[outdated] Caustic Arrow Solo Map MFer (20/300+)
" Could toss in your flame golem, yeah, but I'd seriously just throw faster attacks in there. Lets you recover your frenzy charges faster when they've expired due to dead ends or whatever. Or LMP like you say, would make blind firing at barrels easier. It honestly doesn't matter. There's nothing significant you can throw there. My advice? Sell it, and buy a 5L with similar rolls. Just get your profit so you have more liquid currency to do whatever else (buy sets, buy maps, buy gear for other characters, etc) Jul 27, 2011 - Sept 30, 2018.
|
|
Serleth, thanks for keeping this guide updated.
I know this is specifically a solo guide, but does anybody have suggestions about tweaking the links for periodic party/group play? Blood rage in particular is problematic when you aren't getting all the kills and so I've been using manual cast frenzy like in the barrel breaker setup. Is there a better alternative? Any other changes recommended? |
|
" Manual frenzy's the only way to reliably generate charges with this setup in a party. You will want to swap out Flame Golem for Flame Totem + GMP + Cull + IIR for party play, unless your party prefers other curses, then you can Frenzy + Cull + Chain + GMP + IIR. Jul 27, 2011 - Sept 30, 2018.
|
|
So, other than changing to Scion and grabbing Scion's Deadeye/Occultist combo, not much changes for the tree.
You can either go for the final jewel socket to the left of Scion life, or grab Ranger projectile damage. One thing of note: there's a slight change to how we handle Piercing Shots: instead of taking the right-side pathing to grab the two 5/5 nodes, we go left due to the 50% pierce chance we inherently get from the Deadeye notable. This gives is 50% + 10% (Drillneck Implicit) + 10% from the leading note to Piercing Shots + 30% from the PS notable itself = 100% pierce chance. This also means we can drop the Poacher's Aim jewel for a rare jewel. This opens up options to make res balance easier / grab additional life / go all out damage / some combination of the affixes. Here's the preliminary tree - keeping in mind this currently requires the 2.2.4 Offline Planner and may not work with subsequent, more polished releases of the planner. I'll obviously do my best to keep it current alongside whatever's the most current release of the planner. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Feb 29, 2016, 7:32:46 AM
|
|
" IGN: WildTortillaFart
|
|
Yo Serleth/guys.
What do you think about pick champion for hc variant of this build? thinking about this when ascendancy launch. |
|
@Chrono, it's 40 int.
Given that I take the outside pathing to the Shadow jewel for the additional int there, if you get a well-enough rolled piece of gear you only need to make up the -10 int from the tree change given that we could now path to the inside to get that jewel and save a point there as well. To which, I've edited the tree accordingly. Just moving those points (for now) rather than slotting them elsewhere. Probably to the last Scion jewel (96) or just two more life nodes. @Wiseman: Duelist has too many wasted points at the start of the tree. You're better off taking Trickster from Shadow for the defensive options there (dodge/spell dodge, recovery on kill, 20% more attack evasion when not on full ES, and 40% damage) and just pulling 40% damage from the main tree in favour of more life. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Feb 29, 2016, 7:39:37 AM
|
|
I've been fiddlin around with a HC version of the new scion version of the build. Obviously going occultist/deadeye, and running basically the same gear setup as posted in this thread.
https://www.pathofexile.com/passive-skill-tree/AAAAAwAAi6rylwhn4q17bptdkzoVuAnZlyGomr0nyFvKRsF8e8NaUhhWljIxNYcHSshuqj8ntfIqTTWSAO7-j9i9LOlN4_4KFSCGs6ZX8kUtg_aj3Q064Rm073pbr76n7g7TfhR1ZU11y6OKfXUY27026mIj9v66LiNHfs2YTZKNfbvjk5mE2Y1-MHzEorueQzFRR9rBwzM-zzfUjb907S5TWhq95u0_BbXUIwUt02_C7DBxtMXdqAzyYqxLeKXLbIw6Qp2qNj0byOtj44TP3bVIES8DHg5I8Yp2gh9BtzDIDBQJtNETbRa_JogmlWHiVUsajVsmf_sqW4JeUuw= Since I have not played CA yet, I'm getting the basicas of the build, but maybe I've skipped out on something really important, since I have no real practical experience. Would love some input <3 EDIT: Nvm, I just realised that I could skip out on the scion aoe + mana-> jewel for 7 points, and allocate them into duelist/ranger/shadow mana nodes for 6pts, and get a shitton of stats/flaskcharges etc. IGN: HowToDoADab Last edited by Jente#3137 on Feb 29, 2016, 8:51:02 AM
|
|
Hey Serleth, is there a reason why you're picking the projectile damage nodes near the start of the Ranger tree instead of the physical + chaos damage nodes near the start of the Shadow tree? Seems like the Shadow nodes should net you more damage?
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
|
"Also, IMHO, this is worth adding to the guide. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
|