[outdated] Caustic Arrow Solo Map MFer (20/300+)
Still a bit new to Path of Exile and sorry if this has been asked before, but why do we not go for Method to the Madness with the added chaos damage on the skill tree?
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I use Method to the Madness when leveling, and find it a great help, but I did respec out of the wheel for Dirty Techniques.
Comparing four different uses of the seven points it takes to allocate the Method to the Madness wheel: Method to the Madness Wheel
Dirty Techniques Wheel
Four Jewel Sockets
Growth and Decay Wheel
To my understanding the reason Method to the Madness is not in the posted tree is due to point efficiency. Damage wise it is on par/better than the Growth and Decay wheel, but Growth and Decay provides better overall benefit to the build. The 1.4% life regen helps offset Bloodrage. The +20 int help us hit the min int requirement for Concentrated Effect and Item Rarity Support gems. The +10 dex is a pathway to another Jewel socket for the build. While chaos resistance is good to have, there are so few monsters who deal this damage type it is easier to manually avoid the hits than to worry about chaos res on tree and gear. All of that said, the 'final' posted tree in the build guide is done at character level 88/89, any points after that are used at player discretion to use where they will get the most benefit. So if you want to use further points to take the Method wheel, go for it. |
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ive been thinking about 2 ideas i wanna share with you guys:
1. occu/slayer instead of occu/deadeye - some dude that i partied with said he might do it, and when i think about it its not bad at all, culling strike + 30% more dmg to rare/unique might beat deadeye bounses, what do you think? edit1: i dunno if cull strike on slayer node means the cloud can cull ><, tried to google it to find an answer but cant find any, i know cull strike wont work on ca degen, but maybe it works diffrently with slayer cull strike, maybe. 2. im yet to work on a skill tree, but maybe respecing to ES?, once i get some time ill try figure out a basic skill tree and see pros/cons vs current skill tree, ill share it here too ofc, Last edited by erani#1319 on Sep 13, 2016, 12:00:52 PM
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The wording in the Scion's Slayer Ascendancy is just 'Culling Strike,' it will still require an actual hit. So you could cull with the the arrow itself, or with the curse set up (but then miss the benefit of IR).
The additional damage to bosses is nice, but the bigger issue is the lack of ability to use Path of the Ranger. Choosing "Path of" for either Witch or Duelist grants almost nothing to the current build. With CI path of the Witch becomes a better option, but it seems like the entire tree would need to be reworked for it to function, you lose acrobatics & jewel sockets, harder to sustain Bloodrage, Carcass Jack would no longer be recommended, and a lot of potential for magic finding is lost... Then the questions become; Can it work as a Magic Find build? Is the Scion the best/good enough option for CI? Do share if you find answers to these questions. |
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Thanks for the in-depth answers, Chrono.
Jul 27, 2011 - Sept 30, 2018.
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awesome service from this nice guy
waiting 2 more ex for remove trash suffixes BEST Defensive Hubris mirror service : /view-thread/1868006
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Any chance we could get a pro/con of this vs the "[2.4.0] Caustic Arrow High Speed Flexible Magic Find" build in the scion forums by X1aNzZ?
I'm complete noob at evaluating these things, what is the benefit of this build over that one? I know everything is pros/cons, so not looking for what is "better", just want to make the right decision for me. They seem to run similar IIQ/IIR, and his advantage seems to be movespeed on boots and chest. For the record I've been leveling with this build and hit 65 now, I really liked how this guide was laid out. Last edited by OrionPlays#0800 on Sep 13, 2016, 6:19:27 PM
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I'll attempt a Solo Map MF vs High Speed Flexible discussion, at least to the best of my ability. Please step in and make corrections if I messed up, and feel free to ask any questions of this post.
Spoiler
Passive Tree Unless you are running one of the CI CA builds the trees are very similar. There are only a few nodes that can scale the cloud damage, and only so many places to get life and defenses from the tree. As such the difference between the two trees are very minor. Both trees are also posted at about level 90 having run all four of the Lord's Labyrinth. This build's tree takes the life node under Golmn's Blood, the life node leading to Master of the Arena, Master of the Arena, Piercing Shots, another life node in the Scion 'wheel', and two more frenzy charges. The High Speed build uses those 9 passive points to fill out Phase Acrobatics, and allocate all of the Shadow's starting Chaos/Phys nodes. Also this build takes Soul Siphon, and the other takes Primal Spirit. It comes down to personal preference of play style and understanding of mechanics as to which tree you favor. You can make the decision about number of frenzy charges, using Bloodrage, completing Acrobatics and Phase Acrobatics, and total life pool. Gearing Primary differences this build suggests Carcass Jack/rare chest, a rare belt, Goldwyrm boots, and Andvarius gold rings. While the other build requires Queen of the Forest, and suggests Perandus Blazon cloth belt, rare boots, and Ventor's Gamble gold rings. Carcass Jack is the only chest to provide a damage boost to the main skill, and a rare chest will help make up the resistances and additional life. A rare belt is a great way to get a lot of life, resistances, and if going for min/max potential, movement speed. Goldwyrm boots are a little slow with only 10MS on them, but they provide all your quantity in one item and a lot of fire resistance. Serleth has gone in depth about the difference between the unique gold rings. You can find a link to the math and discussion in the FAQ post. On the other side you have Queen of the Forest, which has a decent life roll, some resistances, and can really up your movement speed. Perandus Blazon provides a lot of all stats, some quantity, and a little fire resistance. A rare pair of boots can have up to 30MS, resistance, life and evasion to scale QotF. When trying to get the best out of the 'C' value for magic find, I think this build has the better ratio. Having fast movement speed is really nice. You could even try out the gear as it is in this guide and swap the chest for QotF and see how you like the slight boost to MS, assuming you are resistance capped. Also what you can find and afford plays into the decisions too. Movement wise you are looking at a difference between ~20MS vs ~50MS. Gems & Links Pretty basic and mostly the same between the two builds. The big difference is this guide notes the max Intelligence needed for a 21 Concentrated Effect, and it an reach that goal via the passive tree. So no other int is needed on gear. The High Speed guide has many of the gems leveled all the way to 20, and more int is needed on gear. This is likely one of the additional reasons for running Blazon. The gem level suggestions in this build are more to the mindset of min/max. There is no added benefit from having more levels in Faster Casting, Wither, Vuln, or Curse on Hit. Not needing any extra int on gear frees up suffix spots for more resistances, rarity, or the new essence chaos damage. I think those are the major differences between the builds, and even then they are not that major. I'll also note the reason I got involved in this thread is the sense of community around the build. Serleth and the regular posters answer all manner of questions, go in depth where able, post with some sense of humor, and are generally supportive. |
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" The build you quoted looks very similar to this build except that he drops a bit of AOE (Queen of the Forest instead of Carcass Jack) and some magic find (rare movement speed boots instead of Goldwyrm) to gain some movement speed. My take is that it's going to be comparable to this build since they're practically the same. But for what it's worth, I never really was in a situation where I'd generate more loot if only I moved faster. This build already has pretty good movement speed. Also, so much stuff drops and I generally pick up all (or mostly all) rares that I'm not moving at top speed most of the time - I'm looting. And I run dual quicksilvers so I just quaff one of those to speed past areas I want to skip. Last edited by hankinsohl#1231 on Sep 13, 2016, 8:42:55 PM
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Just wanted to follow up and thank you for the detailed analysis. It really helped me look at the builds and see what you were talking about and learn more about the game and how builds are put together. Thank you and I will be part of this community for some time to come :D I am rolling Solo Map MFer in the end :D
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