[outdated] Caustic Arrow Solo Map MFer (20/300+)

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For the most part, the map drop system works the same as before. The new rule is that the maps that can drop are from the following groups:

* Maps you've previously completed in this league (including on other characters).
* Maps that are connected to the one you're playing on the Atlas.
* Tier 1 maps.


From the Detailed Atlas Mechanics thread.

And yes, while the Cumulative Atlas Completion Bonus thread does specify the whole 100% = +1 Tier thing, I'm pretty sure the inference here is that T1's are the exception and can drop anywhere.

For an absolute answer on it, I would email support, but my own map pool appears to support this.

I have more T1s and T3s than I do T2s, with a 90% Atlas bonus, which seems to indicate that the bonus starts applying at T2s since they rarely drop for me anymore.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Sep 16, 2016, 7:33:32 PM
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Serleth wrote:
"
For the most part, the map drop system works the same as before. The new rule is that the maps that can drop are from the following groups:

* Maps you've previously completed in this league (including on other characters).
* Maps that are connected to the one you're playing on the Atlas.
* Tier 1 maps.


From the Detailed Atlas Mechanics thread.

And yes, while the Cumulative Atlas Completion Bonus thread does specify the whole 100% = +1 Tier thing, I'm pretty sure the inference here is that T1's are the exception and can drop anywhere.

For an absolute answer on it, I would email support, but my own map pool appears to support this.

I have more T1s and T3s than I do T2s, with a 90% Atlas bonus, which seems to indicate that the bonus starts applying at T2s since they rarely drop for me anymore.

After thinking a bit about this, I suspect that the way that the Atlas bonus works is still subject to maximum drop level restrictions.

For maps, I think that:
White mobs - Max map drop level = level of the map you're in
Rare/magic mobs - Max map drop level = level of the map you're in plus one
Unique/boss mobs - Max map drop level = level of the map you're in plus two

So a white mob in a Tier 1 map can only drop a Tier 1 map regardless of your Atlas bonus.

A white mob in a Tier 2 map can ostensibly drop a Tier 1 or a Tier 2 map. But if the Tier 1 map drops, the Atlas bonus kicks in, potentially changing it to Tier 2. In my case, my Atlas bonus is > 100% so a white mob in a Tier 2 map would never drop a Tier 1 map for me.

The above is just speculation... but I think that this is the way it works.
Last edited by hankinsohl#1231 on Sep 16, 2016, 11:00:16 PM
Hey Serleth, once again having a blast with this build after being out of the game for a couple of months.

Sorry if this was already covered but Gripped Gloves implicit isn't doing anything for us since it says projectile attack, right?
Correct.
Jul 27, 2011 - Sept 30, 2018.
here is my gear in essence :


BEST Defensive Hubris mirror service : /view-thread/1868006
I am about to start my first ever HC char, still trying to decide between the Shadow and Scion variant.

For anyone who has tried both what is the difference in DPS stats?
Can any Shadows in here post their DPS?

I'm thinking maybe with careful play and some more defensive nodes I could still go Scion, as i really prefer the bigger AoE.


Thanks in advance
"
Frysk wrote:
here is my gear in essence :


Hey, what kind of movement speed modifier are you getting with that setup?
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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D2HoliC wrote:
I am about to start my first ever HC char, still trying to decide between the Shadow and Scion variant.

For anyone who has tried both what is the difference in DPS stats?
Can any Shadows in here post their DPS?

I'm thinking maybe with careful play and some more defensive nodes I could still go Scion, as i really prefer the bigger AoE.


Thanks in advance



I haven't done this, but assuming all jewel rolls would be equal to the stats listed on the OP, where Scion gets ~24410 tooltip in a finished build (CA 21 - Empower 4 - Conc - Rapid Decay - Void Manipulation - IIR) with all charges up, a Shadow Trickster build that opts for AoE instead of Void Manipulation or Rapid Decay would see roughly 18,360 tooltip (CA 21 - Empower 4 - Conc - Rapid Decay - AoE - IIR).

Nothing wrong with doing Scion in HC, but you are going to want to really focus on life on all your jewels, complete Phase Acro, and drop some damage for either Thick Skin or Profane Chemistry, possibly even going so far as to run with at least one lower-rolled Ventor's to add a bit of extra life. Or alternately, two high-rolled quantity Ventor's so that you can swap Goldwyrm for rare boots with 25%+ MS to help you escape situations.

My personal recommendation is to drop one Andvarius for even a high-rarity, high-life second ring. The flat life + all the extra percentage on the tree would push you past 5.2k life.
Jul 27, 2011 - Sept 30, 2018.


About my movement speed i got 200 ms with this flasks, 49 without
BEST Defensive Hubris mirror service : /view-thread/1868006
"
Serleth wrote:

This is EXPLICITLY if you want to get a dual-res bow. Otherwise, use one of the aforementioned methods.


  • Mastercraft Dexterity (Vagan, level 2)
  • Regal the bow, did you hit Sharpshooter’s (+2 level of Socketed Bow Gems)? If not Scour and start over
  • Remove the mastercrafted Dexterity (Tora, level 7)
  • Mastercraft “Can have multiple Crafted Mods” (Elreon, level 8)
  • Mastercraft “Cannot Roll Attack Mods” (Caterina, level 8)
  • Mastercraft a random suffix / random prefix so you only have one prefix slot left
  • Exalt the bow, you will hit Paragon’s (+1 level of Socketed Gems)
  • Remove the mastercrafted mods, (Tora, level 7)
  • Mastercraft “Can have multiple Crafted Mods” (Elreon, level 8)
  • Mastercraft two resistance rolls (Tora, level 5)
  • Mastercraft (15 to 30)% increased Damage over Time (Leo, level 3)


how much will this avg cost? cheapest 6l bow is 3,8ex atm

there is a bow for 15ex right now with dual res just so i know whats the better option

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