[outdated] Caustic Arrow Solo Map MFer (20/300+)

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grimjack68 wrote:
Hey Serleth, is there a reason why you're picking the projectile damage nodes near the start of the Ranger tree instead of the physical + chaos damage nodes near the start of the Shadow tree? Seems like the Shadow nodes should net you more damage?

... Also, IMHO, this (party cull setup) is worth adding to the guide.


Will do it right after I finish this reply.

All increased damage sources that affect the cloud dps increase it by the same amount.

I.e., 10% chaos damage = 10% projectile damage = 10% area damage = 10% DoT = 10% global damage.

Ranger: 10, 10, 10, 10, 16 = 56%

Shadow: 10, 10, 10, 12, 14 = 56%

I guess for min-max purposes if you end up going all the way there, it's +12 flat life on top of it. So yeah, technically it would be better. But damage-wise, it's identical.

Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:

All increased damage sources that affect the cloud dps increase it by the same amount.

I.e., 10% chaos damage = 10% projectile damage = 10% area damage = 10% DoT = 10% global damage.

Ranger: 10, 10, 10, 10, 16 = 56%

Shadow: 10, 10, 10, 12, 14 = 56%

I guess for min-max purposes if you end up going all the way there, it's +12 flat life on top of it. So yeah, technically it would be better. But damage-wise, it's identical.

Hmm... so you don't get the benefit of both modifiers? I'd thought the Shadow was:

14 chaos + 14 Physical + 12 chaos + 12 Physical + 10 chaos + 10 physical ...

Too good to be true, I guess! I'll just go back to coding my gem sort script. ;)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
]Hmm... so you don't get the benefit of both modifiers? I'd thought the Shadow was:

14 chaos + 14 Physical + 12 chaos + 12 Physical + 10 chaos + 10 physical ...

Too good to be true, I guess! I'll just go back to coding my gem sort script. ;)


No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Feb 29, 2016, 6:12:54 PM
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Serleth wrote:

No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Gotcha! Physical doesn't count... I must have gotten my wires crossed with Bladefall sometime over the last couple months.

Thanks again.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
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Serleth wrote:

No, we're scaling purely the cloud dps, we aren't scaling physical damage. Physical doesn't add to the cloud dps. So for us, we only see the 14/12/10/10/10.
Gotcha! Physical doesn't count... I must have gotten my wires crossed with Bladefall sometime over the last couple months.

Thanks again.


No problem.

Page 300.

O_o
Jul 27, 2011 - Sept 30, 2018.
Most useful 300 page thread I've read!
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Hmmm, is deadeye the go-to ascendancy for this? Or is it Deadeye + Occultist Scion? Or considering it's going for max frenzy, what about an avatar of slaughter raider? I think raider spec might burn through too much mana with how fast it attacks, though.
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IlyaK1986 wrote:
Hmmm, is deadeye the go-to ascendancy for this? Or is it Deadeye + Occultist Scion? Or considering it's going for max frenzy, what about an avatar of slaughter raider? I think raider spec might burn through too much mana with how fast it attacks, though.


We don't need attack speed at all. An extra frenzy charge is only 4% more damage.

If you go to the OP of the guide, I allude to why the Occultist/Deadeye Scion is the best option unless you're in HC, including why Ranger Deadeye is almost a bit of a waste compared to the Scion hybrid version.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Feb 29, 2016, 8:24:38 PM
I try a new build every league, but I have to say this might be the first time I will repeat one!

I created my own spin-off of your build, but at the core it is quite similar.

I've been searching the class forums for something comparable, but nothing comes close to the versatility of this build - clear speed, magic find, and survivability.

With my version of this build, I could quickly clear a T13 map with zero issues, and still have enough MF to come back with 6 inventories of rares.


Props to you for building something this successful, and grats on 300 pages!

I'll see you in Perandus league as a CA-Scion!
Legacy SC IGN: Octora
Standard SC IGN: Octyte
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Nick42 wrote:
I try a new build every league, but I have to say this might be the first time I will repeat one!

I created my own spin-off of your build, but at the core it is quite similar.

I've been searching the class forums for something comparable, but nothing comes close to the versatility of this build - clear speed, magic find, and survivability.

With my version of this build, I could quickly clear a T13 map with zero issues, and still have enough MF to come back with 6 inventories of rares.


Props to you for building something this successful, and grats on 300 pages!

I'll see you in Perandus league as a CA-Scion!


Thanks, Nick!
Jul 27, 2011 - Sept 30, 2018.

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