(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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BeneTleilax wrote:
so Atziri's Disfavour is better than other weapons for jugg? i like the tidebreaker but if you say...stun is useless on boss:( damn it:(


ps: I made 2 cyclons (jugg and slayer) because i want to test both...finished all acts with them:)


starforge?
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
yup. indeed, you are right:)this build is outdated...
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merovingian223 wrote:
i dont know why tidebreaker if hezmama/atziri are better and cheaper...even with 9 charges i dont think it can do more dps than the others , and the endurance charge on stun its like meh...im, like all the noobs,having a lot of problems with single target bosses, since its really hard to mantain the charges all the way ( tidebreaker doesnt stun bosses with this build )


That's because Cyclone isn't a single target skill. You can use it single target once your gear is godly or while leveling but otherwise you will not deal enough damage. Take a 4-5 link heavy strike with you for bosses. That's the reason I spec into Crimson dance, bleed is good on heavy strikes and them stacks, they stack and don't stop stacking.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
merovingian223 wrote:
i dont know why tidebreaker if hezmama/atziri are better and cheaper...even with 9 charges i dont think it can do more dps than the others , and the endurance charge on stun its like meh...im, like all the noobs,having a lot of problems with single target bosses, since its really hard to mantain the charges all the way ( tidebreaker doesnt stun bosses with this build )


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merovingian223 wrote:
i dont know why tidebreaker if hezmama/atziri are better and cheaper...even with 9 charges i dont think it can do more dps than the others , and the endurance charge on stun its like meh...im, like all the noobs,having a lot of problems with single target bosses, since its really hard to mantain the charges all the way ( tidebreaker doesnt stun bosses with this build )


I've mentioned several times, but it keeps getting brought up - Tidebreaker is a budget weapon, that's it. Even with maximum endurance charges, you're only ever getting increased damage out of it, not more damage, which isn't going to make up for its significantly lower base damage compared to other mid/end-game weapons.

The stun will help generate Endurance charges while mapping, but it's only really useful if you don't have another way of maintaining them (Juggernaut, Warlord's Mark, Red Dream, even Enduring Cry), and it won't work reliably on higher tier bosses, since you won't be dealing enough damage with it to stun them even with multiple reduced stun-threshold mace nodes from the skill tree; you'll still need a more reliable way of generating charges.

Doomsower, Kaom's, Hiltless, or any 400+ dps rare will be equivalent, while Hezmana's (if replacing Blood Magic gem), Atziri's, or Starforge are flat out better.
What level CWDT/IC setup do you recommend?
wish i knew that before paying 110 c for that trash, what is crimson dance? i mean..how this build can deal with single target bosses? cyclone is really good for clearing trash..but i feel like failing on bosses.
Hello. For levelling im using cyclone but as i gained some levels my dmg is decreasing and looking for a new weapon right now i am using lvl 51 sword terminus.

As im lvl 58 i bought the morah maul which has alot more pdps. But when i checked cyclone dps tooltip i saw it has 100 less dmg than my 51 sword.

Possibly cause the attackspeeed is like half of the terminus?
What weapon would be big upgrade after terminus around lvl 60ish?
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Shaboom wrote:
What level CWDT/IC setup do you recommend?


I don't even run IC. Having charges up is way better than losing them for a few secs immune to phys (as a Juggernaut ofc).

Fun fact you may not have realised:
Juggernaut takes 8% less damage from ele attacks at full charges. Effectively that's roughly equal to 2% max resist increase.
If you run CWDT/IC and take a large ele hit, IC will proc and take your charges, because CWDT is damage not physical damage. That means that you just lost ele DR when you need it the most.

The only way I would consider IC as a Juggernaut is if I know that I can get my charges back up before the end of IC's effect. But then the above situation still applies and could get you killed.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Aug 10, 2017, 3:33:09 AM
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Shaboom wrote:
What level CWDT/IC setup do you recommend?


1/3 you HP.

IC by hand only for jagger.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
"
Cheydinhal wrote:
What weapon would be big upgrade after terminus around lvl 60ish?


58 - Kaom axe.

61 - kongos sword.

64 - hezmana.


later - Starforge/disfavor.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Last edited by 6aPMaJIeuKuH#2972 on Aug 10, 2017, 3:37:16 AM

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