(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
" Damage wise, easily. Defensively... I'm not so sure. Assuming your resists are capped, but your amount of raw life looks to be terribly low due to all the uniques, and few equipped rares have low rolls as well. I'd strongly recommend replacing Le Heup, since rarity is a wasted stat and you can get all of those rolls and then some on good rares. As with the last poster, I would probably also recommend using Veruso's (if Juggernaut/Brass Dome) or Devoto's, but not both, because you're simply losing too many raw stat slots. Finally, I'd also probably replace Carnage Heart as well if you're playing a Slayer. Read my last advice post, since a lot of the same applies. I wouldn't bother running Rallying Cry for anything but Atziri/maybe other bosses, and using Blasphemy instead of a L1 CWDT is simply wasting damage you could be getting out of HoA. I also see a lot of people running Vaal Haste lately, though personally I've never found it to be that important; Cyclone rarely has issues with clear speed, it has issues with strong single target bosses, and that's where an Ancestral Protector/Warchief (I prefer the second) shines. Last edited by Archimtiros#3795 on Mar 12, 2017, 9:41:36 AM
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https://www.pathofexile.com/passive-skill-tree/AAAABAECAASzBS0HdQmWC2EOPBQgFE0UcRbpGJEaOCFVIZAkNycgJy8qOCpNLPswdzWSOQ46UjrhPAU8LT38PydAoEa3R35KyE3jUEdRTFhjWfNZ_l4TXz9fsF_QYVJkUmVNZ5toZWjybqpyqXTtdqx4enrve4x82X1bggeDX4PMhMWE2YTvhmCHaooijM-QVZd5mFebtZ_fogCmV6knqZSsR6yqrY2uPq9stfK3PryfvTa-p78IwGbApsGjwzrE9sauxtjKSs9-02_Yvdl82sHcPeJh5FHqEOoY7w7vTu988B_yQfJF8932SPcy-F_46_xL_gr-jw==?accountName=tijakor&characterName=Tijakor Any tips on what to update next? Running Onslaught Flask, Lions Roar and Promise... |
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I picked up so now just trying to roll at least 5L, hope it doesn't take too long!
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I have a few quick questions in regards to this build that have been asnwered in the past 10 pages, but I just want to check on them.
I have played Cyclone (NGMANGHAGMAHU Raider) in Breach and enjoyed it immensely, but ultimately dropped it due to being too fast for my friends to play in groups. Lately I was thinking of starting SSF Legacy SC character and since my "main" is a caster, I wanted a melee. I fell in love with Cyclone last league so I want to give Cyclone a try and this was the first build I was able to find that does not rely on specific items. Disclaimer before questions: I do not intend to push it as hard as I can. If at some point I see that I can no longer SSF (red maps+) then I will just drop it to Legacy SC. - uniques and SSF: From what I understand, this build does not require anything specific (although uniques help) therefore it's suitable for SSF fun? - expectations: my expectation is the build should be able to carry me as SSF to red maps. That is all I am asking, anything above that I take as bonus. Any feedback on that? - ascendancy: with SSF in mind, would Slayer still be the best choice? What is the difference between Slayer and Champion? Both mechanics of the ascendancies seem intriguing. - weapon type: What do you suggest I should focus on in the end? For me, Axes seem the most fun items, but I would like to get professional opinion what would be best choice for possible/cheaper line of upgrades, if applicable. Thanks. |
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So uh, this happened;
Just chasing a new rare belt now! and still need to sort out my gems properly. This is what I have now; I levelled up and put one point into +10dex passive so I could use my gems which I lost the ability to use, having lost devoto's dex. So still need a herald of ash in there. Going back over Arch's post, I should put in a L1 CWDT and L1 warlord's mark to replace my current warlord's and blasphemy? Then I still have 3 empty slots in my helm - can toss in herald of ash, arctic armor and what for the last spot? Also I just checked the OP here again and it says to remove the life on hit after lvl80; as I'm now 82, I should put in a weapon ele damage instead of it? Last edited by Shaddolf#0993 on Mar 13, 2017, 7:02:07 AM
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Hello!
