics have, but most times I evade it with leap easily. I die only to this ocasions. Before, I died for Piety in T14 like all the fucking times, and when she turns into archer mode I died before entering the map (lol). Now I just stand on her side doing damage, without any concern.

Those are my equips right now:

Spoiler

First thing I look for is a way to apply shock. I tried CWDT 1 + Shock nova (20% chance) + Culling strike. Shock nova hits, culling works. But shock is due to lightning damage, so it never applied. I tried other skills, and found that is impossible to do it with only gems. So, I went to equips.

I can't change my boots right now, so I grabbed a Jewel with %Life and %Shock chance. Only 4% of chance, and now when I do bosses, almost 100% of the time they're shocked. I'm surprised of it's effectiveness. I'm not planning on buy another boots. Maybe farm some uber labs (also, it's fucking fine do uber lab). But no need to enchant boots. MAYBE another jewel.

Blood rage all the time. Inc duration because I'm lazy to rebuff every 7-8s. Brass dome was mandatory to me because as a Berserker, I don't have much defenses. Before it I was dying to T12 T13 bosses. To generate endurances and fortify I use Leap + Faster attacks + Stun + End.charge on stun + Fortify. On bosses I use enduring cry to refresh the time counter of the endurance charges.

CWDT + IC is almost mandatory to deal with phys reflect monsters. Reflect maps can be done with peace, but it's anoying as is to every melee build. I died SO MUCH to reflect when I tooked off the IC because I was needing the charges to mitigate damage, but it's not worth. It's mandatory to have IC on CWDT.

And finally, I've tested almost all combinations of ways to apply curses on monsters. After long time thinking, my conclusion is that we don't need ofensive curses, because trash mobs already die fast, and the effect of a curse on "Curse on hit" gloves is drastically diminuted by -60% effect of curses that bosses have (-80% shaper), our DPS is already high. So I went to a defensive curse.

Temp chains seems to be a good choice, but the bosses will still hit hard. So, enfeeble lv 20 even with the -60% effect, still will reduce a lot of damage received. It'll work almost like a -15% (or something) reduced damage taken, wich is A FUCKING LOT. The decision to apply it with vengeance is mine, because I'll be always close to the boss, and vengeance can apply bleed and blind too. Blind, again, very defensive mechanic. If you want, you can go CWDT + Curse + utilities, but in my opinion you can have more defensiveness by having a setup like mine.

Carnage heart for me was the best change I've made, the speed of the leech helps a lot to stay alive without life flasks. It was day/night change. Absolutelly mandatory in my case (and opinion, if you need more fast leech, not being a slayer or something).

Quartz flask also was a day/night change. It's chance to dodge, so Brass Dome will not affect this chance (brass dome has -30% chance to block) I've never had a flask with Curse Immunity, now I can't live without one. Planning on get a Lion's roar in place of the Quicksilver flask. It's not meant for trash mobs, only for bosses, when the knockback isn't a problem.

There's a lot of things that you can change, change the helmet or get a %cyclone mod, get better rings/belts, get mod on the boots... Again, this is what I can afford/find right now, but I'm preeetty happy with it right now.

The tree Is almost the same that are posted here, but tonight I'll post the pastebin so you can mess with. OR you can import my character with my account name, It's public.

Hope this can help you guys XD


there is an lab enchant you can use on your boots(that currently have no enchant on them) with an % chance to shock on hit. Just keep trying to get it on your current boots till you find better boots, then you can start trying to get that shock chance on those new boots, i mean leaving your boots without an enchant...

and for reflect, replace your least damage gem in cyclone set-up with life gain on hit gem, should take care of that, and so you can not use IC and get end charges up with 4% phy reduction each charge.
Last edited by Zeferiah#5606 on Aug 14, 2017, 12:53:49 PM
For a slayer what is next upgrade from 5L hezmana?

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