[outdated] Caustic Arrow Solo Map MFer (20/300+)

Yo Serleth/guys.

What do you think about pick champion for hc variant of this build? thinking about this when ascendancy launch.
@Chrono, it's 40 int.

Given that I take the outside pathing to the Shadow jewel for the additional int there, if you get a well-enough rolled piece of gear you only need to make up the -10 int from the tree change given that we could now path to the inside to get that jewel and save a point there as well.

To which, I've edited the tree accordingly. Just moving those points (for now) rather than slotting them elsewhere. Probably to the last Scion jewel (96) or just two more life nodes.

@Wiseman:

Duelist has too many wasted points at the start of the tree. You're better off taking Trickster from Shadow for the defensive options there (dodge/spell dodge, recovery on kill, 20% more attack evasion when not on full ES, and 40% damage) and just pulling 40% damage from the main tree in favour of more life.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Feb 29, 2016, 7:39:37 AM
I've been fiddlin around with a HC version of the new scion version of the build. Obviously going occultist/deadeye, and running basically the same gear setup as posted in this thread.

https://www.pathofexile.com/passive-skill-tree/AAAAAwAAi6rylwhn4q17bptdkzoVuAnZlyGomr0nyFvKRsF8e8NaUhhWljIxNYcHSshuqj8ntfIqTTWSAO7-j9i9LOlN4_4KFSCGs6ZX8kUtg_aj3Q064Rm073pbr76n7g7TfhR1ZU11y6OKfXUY27026mIj9v66LiNHfs2YTZKNfbvjk5mE2Y1-MHzEorueQzFRR9rBwzM-zzfUjb907S5TWhq95u0_BbXUIwUt02_C7DBxtMXdqAzyYqxLeKXLbIw6Qp2qNj0byOtj44TP3bVIES8DHg5I8Yp2gh9BtzDIDBQJtNETbRa_JogmlWHiVUsajVsmf_sqW4JeUuw=

Since I have not played CA yet, I'm getting the basicas of the build, but maybe I've skipped out on something really important, since I have no real practical experience.

Would love some input <3

EDIT:
Nvm, I just realised that I could skip out on the scion aoe + mana-> jewel for 7 points, and allocate them into duelist/ranger/shadow mana nodes for 6pts, and get a shitton of stats/flaskcharges etc.
IGN: HowToDoADab
Last edited by Jente#3137 on Feb 29, 2016, 8:51:02 AM
Hey Serleth, is there a reason why you're picking the projectile damage nodes near the start of the Ranger tree instead of the physical + chaos damage nodes near the start of the Shadow tree? Seems like the Shadow nodes should net you more damage?
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
Serleth wrote:

Manual frenzy's the only way to reliably generate charges with this setup in a party.

You will want to swap out Flame Golem for Flame Totem + GMP + Cull + IIR for party play, unless your party prefers other curses, then you can Frenzy + Cull + Chain + GMP + IIR.
Also, IMHO, this is worth adding to the guide.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
grimjack68 wrote:
Hey Serleth, is there a reason why you're picking the projectile damage nodes near the start of the Ranger tree instead of the physical + chaos damage nodes near the start of the Shadow tree? Seems like the Shadow nodes should net you more damage?

... Also, IMHO, this (party cull setup) is worth adding to the guide.


Will do it right after I finish this reply.

All increased damage sources that affect the cloud dps increase it by the same amount.

I.e., 10% chaos damage = 10% projectile damage = 10% area damage = 10% DoT = 10% global damage.

Ranger: 10, 10, 10, 10, 16 = 56%

Shadow: 10, 10, 10, 12, 14 = 56%

I guess for min-max purposes if you end up going all the way there, it's +12 flat life on top of it. So yeah, technically it would be better. But damage-wise, it's identical.

Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:

All increased damage sources that affect the cloud dps increase it by the same amount.

I.e., 10% chaos damage = 10% projectile damage = 10% area damage = 10% DoT = 10% global damage.

Ranger: 10, 10, 10, 10, 16 = 56%

Shadow: 10, 10, 10, 12, 14 = 56%

I guess for min-max purposes if you end up going all the way there, it's +12 flat life on top of it. So yeah, technically it would be better. But damage-wise, it's identical.

Hmm... so you don't get the benefit of both modifiers? I'd thought the Shadow was:

14 chaos + 14 Physical + 12 chaos + 12 Physical + 10 chaos + 10 physical ...

Too good to be true, I guess! I'll just go back to coding my gem sort script. ;)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
grimjack68 wrote:
]Hmm... so you don't get the benefit of both modifiers? I'd thought the Shadow was:

14 chaos + 14 Physical + 12 chaos + 12 Physical + 10 chaos + 10 physical ...

Too good to be true, I guess! I'll just go back to coding my gem sort script. ;)


No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Feb 29, 2016, 6:12:54 PM
"
Serleth wrote:

No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Gotcha! Physical doesn't count... I must have gotten my wires crossed with Bladefall sometime over the last couple months.

Thanks again.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
"
grimjack68 wrote:
"
Serleth wrote:

No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Gotcha! Physical doesn't count... I must have gotten my wires crossed with Bladefall sometime over the last couple months.

Thanks again.


No problem.

Page 300.

O_o
Jul 27, 2011 - Sept 30, 2018.

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