(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

Thanks Samir and Shiiro. Atm I am still experimenting on what's best for me and you both gave great advises.
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Samir316 wrote:
Honestly, its 20 pages back, but I posted the same thing re: curses. With the recent changes to their effectiveness on bosses, I dont think its worth the investment. In terms of auras, nothing great for starforge either, at least not worth sacrificing all the mana. so for starforge, I always just go blood magic (keystone) and the only curse I'll use is a vuln on hit corruption on gloves.

The fact that the sword has a phat life roll on it makes BM even more obvious as a choice. It works really well with Kaom's heart. I would only really use auras on forge if I were doing an armour stacking juggernaut (grace + iron reflexes + determination). However, with the amount of incoming elemental damage in this game, I dont think armour stacking is great at end game... its OK for uber lab.

As it regards tooltip, pure phys has a lower tooltip than Phys+Ele, but Phys is often not resisted (there is a new physical damage reduction map mod, however). Most bosses and end game mobs have 40% ele resist.

This means 1 point of phys dps tends to be worth around 1.67 points of elemental DPS ( 1 divided by 0.6). Keep that in mind. I am doing brutality in LSC right now with a maul and easily doing uber izaro with 31k DPS 100% phys and a Maim warchief. My vulnerability is applied by CoH + Vengeance, it only really procs in long boss fights though, but this lets me get some utility out of vengeance.

This means a 30,000 dps of pure phys is comparable to a 45,000 dps build that is 50% phys 50% ele dmg.

I think we're at a point now where we have a clear cyclone progression, though.

Everyone starts out with the basic build lighty outlines, because its dirt cheap and gets you into at least T11 maps even with dogshit gear. I call this setup "Classic Lighty". However, once you want to optimize, you need to specialize either as phys or ele. Pure phys is great as its not resisted, but pure ele can have insane damage due to available penetration. But both styles need uniques to work, so they move beyond 2h lighty classic. If you want to play Classic Lighty to end game you need to invest very heavily in gear, because you need to support both physical and elemental damage.


Ive picked your suggestion about curses and applied to my case. Forgot to thank you, I didn't pay attention on this change.

Yeah, stacking armour isn't the best option. But it's good enough to endgame. I'm doing endgame content. It's ok. Can be better.

I think Kaom's heart will be perfect to a Jugger with Vaal Pact. Dropping a DPS gem to fortify on the cyclone setup, having full endurance charges up all the time, with heavy defensive gear + Enfeeble lv 20 on vengeance should tank almost every hit on the game. I have a Marauder 74 with clean skill tree, I'll start doing this tonight. Maybe in 1 or 2 weeks I'll post the results here.
Hi there,

First of all thanks @OP and all people who help other with their knowledge/experience!

I've a few questions:
I'll go Juggernaut and since they need Endu Charges to be more tanky and deal more damage it's a little bit confusing if I read that I shall use a CWDT Setup? Is this rhe real way to for Juggernauts?
Secondly I can't afford the Atziri Gloves, so i'm asking you if it's necessary to skill Vaal Pact until I can afford them?
Lastly I would like to ask if someone can "recommend" me some skills/wheels which I should try to reach asap. RT first I guess, but after that ?

Thanks in advance!
Continuing #chest armor theme... Brass Dom so much cheapest than Kaom's.. so choise for me is obvious for a long long time farming).
Last edited by Kliops144#3730 on Aug 14, 2017, 2:18:08 PM
I have a very, very dumb question(most likely).


So I've played POE on and off for years. But never hardcore. This league I'm wanting to go toward that direction. I want to start a Marauder Cyclone build and found this thread. The build looks fun and awesome. My question is where do I go when the tree starts to branch off. Up or down? I've tried going through some of the posts, but couldn't find anything on that. I feel as though this is most likely a really dumb question lol. Sorry about that.

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MURDERNATOR wrote:
I have a very, very dumb question(most likely).


So I've played POE on and off for years. But never hardcore. This league I'm wanting to go toward that direction. I want to start a Marauder Cyclone build and found this thread. The build looks fun and awesome. My question is where do I go when the tree starts to branch off. Up or down? I've tried going through some of the posts, but couldn't find anything on that. I feel as though this is most likely a really dumb question lol. Sorry about that.



Depends on your playstile, gear, if you like Elemental or physical damage... The past 30 pages we are discussing about this. Where jugger shines, where berserker shines, on what they're better and worse.
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Shiiro95 wrote:
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MURDERNATOR wrote:
I have a very, very dumb question(most likely).


So I've played POE on and off for years. But never hardcore. This league I'm wanting to go toward that direction. I want to start a Marauder Cyclone build and found this thread. The build looks fun and awesome. My question is where do I go when the tree starts to branch off. Up or down? I've tried going through some of the posts, but couldn't find anything on that. I feel as though this is most likely a really dumb question lol. Sorry about that.



Depends on your playstile, gear, if you like Elemental or physical damage... The past 30 pages we are discussing about this. Where jugger shines, where berserker shines, on what they're better and worse.



Actually my bad. I meant to add-in I was going with the jugger path.
Last edited by MURDERNATOR#0729 on Aug 14, 2017, 4:22:15 PM
how do you deal with reflect as a bezerker?
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moooff wrote:
how do you deal with reflect as a bezerker?


Immortal Call, essentially. Reflect mobs don't catch me off guard, and reflect maps I try to stay at maximum endurance charges and off the IC cooldown pack to pack.
So I just finished act 10 and it was not a big deal really. The thing is that I'm doing maps now and anything tier3+ is really hard (at least the bosses). I know my equipmente is bad and I'm low on defences, but I'll ask anyway. Is there a batter gem setup for my character? I noticed that you use a lot of differente gems and the thing is that I'm running 100% of my mana with auras (hatred, arctic armour and herald of ash). When do you exactly turn off some aura in order to use other skills? When you say to use things like Cast When Damage Taken + Immortal Call + Increased Duration + Molten Shell, is bloodmagic implicit?

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