First of all, very well writen build guide, just by looking at it you see the build is awesome. Now, to go to the point; I want to build a dedicated uber lab character. Perfectly I would like to go with Duelist (Slayer) as its one of my favourite ascendencies in the game. I am not sure if anyone tried this build as a only Uber Lab runner, and I haven't seen it in posts. If anyone has played this build as a dedicated lab runner (it would be perfect if its on a budget too), please post what should I look gear-wise and maybe tips on when can I start doing uber lab, how much dps do I need and so on... Thanks to those who take time to read this and good luck finding that mirror!! ;) |
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" You should focus on - Getting more movement speed. With 20% boots only, -10% from chest and no devotos, your clear speed will be turtle paced. - Replacing Hezmana with a disfavour (eventually). Brassdome is not a great Cyclone chest because of MS penalty and no life roll. It makes it really hard to fit in a Devotos and a Voidheart which hurts a lot at end game. The armour isnt super amazing at end game compared to endurance charges, basalt, etc., at least until they change how armour works. Thats why Im really a fan of Kaoms Heart on life 2hd builds. Esp for Cyclone, which doesnt need a single target skill, just a conc effect gem swap. But since yours is a 6L you may as well use it, I would definitely pick up Armour Mastery (3% movement) and the Dex node near templar (3% movement) though to make it a little smoother. And that level of armour is fine for up to t10-ish maps, including Uber lab where the chest really will help on Izaro. Last edited by Samir316#3220 on Mar 13, 2017, 9:41:19 AM
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Im in the process of majorly overhauling the guide in preparation of 3.0 as I assume alot will change for 2H RT cyclone along with the general state of POE during that update. So basically im pre-updating to make the 3.0 update easier; this is in the form of google url link shortens, removal of old/antiquated information ect. Below is the working update list and will be edited and resubmitted as changes are made. Unique List➥
Flasks➥ Life Flask: Seething = 66% reduced Amount Recovered - Instant Recovery of Staunching = Immunity to Bleeding during Flask Effect - Removes Bleeding on use Movement/Utility Flask: Experimenter's = (30 to 40)% increased Duration of Adrenaline = (20 to 30)% increased Movement Speed during Flask effect of Heat = Immunity to Freeze and Chill during Flask Effect - Removes Freeze and Chill on use Granite Flask: of Iron Skin = (60 to 100)% increased Armour during Flask effect Jewels➥ Prefixes: Brutal - (14 to 16)% increased Physical Damage with Maces Sinister -(14 to 16)% increased Physical Damage with Axes Vicious - (14 to 16)% increased Physical Damage with Swords Judging - (14 to 16)% increased Physical Damage with Staves Champion's - (12 to 14)% increased Physical Damage with Two Handed Melee Weapons Beating - (6 to 8)% increased Attack Speed with Maces Cleaving -(6 to 8)% increased Attack Speed with Axes Fencing - (6 to 8)% increased Attack Speed with Swords Blunt - (6 to 8)% increased Attack Speed with Staves Vivid - (6 to 8)% increased maximum Life Hungering - (0.2 to 0.4)% of Physical Attack Damage Leeched as Life Sharpened - (14 to 16)% increased Physical Damage Warrior's - (4 to 6)% increased Attack Speed with Two Handed Melee Weapons Suffixes: of Combat - (10 to 12)% increased Melee Damage of Berserking - (3 to 5)% increased Attack Speed of Blasting - (10 to 12)% increased Area Damage of Wounding - (8 to 10)% increased Damage of Zeal - (2 to 4)% increased Attack and Cast Speed Lab Enchantments➥ Helm: 25-40% increased Cyclone Damage 10-15% increased Cyclone Attack Speed Gloves: Decree of War on Kill Boots: 8-16% increased Attack and Cast Speed if you've Killed Recently 6-10% chance to Freeze, Shock and Ignite if you haven't Crit Recently Damage Penetrates 6-10% of Enemy Elemental Resistances if you haven't Killed Recently 0.4-0.6% of Damage Leeched as Life and Mana if you've Killed Recently Regenerate 1-2% of Life and Mana per second if you were Hit Recently LightyGaming.com Last edited by Lighty#2687 on Mar 13, 2017, 3:29:19 PM
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Hey Lighty!
Two seasons ago (essence) I went Juggernaut for Uber lab and it made Uber lab a breeze. I could fairly easily make the leaderboard. I took a season off but am looking to build another cycloner (I hear the weapon range changes are awesome). What considerations should I take into account when deciding between juggernaut and berserker this season? Have there been any major nerfs/changes? Is juggernaut still better for lab but berserker is better for difficult maps and the like? Also, do you recommend axes or mauls now? After that changes to range is there that big of a difference? Thanks! Last edited by Linkinator#7126 on Mar 13, 2017, 4:32:42 PM
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" Ahh whenever one person tells you one thing, another tells you something different! Yeah now that its 6L I will definitely use it. I'm only up to T9 maps atm and I definitely felt the armor helping last night. Didn't really feel the loss of movement speed either, despite the new setup losing me 30%. What even really rolls MS besides boots anyway? Definitely working towards a disfavour, might take a lil while as I'm pretty poor now! Also what makes voidheart so good? If you have a Disfavour then the bleeding doesn't even do anything, is poison that good? Last edited by Shaddolf#0993 on Mar 13, 2017, 5:17:06 PM
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