(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

I'd like to say thanks first and foremost because this guide is incredibly detailed and I'm having a blast.

Question: Why is my Molten Shell not proccing? My current 4 link is Cast When Damage Taken (level 1)>Immortal Call>Molten SHell>increased duration

I still have some mana left (101 exactly) so it should have enough mana to cast the shell...any ideas?
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IndridColdxx wrote:
I'd like to say thanks first and foremost because this guide is incredibly detailed and I'm having a blast.

Question: Why is my Molten Shell not proccing? My current 4 link is Cast When Damage Taken (level 1)>Immortal Call>Molten SHell>increased duration

I still have some mana left (101 exactly) so it should have enough mana to cast the shell...any ideas?


What level is molten shell?

Lvl 1 Cast when Damage Taken Support can only support gems which require level 38 or lower. If you hover the mouse over molten shell you will see the level requirement.
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Ridman wrote:
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Gravarg wrote:
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Completed 12 ChallengesRustic22Chaos wrote:
Is this build strong enough to farm uber lab?



Yeah definitely. I'm running a cycloner Slayer and have had zero deaths and problems in uber labs so far.



Hi, could you please show how you've build your Slayer; items and passives and such?

I myself have tried to follow the guide but am getting beaten up bad at T4 maps and have no way to complete the "merciless" version of labyrinth. I lack both in dps and survivability :/


Level 89 atm. 6713 life and 53.5k dps with auras (more if blood rage enabled and some dps comes from bleed gem).

Passive tree same as Lighty's:

https://www.pathofexile.com/passive-skill-tree/AAAABAQBAASzBS0HdQmWC2EMcA48E0wUIBRNFHEV7BfhGJEaOCFVIWAm-CcvJ58xnjWSOQ46UjrhO7Y8BTwtPfxAoEa3R35N404yUEdXVFnzXhNfP2FSZFJlTWhlaPJvJ3KpdO108Xaseu982YIHg1-DzITZhO-FUoWnhmCGtIdqirOK8IzPj2CQVZBsk6iXeZpqmy2f36IApTWmV6knqZSsqq2Nr2yygLc-uR28n702vqfAZsCmxBXEWMT2xq7KkM9-02_Yvdlh2Xzawdw95FHpRuoY6wnvDu9O73zwH_JB8kXz3fVh9kj3Mvjr_Ev-Cv6P?accountName=Ridman&characterName=Arek_MR


Items:




Can run uber very easily with this, ran it like 20 times yesterday without any problems. Running t12-t13 maps atm quite easily, working on the map pool.

Next upgrades will be Disfavor, then flask of hate and finally a better armor. Then 6l-ing the disfavor and getting the warchief gem'ed up.

This is the third cycloner I've done using this build, the other two were Champions. I find myself enjoying the Slayer more. The life leech in insane (makes Uber labs very easy) and the 20% cull is a super nice addition.

Might not be a tier 1 build, but I find it to be the most fun build in PoE for me. I love being melee and in the thick of things. I think it's very important to get the 6l up and running as soon as you can (Tabula (20c) to 6l astral (~180c) to Lightning Coil/Belly. The more dps your cyclone has, the more you are leeching and the faster you are killing stuff = more survivability.

Kitava's is a really really good weapon until you get Atziri's, it has very decent damage and adds tons of survivability. Before I got that, I was using Doomsower which is really cheap and good for mid-leveling.

If you are dying a lot early on, I'd recommend getting Rumi's and Atziri's Promise flasks if you haven't already. Even despite the nerf, I always get them as soon as I can as I find them to add a lot to my survivability (plus both are very cheap). Then try getting as much life on all your gear as possible, once your life gets above a certain threshold life gets much easier.



those gloves are best than veruso`s? havent you tried full physical dmg build? im using deaths door crusader boots too,, my hp is only 5k and dps can go up to 60k...but im for sure not able to run rare t11 maps+
Last edited by merovingian223#4674 on Aug 13, 2017, 2:18:04 PM
Just dropped Carnage Heart! Damn, so nice than my crappy rare old.) Low proc but still much better!
. Insane bloodshed lol/
Last edited by Kliops144#3730 on Aug 13, 2017, 2:25:49 PM
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Ridman wrote:
"
IndridColdxx wrote:
I'd like to say thanks first and foremost because this guide is incredibly detailed and I'm having a blast.

Question: Why is my Molten Shell not proccing? My current 4 link is Cast When Damage Taken (level 1)>Immortal Call>Molten SHell>increased duration

I still have some mana left (101 exactly) so it should have enough mana to cast the shell...any ideas?


What level is molten shell?

Lvl 1 Cast when Damage Taken Support can only support gems which require level 38 or lower. If you hover the mouse over molten shell you will see the level requirement.


Ah I see...should I use a higher cast when damage taken or a lower molten shell? my current molten shell is level 13
guys kaom chest good for this build with atziri 6l axe or not?
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those gloves are best than veruso`s? havent you tried full physical dmg build? im using deaths door crusader boots too,, my hp is only 5k and dps can go up to 60k...but im for sure not able to run rare t11 maps+


Veruso's don't give any life. I'd lose 243 life if I switched to Veruso's. Not worth it.
Last edited by Ridman#0986 on Aug 13, 2017, 2:59:38 PM
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IndridColdxx wrote:
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Ridman wrote:
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IndridColdxx wrote:
I'd like to say thanks first and foremost because this guide is incredibly detailed and I'm having a blast.

Question: Why is my Molten Shell not proccing? My current 4 link is Cast When Damage Taken (level 1)>Immortal Call>Molten SHell>increased duration

I still have some mana left (101 exactly) so it should have enough mana to cast the shell...any ideas?


What level is molten shell?

Lvl 1 Cast when Damage Taken Support can only support gems which require level 38 or lower. If you hover the mouse over molten shell you will see the level requirement.


Ah I see...should I use a higher cast when damage taken or a lower molten shell? my current molten shell is level 13


If your molten shell gem is lv 13, it requires character level 48 (see https://pathofexile.gamepedia.com/Molten_Shell)

Meaning your cast when damage taken needs to be at least level 6 to be able to proc the molten shell.

Not really sure what the optimal Cast when damage taken level vs level of molten shell / immortal call is. I have mine relatively high procing when I take a big hit for like 1/3 to 1/4 of my max hp. But not really sure if that is ideal.
Last edited by Ridman#0986 on Aug 13, 2017, 2:56:54 PM
Hey everyone. I posted earlier about some help I needed with a 2h Crit cyclone build loosely based on this, and I got great advice - I wanted to start off by thanking everyone in this thread.

My current plan, based on the feedback I've gotten and what I've been playing around with, is to do a 2H sword crit cyclone berserker build utilizing a mixture of evasion and armour. I was hoping to get some advice on the tree I was planning on using.

The current tree I've been planning on rocking is here:

https://goo.gl/LNixdr

When I have enough for acuity, i'll drop vaal pact and grab the sword damage nodes near the marauder start area.

Will this tree support me in the end game? If not, what advice do you guys have?


Thanks a bunch in advance.
I need some help with this build:

1) How should my Champion passives evolve with axe? Am I doing right?
2) What's the desired level for Cast when dmg taken? I guess its just 1...
3) What's the best way to get endurance charges?
4) What level of resist to chaos would you reccomend?

Thanks!

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